{"id":4504,"date":"2026-05-01T23:40:39","date_gmt":"2026-05-01T21:40:39","guid":{"rendered":"https:\/\/ambervale.net\/?p=4504"},"modified":"2026-05-03T10:21:15","modified_gmt":"2026-05-03T08:21:15","slug":"techniques","status":"publish","type":"post","link":"https:\/\/ambervale.net\/index.php\/2026\/05\/01\/techniques\/","title":{"rendered":"Techniques"},"content":{"rendered":"<div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-1f429a4c\" data-vce-do-apply=\"all el-1f429a4c\"><div class=\"vce-content-background-container\"><\/div><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-a9665fec\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-a9665fec\"><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-a9665fec\"><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-6e06a8e9\" data-vce-do-apply=\"all el-6e06a8e9\"><h2 style=\"text-align: center;\">Techniques<\/h2><p style=\"text-align: center;\" data-pm-slice=\"1 1 []\">Cette page recense les techniques de combat disponibles.<\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"vce-row-container\" data-vce-boxed-width=\"true\"><div class=\"vce-row vce-row--col-gap-30 vce-row-equal-height vce-row-content--top\" id=\"el-56e00e23\" data-vce-do-apply=\"all el-56e00e23\"><div class=\"vce-row-content\" data-vce-element-content=\"true\"><div class=\"vce-col vce-col--md-auto vce-col--xs-1 vce-col--xs-last vce-col--xs-first vce-col--sm-last vce-col--sm-first vce-col--md-last vce-col--lg-last vce-col--xl-last vce-col--md-first vce-col--lg-first vce-col--xl-first\" id=\"el-3c367a97\"><div class=\"vce-col-inner\" data-vce-do-apply=\"border margin background  el-3c367a97\"><div class=\"vce-col-content\" data-vce-element-content=\"true\" data-vce-do-apply=\"padding el-3c367a97\"><div class=\"vce-text-block\"><div class=\"vce-text-block-wrapper vce\" id=\"el-6d927e2f\" data-vce-do-apply=\"all el-6d927e2f\"><p><div class=\"av-techniques-page\" id=\"av-alltech-6a1417ce3a391\"><div class=\"av-weapon-selector\"><span class=\"av-filter-label\">Type d'arme&nbsp;:<\/span><div class=\"av-weapon-buttons\"><button class=\"av-weapon-btn is-active\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Arbalte\">Arbal\u00e8te<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Arc\">Arc<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Armefeu\">Arme \u00e0 feu<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Artducombat\">Art du combat<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Baguette\">Baguette<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Baton\">Baton<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Boucliermoyen\">Bouclier moyen<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Commandement\">Commandement<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Dague\">Dague<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-pecourte\">\u00c9p\u00e9e courte<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-pelongue\">\u00c9p\u00e9e longue<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Espadon\">Espadon<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Faux\">Faux<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Flau\">Fl\u00e9au<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Fouet\">Fouet<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Grandbouclier\">Grand bouclier<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-GrandSabre\">Grand Sabre<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Grandehache\">Grande hache<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-GrandeMasse\">Grande Masse<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Hache\">Hache<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Hachette\">Hachette<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Hallebarde\">Hallebarde<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Lance\">Lance<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Marteau\">Marteau<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Masse\">Masse<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Parapluie\">Parapluie<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Petitbouclier\">Petit bouclier<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Pied\">Pied<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Pique\">Pique<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Poing\">Poing<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Prises\">Prises<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Rapire\">Rapi\u00e8re<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Sabrecourt\">Sabre court<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Sabrelong\">Sabre long<\/button><button class=\"av-weapon-btn\" type=\"button\" data-target=\"av-alltech-6a1417ce3a391-panel-Vouge\">Vouge<\/button><\/div><\/div><div class=\"av-technique-panels\"><div class=\"av-technique-panel is-active\" id=\"av-alltech-6a1417ce3a391-panel-Arbalte\"><div class=\"ambervale-grimoire\" id=\"techniques-Arbalte-6a1417ce3af85\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Arbal\u00e8te<\/h2><span class=\"ambervale-grimoire-count\">20 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Arbalte-6a1417ce3af85\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-223-6a1417ce3af99\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"223\" data-row=\"trow-223-6a1417ce3af99\" aria-expanded=\"false\"><span class=\"av-cn\">Position stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-223-6a1417ce3af99\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"223\" hidden><div class=\"av-desc-header\"><strong>Position stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Position stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position stable lui permettant de se concentrer pleinement sur ses tirs.<br \/>\nTant que la posture est active, le tireur \u00e0 un bonus suppl\u00e9mentaire de +[Niveau] pour r\u00e9ussir ses tirs<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-235-6a1417ce3afe9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"235\" data-row=\"trow-235-6a1417ce3afe9\" aria-expanded=\"false\"><span class=\"av-cn\">Retraite strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-235-6a1417ce3afe9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"235\" hidden><div class=\"av-desc-header\"><strong>Retraite strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Retraite strat\u00e9gique<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur reste plus flexible sur ses appuis, lui permettant de ne pas perdre en mobilit\u00e9.<br \/>\nLe tireur peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s avoir tir\u00e9.<br \/>\nPas de CD de technique.<br \/>\nImpossible de sprinter en m\u00eame temps ou d&#039;utiliser une technique dans le m\u00eame tour que &quot;Retraite strat\u00e9gique&quot;<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-221-6a1417ce3b080\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"221\" data-row=\"trow-221-6a1417ce3b080\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"222\" data-row=\"trow-221-6a1417ce3b080\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-221-6a1417ce3b080\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"221\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est ralentie jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"222\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est immobilis\u00e9e jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-217-6a1417ce3b0b8\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"217\" data-row=\"trow-217-6a1417ce3b0b8\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"218\" data-row=\"trow-217-6a1417ce3b0b8\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-217-6a1417ce3b0b8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"217\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de -[Niveau] \u00e0 la parade.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"218\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de 2-[Niveau] \u00e0 la parade.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-215-6a1417ce3b0d9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"215\" data-row=\"trow-215-6a1417ce3b0d9\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"216\" data-row=\"trow-215-6a1417ce3b0d9\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-215-6a1417ce3b0d9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"215\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -2x[Niveau] \u00e0 l&#039;esquive.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"216\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -50% \u00e0 l&#039;esquive.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-224-6a1417ce3b0fb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"224\" data-row=\"trow-224-6a1417ce3b0fb\" aria-expanded=\"false\"><span class=\"av-cn\">Art\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-224-6a1417ce3b0fb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"224\" hidden><div class=\"av-desc-header\"><strong>Art\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Art\u00e8re<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise un point vital de sa cible, pouvant provoquer une h\u00e9morragie.<br \/>\nSi le tir inflige des d\u00e9g\u00e2ts, la cible subit un saignement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-236-6a1417ce3b115\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"236\" data-row=\"trow-236-6a1417ce3b115\" aria-expanded=\"false\"><span class=\"av-cn\">Atout cach\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-236-6a1417ce3b115\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"236\" hidden><div class=\"av-desc-header\"><strong>Atout cach\u00e9<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Atout cach\u00e9<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur fait un tour de passe-passe et recharge plus rapidement.<br \/>\nLe tireur profite d&#039;un rechargement et d&#039;une attaque dans la m\u00eame action.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-238-6a1417ce3b12f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"238\" data-row=\"trow-238-6a1417ce3b12f\" aria-expanded=\"false\"><span class=\"av-cn\">Blocage de la corde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-238-6a1417ce3b12f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"238\" hidden><div class=\"av-desc-header\"><strong>Blocage de la corde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Blocage de la corde<br \/>\nArme: Arbal\u00e8te<br \/>\nL&#039;arbal\u00e9trier bloque la corde de son arbal\u00e8te dans la m\u00e9canisme de mani\u00e8re \u00e0 emp\u00eacher le tir de partir accidentellement.<br \/>\nLe prochain tir ne part pas (et n&#039;a donc pas besoin d&#039;\u00eatre recharg\u00e9) tant que le jet de tir n&#039;est pas r\u00e9ussi.<br \/>\nPas de CD de technique.<br \/>\nImpossible d&#039;utiliser une technique dans le m\u00eame tour que &quot;Blocage de la corde&quot;<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-296-6a1417ce3b14b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"296\" data-row=\"trow-296-6a1417ce3b14b\" aria-expanded=\"false\"><span class=\"av-cn\">Bond du tireur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"299\" data-row=\"trow-296-6a1417ce3b14b\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9sengagement aggressif<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-296-6a1417ce3b14b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"296\" hidden><div class=\"av-desc-header\"><strong>Bond du tireur<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Bond du tireur<br \/>\r\nArme: Arbal\u00e8te, Arme \u00e0 feu et Arc<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"299\" hidden><div class=\"av-desc-header\"><strong>D\u00e9sengagement aggressif<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9sengagement aggressif<br \/>\r\nArme: Arme \u00e0 feu, Arbal\u00e8te et Arc<br \/>\r\nLe tireur se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le tireur peut envoyer une attaque tant que son arme est recharg\u00e9e.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9 au lanceur, la cible ne peut pas tenter de parer l&#039;attaque.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-237-6a1417ce3b181\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"237\" data-row=\"trow-237-6a1417ce3b181\" aria-expanded=\"false\"><span class=\"av-cn\">Couverture<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-237-6a1417ce3b181\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"237\" hidden><div class=\"av-desc-header\"><strong>Couverture<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Couverture<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur se met au sol, sacrifiant sa mobilit\u00e9 au prix d&#039;une pr\u00e9cisions et d&#039;une d\u00e9fense accrue.<br \/>\nTant que la posture est active, le tireur est au sol et \u00e0 un bonus pour r\u00e9ussir ses tir de 2+[Niveau], les adversaires \u00e0 distance ont un malus de 2+[Niveau] pour le toucher.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-228-6a1417ce3b19a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"228\" data-row=\"trow-228-6a1417ce3b19a\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"229\" data-row=\"trow-228-6a1417ce3b19a\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-228-6a1417ce3b19a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"228\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"229\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution (malus de -3) de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-225-6a1417ce3b1b9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"225\" data-row=\"trow-225-6a1417ce3b1b9\" aria-expanded=\"false\"><span class=\"av-cn\">Tir pr\u00e9cis<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-225-6a1417ce3b1b9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"225\" hidden><div class=\"av-desc-header\"><strong>Tir pr\u00e9cis<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir pr\u00e9cis<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise une faiblesse de l&#039;armure de sa cible pour augmenter les d\u00e9g\u00e2ts.<br \/>\nLe tir a un perce-armure augment\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-232-6a1417ce3b1c9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"232\" data-row=\"trow-232-6a1417ce3b1c9\" aria-expanded=\"false\"><span class=\"av-cn\">Position de guet<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-232-6a1417ce3b1c9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"232\" hidden><div class=\"av-desc-header\"><strong>Position de guet<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Position de guet<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position de garde, surveillant les mouvement dans une zone.<br \/>\nTant que la posture est active, il peut \u00e0 chaque tour faire une attaque d&#039;opportunit\u00e9 sur la premi\u00e8re cible ennemie qui se d\u00e9place dans sa ligne de mire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-239-6a1417ce3b1db\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"239\" data-row=\"trow-239-6a1417ce3b1db\" aria-expanded=\"false\"><span class=\"av-cn\">Tir \u00e0 genou<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-239-6a1417ce3b1db\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"239\" hidden><div class=\"av-desc-header\"><strong>Tir \u00e0 genou<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir \u00e0 genou<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur place un genou au sol avant de tirer pour \u00eatre stable.<br \/>\nLe tireur ne peut pas rater son tir et fait donc directement son jet de d\u00e9g\u00e2ts.<br \/>\nAu tour suivant, ses d\u00e9placements sont divis\u00e9s par 2.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-226-6a1417ce3b1e9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"226\" data-row=\"trow-226-6a1417ce3b1e9\" aria-expanded=\"false\"><span class=\"av-cn\">Tir perforant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-226-6a1417ce3b1e9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"226\" hidden><div class=\"av-desc-header\"><strong>Tir perforant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir perforant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend le temps d&#039;analyser sous toutes les coutures sa cible, se concentrant pour maximiser ses d\u00e9g\u00e2ts et avoir une vis\u00e9e optimale.<br \/>\nLe tireur vise pendant un tour et tire au tour suivant, son tire perce tout type d&#039;armure.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Arc\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Arc-6a1417ce3b549\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Arc<\/h2><span class=\"ambervale-grimoire-count\">22 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Arc-6a1417ce3b549\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-223-6a1417ce3b555\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"223\" data-row=\"trow-223-6a1417ce3b555\" aria-expanded=\"false\"><span class=\"av-cn\">Position stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-223-6a1417ce3b555\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"223\" hidden><div class=\"av-desc-header\"><strong>Position stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Position stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position stable lui permettant de se concentrer pleinement sur ses tirs.<br \/>\nTant que la posture est active, le tireur \u00e0 un bonus suppl\u00e9mentaire de +[Niveau] pour r\u00e9ussir ses tirs<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,2\" data-row=\"trow-219-6a1417ce3b586\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"219\" data-row=\"trow-219-6a1417ce3b586\" aria-expanded=\"false\"><span class=\"av-cn\">Tir en mouvement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"220\" data-row=\"trow-219-6a1417ce3b586\" aria-expanded=\"false\"><span class=\"av-cn\">Tir en mouvement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-219-6a1417ce3b586\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"219\" hidden><div class=\"av-desc-header\"><strong>Tir en mouvement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir en mouvement<br \/>\nArme: Arc<br \/>\nL&#039;archer peut, apr\u00e8s un tir, utiliser ses cases de d\u00e9placement restantes.<br \/>\nPas de CD de technique, il n&#039;est pas possible de sprinter ou d&#039;utiliser une technique dans le m\u00eame tour que &quot;Tir en mouvement&quot;<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"220\" hidden><div class=\"av-desc-header\"><strong>Tir en mouvement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir en mouvement<br \/>\nArme: Arc<br \/>\nL&#039;archer peut, apr\u00e8s un tir, utiliser ses cases de d\u00e9placement restantes.<br \/>\nPas de CD de technique, il n&#039;est pas possible d&#039;utiliser une technique dans le m\u00eame tour que &quot;Tir en mouvement&quot;, il est possible de sprinter.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-221-6a1417ce3b5b7\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"221\" data-row=\"trow-221-6a1417ce3b5b7\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"222\" data-row=\"trow-221-6a1417ce3b5b7\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-221-6a1417ce3b5b7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"221\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est ralentie jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"222\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est immobilis\u00e9e jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-217-6a1417ce3b5ff\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"217\" data-row=\"trow-217-6a1417ce3b5ff\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"218\" data-row=\"trow-217-6a1417ce3b5ff\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-217-6a1417ce3b5ff\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"217\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de -[Niveau] \u00e0 la parade.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"218\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de 2-[Niveau] \u00e0 la parade.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-215-6a1417ce3b625\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"215\" data-row=\"trow-215-6a1417ce3b625\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"216\" data-row=\"trow-215-6a1417ce3b625\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-215-6a1417ce3b625\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"215\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -2x[Niveau] \u00e0 l&#039;esquive.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"216\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -50% \u00e0 l&#039;esquive.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-227-6a1417ce3b64a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"227\" data-row=\"trow-227-6a1417ce3b64a\" aria-expanded=\"false\"><span class=\"av-cn\">Archer silencieux<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-227-6a1417ce3b64a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"227\" hidden><div class=\"av-desc-header\"><strong>Archer silencieux<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Archer silencieux<br \/>\nArme: Arc<br \/>\nLe tireur se place de mani\u00e8re \u00e0 \u00eatre plus discret pour ses tirs.<br \/>\nTant que la posture est active, l&#039;archer a un bonus de 1+[Niveau] en furtivit\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-224-6a1417ce3b65d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"224\" data-row=\"trow-224-6a1417ce3b65d\" aria-expanded=\"false\"><span class=\"av-cn\">Art\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-224-6a1417ce3b65d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"224\" hidden><div class=\"av-desc-header\"><strong>Art\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Art\u00e8re<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise un point vital de sa cible, pouvant provoquer une h\u00e9morragie.<br \/>\nSi le tir inflige des d\u00e9g\u00e2ts, la cible subit un saignement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-230-6a1417ce3b66c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"230\" data-row=\"trow-230-6a1417ce3b66c\" aria-expanded=\"false\"><span class=\"av-cn\">Bond de l&#039;archer<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-230-6a1417ce3b66c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"230\" hidden><div class=\"av-desc-header\"><strong>Bond de l&#039;archer<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Bond de l&#039;archer<br \/>\nArme: Arc<br \/>\nL&#039;archer peut se jeter en arri\u00e8re pour \u00e9viter une frappe ou un tir avant de riposter.<br \/>\nSur une esquive r\u00e9ussie, l&#039;archer peut tirer une fois en contre-attaque (N\u00e9cessite de r\u00e9ussir un jet d&#039;attaque), la cible de la contre-attaque doit \u00eatre celui qui a attaqu\u00e9 en premier lieu<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-296-6a1417ce3b687\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"296\" data-row=\"trow-296-6a1417ce3b687\" aria-expanded=\"false\"><span class=\"av-cn\">Bond du tireur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"299\" data-row=\"trow-296-6a1417ce3b687\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9sengagement aggressif<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-296-6a1417ce3b687\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"296\" hidden><div class=\"av-desc-header\"><strong>Bond du tireur<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Bond du tireur<br \/>\r\nArme: Arbal\u00e8te, Arme \u00e0 feu et Arc<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"299\" hidden><div class=\"av-desc-header\"><strong>D\u00e9sengagement aggressif<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9sengagement aggressif<br \/>\r\nArme: Arme \u00e0 feu, Arbal\u00e8te et Arc<br \/>\r\nLe tireur se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le tireur peut envoyer une attaque tant que son arme est recharg\u00e9e.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9 au lanceur, la cible ne peut pas tenter de parer l&#039;attaque.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-228-6a1417ce3b6ac\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"228\" data-row=\"trow-228-6a1417ce3b6ac\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"229\" data-row=\"trow-228-6a1417ce3b6ac\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-228-6a1417ce3b6ac\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"228\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"229\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution (malus de -3) de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-225-6a1417ce3b6cc\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"225\" data-row=\"trow-225-6a1417ce3b6cc\" aria-expanded=\"false\"><span class=\"av-cn\">Tir pr\u00e9cis<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-225-6a1417ce3b6cc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"225\" hidden><div class=\"av-desc-header\"><strong>Tir pr\u00e9cis<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir pr\u00e9cis<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise une faiblesse de l&#039;armure de sa cible pour augmenter les d\u00e9g\u00e2ts.<br \/>\nLe tir a un perce-armure augment\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-233-6a1417ce3b6dd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"233\" data-row=\"trow-233-6a1417ce3b6dd\" aria-expanded=\"false\"><span class=\"av-cn\">Fl\u00e8che critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"234\" data-row=\"trow-233-6a1417ce3b6dd\" aria-expanded=\"false\"><span class=\"av-cn\">Fl\u00e8che critique<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-233-6a1417ce3b6dd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"233\" hidden><div class=\"av-desc-header\"><strong>Fl\u00e8che critique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Fl\u00e8che critique<br \/>\nArme: Arc<br \/>\nL&#039;archer d\u00e9coche une fl\u00e8che pr\u00e9cise et mortelle.<br \/>\nSur un degr\u00e9 10 ou plus, le tir est un coup critique.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"234\" hidden><div class=\"av-desc-header\"><strong>Fl\u00e8che critique<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Fl\u00e8che critique<br \/>\nArme: Arc<br \/>\nL&#039;archer d\u00e9coche une fl\u00e8che pr\u00e9cise et mortelle.<br \/>\nSur un degr\u00e9 5 ou plus, le tir est un coup critique.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-232-6a1417ce3b704\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"232\" data-row=\"trow-232-6a1417ce3b704\" aria-expanded=\"false\"><span class=\"av-cn\">Position de guet<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-232-6a1417ce3b704\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"232\" hidden><div class=\"av-desc-header\"><strong>Position de guet<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Position de guet<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position de garde, surveillant les mouvement dans une zone.<br \/>\nTant que la posture est active, il peut \u00e0 chaque tour faire une attaque d&#039;opportunit\u00e9 sur la premi\u00e8re cible ennemie qui se d\u00e9place dans sa ligne de mire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-226-6a1417ce3b715\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"226\" data-row=\"trow-226-6a1417ce3b715\" aria-expanded=\"false\"><span class=\"av-cn\">Tir perforant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-226-6a1417ce3b715\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"226\" hidden><div class=\"av-desc-header\"><strong>Tir perforant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir perforant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend le temps d&#039;analyser sous toutes les coutures sa cible, se concentrant pour maximiser ses d\u00e9g\u00e2ts et avoir une vis\u00e9e optimale.<br \/>\nLe tireur vise pendant un tour et tire au tour suivant, son tire perce tout type d&#039;armure.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-231-6a1417ce3b726\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"231\" data-row=\"trow-231-6a1417ce3b726\" aria-expanded=\"false\"><span class=\"av-cn\">Tirs multiples<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-231-6a1417ce3b726\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"231\" hidden><div class=\"av-desc-header\"><strong>Tirs multiples<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tirs multiples<br \/>\nArme: Arc<br \/>\nLe tireur tire plus rapidement dans un \u00e9lan de rapidit\u00e9.<br \/>\nLe tireur peut tirer une fois de plus dans le tour. (total de 3 tirs avec un arc l\u00e9ger)<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Armefeu\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Armefeu-6a1417ce3bab1\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Arme \u00e0 feu<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Armefeu-6a1417ce3bab1\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-223-6a1417ce3baba\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"223\" data-row=\"trow-223-6a1417ce3baba\" aria-expanded=\"false\"><span class=\"av-cn\">Position stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-223-6a1417ce3baba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"223\" hidden><div class=\"av-desc-header\"><strong>Position stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Position stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position stable lui permettant de se concentrer pleinement sur ses tirs.<br \/>\nTant que la posture est active, le tireur \u00e0 un bonus suppl\u00e9mentaire de +[Niveau] pour r\u00e9ussir ses tirs<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-235-6a1417ce3bae3\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"235\" data-row=\"trow-235-6a1417ce3bae3\" aria-expanded=\"false\"><span class=\"av-cn\">Retraite strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-235-6a1417ce3bae3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"235\" hidden><div class=\"av-desc-header\"><strong>Retraite strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Retraite strat\u00e9gique<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur reste plus flexible sur ses appuis, lui permettant de ne pas perdre en mobilit\u00e9.<br \/>\nLe tireur peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s avoir tir\u00e9.<br \/>\nPas de CD de technique.<br \/>\nImpossible de sprinter en m\u00eame temps ou d&#039;utiliser une technique dans le m\u00eame tour que &quot;Retraite strat\u00e9gique&quot;<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-221-6a1417ce3bafd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"221\" data-row=\"trow-221-6a1417ce3bafd\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"222\" data-row=\"trow-221-6a1417ce3bafd\" aria-expanded=\"false\"><span class=\"av-cn\">Tir estropiant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-221-6a1417ce3bafd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"221\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est ralentie jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"222\" hidden><div class=\"av-desc-header\"><strong>Tir estropiant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir estropiant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise les jambes de sa cible pour entraver ses mouvements.<br \/>\nLa cible est immobilis\u00e9e jusqu&#039;au prochain tour du tireur si elle subit des d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-217-6a1417ce3bb1e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"217\" data-row=\"trow-217-6a1417ce3bb1e\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"218\" data-row=\"trow-217-6a1417ce3bb1e\" aria-expanded=\"false\"><span class=\"av-cn\">Tir rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-217-6a1417ce3bb1e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"217\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de -[Niveau] \u00e0 la parade.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"218\" hidden><div class=\"av-desc-header\"><strong>Tir rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir rapide<br \/>\nArme:  Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en d\u00e9cochant avec rapidit\u00e9, ne laissant que tr\u00e8s peu de temps \u00e0 l&#039;adversaire pour r\u00e9agir.<br \/>\nLa cible a un malus de 2-[Niveau] \u00e0 la parade.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-215-6a1417ce3bb3c\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"215\" data-row=\"trow-215-6a1417ce3bb3c\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"216\" data-row=\"trow-215-6a1417ce3bb3c\" aria-expanded=\"false\"><span class=\"av-cn\">Vis\u00e9e stable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-215-6a1417ce3bb3c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"215\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -2x[Niveau] \u00e0 l&#039;esquive.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"216\" hidden><div class=\"av-desc-header\"><strong>Vis\u00e9e stable<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Vis\u00e9e stable<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nL&#039;archer tire en \u00e9tant totalement focalis\u00e9 sur sa cible, minimisant ses chances d&#039;\u00e9viter le tir.<br \/>\nLa cible a un malus de -50% \u00e0 l&#039;esquive.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-224-6a1417ce3bb65\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"224\" data-row=\"trow-224-6a1417ce3bb65\" aria-expanded=\"false\"><span class=\"av-cn\">Art\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-224-6a1417ce3bb65\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"224\" hidden><div class=\"av-desc-header\"><strong>Art\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Art\u00e8re<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise un point vital de sa cible, pouvant provoquer une h\u00e9morragie.<br \/>\nSi le tir inflige des d\u00e9g\u00e2ts, la cible subit un saignement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-236-6a1417ce3bb75\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"236\" data-row=\"trow-236-6a1417ce3bb75\" aria-expanded=\"false\"><span class=\"av-cn\">Atout cach\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-236-6a1417ce3bb75\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"236\" hidden><div class=\"av-desc-header\"><strong>Atout cach\u00e9<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Atout cach\u00e9<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur fait un tour de passe-passe et recharge plus rapidement.<br \/>\nLe tireur profite d&#039;un rechargement et d&#039;une attaque dans la m\u00eame action.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-296-6a1417ce3bb86\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"296\" data-row=\"trow-296-6a1417ce3bb86\" aria-expanded=\"false\"><span class=\"av-cn\">Bond du tireur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"299\" data-row=\"trow-296-6a1417ce3bb86\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9sengagement aggressif<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-296-6a1417ce3bb86\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"296\" hidden><div class=\"av-desc-header\"><strong>Bond du tireur<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Bond du tireur<br \/>\r\nArme: Arbal\u00e8te, Arme \u00e0 feu et Arc<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"299\" hidden><div class=\"av-desc-header\"><strong>D\u00e9sengagement aggressif<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9sengagement aggressif<br \/>\r\nArme: Arme \u00e0 feu, Arbal\u00e8te et Arc<br \/>\r\nLe tireur se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le tireur peut envoyer une attaque tant que son arme est recharg\u00e9e.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9 au lanceur, la cible ne peut pas tenter de parer l&#039;attaque.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-237-6a1417ce3bba7\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"237\" data-row=\"trow-237-6a1417ce3bba7\" aria-expanded=\"false\"><span class=\"av-cn\">Couverture<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-237-6a1417ce3bba7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"237\" hidden><div class=\"av-desc-header\"><strong>Couverture<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Couverture<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur se met au sol, sacrifiant sa mobilit\u00e9 au prix d&#039;une pr\u00e9cisions et d&#039;une d\u00e9fense accrue.<br \/>\nTant que la posture est active, le tireur est au sol et \u00e0 un bonus pour r\u00e9ussir ses tir de 2+[Niveau], les adversaires \u00e0 distance ont un malus de 2+[Niveau] pour le toucher.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-240-6a1417ce3bbb8\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"240\" data-row=\"trow-240-6a1417ce3bbb8\" aria-expanded=\"false\"><span class=\"av-cn\">Tir assourdissant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-240-6a1417ce3bbb8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"240\" hidden><div class=\"av-desc-header\"><strong>Tir assourdissant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir assourdissant<br \/>\nArme: Arme \u00e0 feu<br \/>\nLe tireur utilise son arme \u00e0 courte distance pour assourdir l&#039;adversaire.<br \/>\nAu corps \u00e0 corps uniquement, un tir sans d\u00e9g\u00e2ts qui ne consomme pas de balle (seulement de la poudre) et \u00e9tourdit l&#039;adversaire sur un jet de constitution de degr\u00e9 inf\u00e9rieur \u00e0 l&#039;attaque.<br \/>\nPas besoin d&#039;anticiper la technique au moment du rechargement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-228-6a1417ce3bbc9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"228\" data-row=\"trow-228-6a1417ce3bbc9\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"229\" data-row=\"trow-228-6a1417ce3bbc9\" aria-expanded=\"false\"><span class=\"av-cn\">Tir d\u00e9sarmant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-228-6a1417ce3bbc9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"228\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"229\" hidden><div class=\"av-desc-header\"><strong>Tir d\u00e9sarmant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir d\u00e9sarmant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise l&#039;arme de son adversaire pour le d\u00e9sarmer.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts. L&#039;adversaire est d\u00e9sarm\u00e9 sur un jet de constitution (malus de -3) de degr\u00e9 inf\u00e9rieur au tir. Esquivable.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-225-6a1417ce3bbe8\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"225\" data-row=\"trow-225-6a1417ce3bbe8\" aria-expanded=\"false\"><span class=\"av-cn\">Tir pr\u00e9cis<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-225-6a1417ce3bbe8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"225\" hidden><div class=\"av-desc-header\"><strong>Tir pr\u00e9cis<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tir pr\u00e9cis<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur vise une faiblesse de l&#039;armure de sa cible pour augmenter les d\u00e9g\u00e2ts.<br \/>\nLe tir a un perce-armure augment\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-241-6a1417ce3bbf7\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"241\" data-row=\"trow-241-6a1417ce3bbf7\" aria-expanded=\"false\"><span class=\"av-cn\">Bout portant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-241-6a1417ce3bbf7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"241\" hidden><div class=\"av-desc-header\"><strong>Bout portant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Bout portant<br \/>\nArme: Arme \u00e0 feu<br \/>\nLe tireur tire \u00e0 bout portant sur sa cible.<br \/>\nLe coup est au corps \u00e0 corps obligatoirement. Tant que le jet est r\u00e9ussi, le tir est une r\u00e9ussite critique (Seulement les d\u00e9g\u00e2ts, pas les degr\u00e9s).<br \/>\nPour se d\u00e9fendre, l&#039;adversaire doit esquiver ou r\u00e9ussir un jet de parade de degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-232-6a1417ce3bc08\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"232\" data-row=\"trow-232-6a1417ce3bc08\" aria-expanded=\"false\"><span class=\"av-cn\">Position de guet<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-232-6a1417ce3bc08\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"232\" hidden><div class=\"av-desc-header\"><strong>Position de guet<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Position de guet<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend une position de garde, surveillant les mouvement dans une zone.<br \/>\nTant que la posture est active, il peut \u00e0 chaque tour faire une attaque d&#039;opportunit\u00e9 sur la premi\u00e8re cible ennemie qui se d\u00e9place dans sa ligne de mire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-239-6a1417ce3bc19\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"239\" data-row=\"trow-239-6a1417ce3bc19\" aria-expanded=\"false\"><span class=\"av-cn\">Tir \u00e0 genou<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-239-6a1417ce3bc19\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"239\" hidden><div class=\"av-desc-header\"><strong>Tir \u00e0 genou<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir \u00e0 genou<br \/>\nArme: Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur place un genou au sol avant de tirer pour \u00eatre stable.<br \/>\nLe tireur ne peut pas rater son tir et fait donc directement son jet de d\u00e9g\u00e2ts.<br \/>\nAu tour suivant, ses d\u00e9placements sont divis\u00e9s par 2.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-226-6a1417ce3bc27\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"226\" data-row=\"trow-226-6a1417ce3bc27\" aria-expanded=\"false\"><span class=\"av-cn\">Tir perforant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-226-6a1417ce3bc27\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"226\" hidden><div class=\"av-desc-header\"><strong>Tir perforant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tir perforant<br \/>\nArme: Arc, Arbal\u00e8te, Arme \u00e0 feu<br \/>\nLe tireur prend le temps d&#039;analyser sous toutes les coutures sa cible, se concentrant pour maximiser ses d\u00e9g\u00e2ts et avoir une vis\u00e9e optimale.<br \/>\nLe tireur vise pendant un tour et tire au tour suivant, son tire perce tout type d&#039;armure.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Artducombat\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Artducombat-6a1417ce3befc\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Art du combat<\/h2><span class=\"ambervale-grimoire-count\">16 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Artducombat-6a1417ce3befc\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-269-6a1417ce3bf02\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"269\" data-row=\"trow-269-6a1417ce3bf02\" aria-expanded=\"false\"><span class=\"av-cn\">A pas de loup<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-269-6a1417ce3bf02\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"269\" hidden><div class=\"av-desc-header\"><strong>A pas de loup<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">A pas de loup<br \/>\n<br \/>\nLe combattant apprend \u00e0 positionner ses pieds d&#039;une certaine mani\u00e8re pour se d\u00e9placer silencieusement<br \/>\nBonus : +2 pour les jets de discr\u00e9tions<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-276-6a1417ce3bf20\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"276\" data-row=\"trow-276-6a1417ce3bf20\" aria-expanded=\"false\"><span class=\"av-cn\">Adepte martial<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-276-6a1417ce3bf20\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"276\" hidden><div class=\"av-desc-header\"><strong>Adepte martial<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Adepte martial<br \/>\n<br \/>\nApr\u00e8s s&#039;\u00eatre vers\u00e9 dans le maniement d&#039;une ou plusieurs armes, le combattant acquiet une plus grande connaissances technique.<br \/>\nBonus : +[Niveau] slots de techniques<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-275-6a1417ce3bf33\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"275\" data-row=\"trow-275-6a1417ce3bf33\" aria-expanded=\"false\"><span class=\"av-cn\">Jeu de jambes<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-275-6a1417ce3bf33\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"275\" hidden><div class=\"av-desc-header\"><strong>Jeu de jambes<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Jeu de jambes<br \/>\n<br \/>\nLe combattant apprend \u00e0 s&#039;approcher d&#039;un adversaire tout en restant sur ses gardes<br \/>\nBonus : + [Niveau] sur la d\u00e9fense face aux attaques d&#039;opportunit\u00e9 de range<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-267-6a1417ce3bf43\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"267\" data-row=\"trow-267-6a1417ce3bf43\" aria-expanded=\"false\"><span class=\"av-cn\">Ma\u00eetrise d&#039;arme<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-267-6a1417ce3bf43\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"267\" hidden><div class=\"av-desc-header\"><strong>Ma\u00eetrise d&#039;arme<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Ma\u00eetrise d&#039;arme<br \/>\n<br \/>\nLe combattant choisit une classe d&#039;arme au moment de choisir ce passif.<br \/>\nLorsqu&#039;il manie une arme de cette classe EXACTE (Donc pas une lance si vous avez choisi pique per exemple), le d\u00e9 de d\u00e9g\u00e2ts de l&#039;arme est r\u00e9duit de 2 et ses flats augmentent de 2.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-262-6a1417ce3bf56\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"262\" data-row=\"trow-262-6a1417ce3bf56\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 2<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-262-6a1417ce3bf56\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"262\" hidden><div class=\"av-desc-header\"><strong>Niveau 2<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 2<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-277-6a1417ce3bf64\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"277\" data-row=\"trow-277-6a1417ce3bf64\" aria-expanded=\"false\"><span class=\"av-cn\">Priorit\u00e9<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-277-6a1417ce3bf64\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"277\" hidden><div class=\"av-desc-header\"><strong>Priorit\u00e9<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Priorit\u00e9<br \/>\n<br \/>\nD\u00fb \u00e0 son exp\u00e9rience de combat, le combattant prend de vitesse son adversaire pour l&#039;attaquer au plus vite.<br \/>\nBonus: -[Niveau] au jet d&#039;initiative<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-273-6a1417ce3bf7e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"273\" data-row=\"trow-273-6a1417ce3bf7e\" aria-expanded=\"false\"><span class=\"av-cn\">R\u00e9sistance naturelle<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-273-6a1417ce3bf7e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"273\" hidden><div class=\"av-desc-header\"><strong>R\u00e9sistance naturelle<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">R\u00e9sistance naturelle<br \/>\n<br \/>\nA force de prendre des coups, le combattant est capable de mieux r\u00e9sister aux coups qu&#039;on lui porte.<br \/>\nBonus : +2 de degr\u00e9 contre les afflictions physiques<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-265-6a1417ce3bf8e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"265\" data-row=\"trow-265-6a1417ce3bf8e\" aria-expanded=\"false\"><span class=\"av-cn\">Sauver les meubles<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-265-6a1417ce3bf8e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"265\" hidden><div class=\"av-desc-header\"><strong>Sauver les meubles<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Sauver les meubles<br \/>\n<br \/>\nLe combattant a la possibilit\u00e9 de changer son \u00e9chec critique en \u00e9chec simple, une fois par combat\/jour<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-271-6a1417ce3bf9d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"271\" data-row=\"trow-271-6a1417ce3bf9d\" aria-expanded=\"false\"><span class=\"av-cn\">Solide sur les appuis<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-271-6a1417ce3bf9d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"271\" hidden><div class=\"av-desc-header\"><strong>Solide sur les appuis<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Solide sur les appuis<br \/>\n<br \/>\nSi le combattant poss\u00e8de une assez grande carrure, celui ci aura moins de mal \u00e0 r\u00e9sister aux d\u00e9placements forc\u00e9s.<br \/>\nBonus : +2 de degr\u00e9 pour contrer les repoussements si le combattant a 12 ou plus de constitution.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-274-6a1417ce3bfab\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"274\" data-row=\"trow-274-6a1417ce3bfab\" aria-expanded=\"false\"><span class=\"av-cn\">Adepte des toxines<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-274-6a1417ce3bfab\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"274\" hidden><div class=\"av-desc-header\"><strong>Adepte des toxines<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Adepte des toxines <br \/>\n<br \/>\nLe combattant entra\u00eene son corps pour mieux r\u00e9sister aux poisons et potions.<br \/>\nBonus : +[Niveau] \u00e0 la barre maximum de toxicit\u00e9 et au jet de constitution pour r\u00e9sister aux poisons.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-270-6a1417ce3bfba\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"270\" data-row=\"trow-270-6a1417ce3bfba\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9coupeur de fl\u00e8ches<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-270-6a1417ce3bfba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"270\" hidden><div class=\"av-desc-header\"><strong>D\u00e9coupeur de fl\u00e8ches<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">D\u00e9coupeur de fl\u00e8ches<br \/>\n<br \/>\nLe combattant a la capacit\u00e9 de parer les projectiles \u00e0 cible unique avec son arme.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-263-6a1417ce3bfc9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"263\" data-row=\"trow-263-6a1417ce3bfc9\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 3<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-263-6a1417ce3bfc9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"263\" hidden><div class=\"av-desc-header\"><strong>Niveau 3<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 3<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-268-6a1417ce3bfd7\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"268\" data-row=\"trow-268-6a1417ce3bfd7\" aria-expanded=\"false\"><span class=\"av-cn\">Point supercritique<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-268-6a1417ce3bfd7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"268\" hidden><div class=\"av-desc-header\"><strong>Point supercritique<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Point supercritique<br \/>\n<br \/>\nLe combattant obtient une telle maitrise de son arme f\u00e9tiche qu&#039;il d\u00e9livre des coups s&#039;approchant de la perfection plus fr\u00e9quemment<br \/>\nBonus : +1 chance de crit sur les jets d&#039;arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-272-6a1417ce3c016\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"272\" data-row=\"trow-272-6a1417ce3c016\" aria-expanded=\"false\"><span class=\"av-cn\">Sumo<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-272-6a1417ce3c016\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"272\" hidden><div class=\"av-desc-header\"><strong>Sumo<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Sumo <br \/>\n<br \/>\nLe combattant use de sa technique pour avoir plus de facilit\u00e9 \u00e0 repousser ses adversaires en utilisant son arme.<br \/>\nBonus : +[Niveau] de degr\u00e9 pour les repoussements physiques<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-266-6a1417ce3c025\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"266\" data-row=\"trow-266-6a1417ce3c025\" aria-expanded=\"false\"><span class=\"av-cn\">Tir ajust\u00e9<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-266-6a1417ce3c025\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"266\" hidden><div class=\"av-desc-header\"><strong>Tir ajust\u00e9<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Tir ajust\u00e9<br \/>\n<br \/>\nPermet une fois par combat de relancer un jet d\u2019attaque ou un d\u00e9 de d\u00e9g\u00e2ts de son arme f\u00e9tiche (arme \u00e0 distance seulement).<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-264-6a1417ce3c034\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"264\" data-row=\"trow-264-6a1417ce3c034\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 4<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-264-6a1417ce3c034\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"264\" hidden><div class=\"av-desc-header\"><strong>Niveau 4<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 4<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Baguette\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Baguette-6a1417ce3c2e2\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Baguette<\/h2><span class=\"ambervale-grimoire-count\">8 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Baguette-6a1417ce3c2e2\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-124-6a1417ce3c2e8\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"124\" data-row=\"trow-124-6a1417ce3c2e8\" aria-expanded=\"false\"><span class=\"av-cn\">Arme sp\u00e9ciale - Baguette<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-124-6a1417ce3c2e8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"124\" hidden><div class=\"av-desc-header\"><strong>Arme sp\u00e9ciale - Baguette<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Arme sp\u00e9ciale - Baguette<br \/>\nCeci n&#039;est pas une comp\u00e9tence, juste une sp\u00e9cificit\u00e9 de l&#039;arme.<br \/>\nHonn\u00eatement, on ne doit pas se battre avec sa baguette magique.<br \/>\nMais pour ceux qui le veulent, vous pouvez d\u00e9sormais.<br \/>\nLa baguette ne peut faire que des d\u00e9g\u00e2ts neutres ou per\u00e7ants.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-125-6a1417ce3c30b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"125\" data-row=\"trow-125-6a1417ce3c30b\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe insolente<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-125-6a1417ce3c30b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"125\" hidden><div class=\"av-desc-header\"><strong>Frappe insolente<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe insolente<br \/>\nArme: Baguette<br \/>\nLe combattant met un coup d\u00e9daigneux \u00e0 la cible.<br \/>\nSi le coup touche l&#039;armure, la cible subit un malus \u00e0 sa prochaine action de -[Niveau], et perd en cr\u00e9dibilit\u00e9.<br \/>\nEn cas de RC, le malus est doubl\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-97-6a1417ce3c31d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"97\" data-row=\"trow-97-6a1417ce3c31d\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Garde point\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-97-6a1417ce3c31d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"97\" hidden><div class=\"av-desc-header\"><strong>Posture - Garde point\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Garde point\u00e9e<br \/>\nArme: Rapi\u00e8re, Baguette<br \/>\nLe combattant prend une position souple, pointant son adversaire \u00e0 l&#039;aide de son arme pour avoir plus de marge de manoeuvre.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus d&#039;esquive de +[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-126-6a1417ce3c32e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"126\" data-row=\"trow-126-6a1417ce3c32e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup dans les yeux<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-126-6a1417ce3c32e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"126\" hidden><div class=\"av-desc-header\"><strong>Coup dans les yeux<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup dans les yeux<br \/>\nArme: Baguette<br \/>\nLe combattant met un coup dans les yeux de sa cible.<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas subir une c\u00e9cit\u00e9 jusqu&#039;\u00e0 la fin de son prochain tour.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-127-6a1417ce3c340\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"127\" data-row=\"trow-127-6a1417ce3c340\" aria-expanded=\"false\"><span class=\"av-cn\">Fuite valeureuse<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-127-6a1417ce3c340\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"127\" hidden><div class=\"av-desc-header\"><strong>Fuite valeureuse<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Fuite valeureuse<br \/>\nArme: Baguette<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se reculer<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-297-6a1417ce3c351\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"297\" data-row=\"trow-297-6a1417ce3c351\" aria-expanded=\"false\"><span class=\"av-cn\">Pas acrobatique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"300\" data-row=\"trow-297-6a1417ce3c351\" aria-expanded=\"false\"><span class=\"av-cn\">Recul strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-297-6a1417ce3c351\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"297\" hidden><div class=\"av-desc-header\"><strong>Pas acrobatique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Pas acrobatique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"300\" hidden><div class=\"av-desc-header\"><strong>Recul strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Recul strat\u00e9gique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le combattant peut envoyer une attaque.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9, la cible ne peut pas tenter de parer l&#039;attaque du lanceur.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-128-6a1417ce3c372\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"128\" data-row=\"trow-128-6a1417ce3c372\" aria-expanded=\"false\"><span class=\"av-cn\">Mystification<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-128-6a1417ce3c372\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"128\" hidden><div class=\"av-desc-header\"><strong>Mystification<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Mystification<br \/>\nArme: Baguette<br \/>\nLe combattant fait un tournoiement avec sa baguette.<br \/>\nCette technique s&#039;utilise lors d&#039;une parade, la technique compte comme utilis\u00e9e m\u00eame si le degr\u00e9 est insuffisant.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, l&#039;attaque ennemie est totalement annul\u00e9e, ne fonctionne que sur les attaques de C\u00e0C.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Baton\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Baton-6a1417ce3c65a\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Baton<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Baton-6a1417ce3c65a\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-199-6a1417ce3c65f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"199\" data-row=\"trow-199-6a1417ce3c65f\" aria-expanded=\"false\"><span class=\"av-cn\">Coupe-souffle<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"200\" data-row=\"trow-199-6a1417ce3c65f\" aria-expanded=\"false\"><span class=\"av-cn\">Coupe-souffle<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-199-6a1417ce3c65f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"199\" hidden><div class=\"av-desc-header\"><strong>Coupe-souffle<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coupe-souffle<br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup direct de son baton dans l&#039;estomac de son adversaire afin de lui couper son souffle<br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : -[Niveau] \u00e0 la prochaine attaque si constitution rat\u00e9e<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"200\" hidden><div class=\"av-desc-header\"><strong>Coupe-souffle<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coupe-souffle<br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup direct de son baton dans l&#039;estomac de son adversaire afin de lui couper son souffle<br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : Stun si constitution rat\u00e9e<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,2,3,4\" data-row=\"trow-201-6a1417ce3c68a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"201\" data-row=\"trow-201-6a1417ce3c68a\" aria-expanded=\"false\"><span class=\"av-cn\">Mart\u00e8lement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"202\" data-row=\"trow-201-6a1417ce3c68a\" aria-expanded=\"false\"><span class=\"av-cn\">Mart\u00e8lement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"203\" data-row=\"trow-201-6a1417ce3c68a\" aria-expanded=\"false\"><span class=\"av-cn\">Mart\u00e8lement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"204\" data-row=\"trow-201-6a1417ce3c68a\" aria-expanded=\"false\"><span class=\"av-cn\">Mart\u00e8lement<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-201-6a1417ce3c68a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"201\" hidden><div class=\"av-desc-header\"><strong>Mart\u00e8lement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Mart\u00e8lement <br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup de baton dans les c\u00f4tes de son adversaire afin de cr\u00e9er une petite blessure<br \/>\nAu tour suivant, si le combattant r\u00e9ussit son coup au m\u00eame endroit, il infligera des d\u00e9g\u00e2ts suppl\u00e9mentaires <br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : +2 d\u00e9g\u00e2ts au prochain tour, +1 \u00e0 la d\u00e9fense adverse au prochain tour<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"202\" hidden><div class=\"av-desc-header\"><strong>Mart\u00e8lement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Mart\u00e8lement <br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup de baton dans les c\u00f4tes de son adversaire afin de cr\u00e9er une petite blessure<br \/>\nAu tour suivant, si le combattant r\u00e9ussit son coup au m\u00eame endroit, il infligera des d\u00e9g\u00e2ts suppl\u00e9mentaires <br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : +3 d\u00e9g\u00e2ts au prochain tour, +2 \u00e0 la d\u00e9fense adverse au prochain tour<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"203\" hidden><div class=\"av-desc-header\"><strong>Mart\u00e8lement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Mart\u00e8lement <br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup de baton dans les c\u00f4tes de son adversaire afin de cr\u00e9er une petite blessure<br \/>\nAu tour suivant, si le combattant r\u00e9ussit son coup au m\u00eame endroit, il infligera des d\u00e9g\u00e2ts suppl\u00e9mentaires <br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : +4 d\u00e9g\u00e2ts au prochain tour, +3 \u00e0 la d\u00e9fense adverse au prochain tour<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"204\" hidden><div class=\"av-desc-header\"><strong>Mart\u00e8lement<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Mart\u00e8lement <br \/>\nArme : Baton<br \/>\nLe combattant envoie un coup de baton dans les c\u00f4tes de son adversaire afin de cr\u00e9er une petite blessure<br \/>\nAu tour suivant, si le combattant r\u00e9ussit son coup au m\u00eame endroit, il infligera des d\u00e9g\u00e2ts suppl\u00e9mentaires <br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : +4 d\u00e9g\u00e2ts au prochain tour, +2 \u00e0 la d\u00e9fense adverse au prochain tour<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-198-6a1417ce3c6c0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"198\" data-row=\"trow-198-6a1417ce3c6c0\" aria-expanded=\"false\"><span class=\"av-cn\">Posture imperturbable<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-198-6a1417ce3c6c0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"198\" hidden><div class=\"av-desc-header\"><strong>Posture imperturbable<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture imperturbable <br \/>\nArme : Baton<br \/>\nLe combattant prend une posture qui force sur ses appuis, le rendant plus lent mais lui permettant d&#039;encaisser des effets plus facilement<br \/>\nBonus de posture : <br \/>\n+[Niveau] en constitution, -[Niveau] en agilit\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-197-6a1417ce3c6d0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"197\" data-row=\"trow-197-6a1417ce3c6d0\" aria-expanded=\"false\"><span class=\"av-cn\">Vol\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-197-6a1417ce3c6d0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"197\" hidden><div class=\"av-desc-header\"><strong>Vol\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Vol\u00e9e<br \/>\nArme : Baton, Lance<br \/>\nLe combattant donne un coup lat\u00e9ral sur son adversaire dans le but de le repousser, si il percute un mur, il subit deux d\u00e9g\u00e2ts bruts<br \/>\nL&#039;adversaire peut \u00eatre repousser dans un direction au choix en arc de cercle face au combattant<br \/>\nD\u00e9g\u00e2ts : Arme + Niveau<br \/>\nPort\u00e9e : Contact<br \/>\nBonus de technique : Repoussement de deux cases avec un malus de [Niveau] pour r\u00e9sister<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-166-6a1417ce3c6e2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"166\" data-row=\"trow-166-6a1417ce3c6e2\" aria-expanded=\"false\"><span class=\"av-cn\">Allonge<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-166-6a1417ce3c6e2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"166\" hidden><div class=\"av-desc-header\"><strong>Allonge<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Allonge<br \/>\nArme : Baton, Lance, Pique<br \/>\nLe lancier tend sa lance afin de frapper son adversaire tout en restant \u00e0 distance<br \/>\nIl peut ensuite terminer son d\u00e9placement apr\u00e8s l&#039;attaque et se d\u00e9sengager sans subir d&#039;attaque d&#039;opportunit\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-210-6a1417ce3c6f2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"210\" data-row=\"trow-210-6a1417ce3c6f2\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette au b\u00e2ton<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"211\" data-row=\"trow-210-6a1417ce3c6f2\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette au b\u00e2ton<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-210-6a1417ce3c6f2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"210\" hidden><div class=\"av-desc-header\"><strong>Balayette au b\u00e2ton<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayette au b\u00e2ton<br \/>\nArme: Baton<br \/>\nLe combattant vise les jambes de son adversaire pour le faire chuter.<br \/>\nLa cible doit esquiver ou faire un jet de r\u00e9sistance pour ne pas \u00eatre mise au sol<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"211\" hidden><div class=\"av-desc-header\"><strong>Balayette au b\u00e2ton<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Balayette au b\u00e2ton<br \/>\nArme: Baton<br \/>\nLe combattant vise les jambes de son adversaire pour le faire chuter.<br \/>\nLa cible doit esquiver ou faire un jet de r\u00e9sistance pour ne pas \u00eatre mise au sol<br \/>\nSi la cible est mise au sol, le combattant peut enchainer sur un coup suppl\u00e9mentaire<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-209-6a1417ce3c70d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"209\" data-row=\"trow-209-6a1417ce3c70d\" aria-expanded=\"false\"><span class=\"av-cn\">Brise-os<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-209-6a1417ce3c70d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"209\" hidden><div class=\"av-desc-header\"><strong>Brise-os<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Brise-os <br \/>\nArme : Baton<br \/>\nLe combattant frappe son adversaire dans le but de le blesser<br \/>\nLes malus d\u00e9pendent de l&#039;endroit o\u00f9 le combattant frappe son adversaire<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, en fonction de l&#039;endroit frapp\u00e9: <br \/>\n-Coup dans les jambes : -[Niveau] \u00e0 l&#039;esquive<br \/>\n-Coup sur l&#039;\u00e9paule : -[Niveau] au maniement des armes<br \/>\n-Coup sur la t\u00eate : 2 d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3c71f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3c71f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3c71f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3c71f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-205-6a1417ce3c743\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"205\" data-row=\"trow-205-6a1417ce3c743\" aria-expanded=\"false\"><span class=\"av-cn\">Ecrasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"206\" data-row=\"trow-205-6a1417ce3c743\" aria-expanded=\"false\"><span class=\"av-cn\">Ecrasement<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-205-6a1417ce3c743\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"205\" hidden><div class=\"av-desc-header\"><strong>Ecrasement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Ecrasement<br \/>\nArme : Baton<br \/>\nLe combattant vient \u00e9craser son baton sur son adversaire, rendant la parade plus difficile<br \/>\nD\u00e9g\u00e2ts : Arme+Niveau<br \/>\nPort\u00e9e : Contact <br \/>\nBonus de technique : -[Niveau] \u00e0 la parade<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"206\" hidden><div class=\"av-desc-header\"><strong>Ecrasement<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Ecrasement<br \/>\nArme : Baton<br \/>\nLe combattant vient \u00e9craser son baton sur son adversaire, rendant la parade plus difficile<br \/>\nD\u00e9g\u00e2ts : Arme+Niveau<br \/>\nPort\u00e9e : Contact <br \/>\nBonus de technique : Imparable<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-207-6a1417ce3c75e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"207\" data-row=\"trow-207-6a1417ce3c75e\" aria-expanded=\"false\"><span class=\"av-cn\">Fulgurance<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"208\" data-row=\"trow-207-6a1417ce3c75e\" aria-expanded=\"false\"><span class=\"av-cn\">Fulgurance<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-207-6a1417ce3c75e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"207\" hidden><div class=\"av-desc-header\"><strong>Fulgurance<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Fulgurance <br \/>\nArme : Baton<br \/>\nLe combattant envoie un mouvement rapide de baton, rendant l&#039;attaque plus difficile \u00e0 esquiver<br \/>\nD\u00e9g\u00e2ts : Arme+Niveau<br \/>\nPort\u00e9e : Contact <br \/>\nBonus de technique : -[Niveau] \u00e0 l&#039;esquive<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"208\" hidden><div class=\"av-desc-header\"><strong>Fulgurance<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Fulgurance <br \/>\nArme : Baton<br \/>\nLe combattant envoie un mouvement rapide de baton, rendant l&#039;attaque plus difficile \u00e0 esquiver<br \/>\nD\u00e9g\u00e2ts : Arme+Niveau<br \/>\nPort\u00e9e : Contact <br \/>\nBonus de technique : -50% \u00e0 l&#039;esquive<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce3c77c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce3c77c\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce3c77c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce3c78f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce3c78f\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce3c78f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-212-6a1417ce3c7a1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"212\" data-row=\"trow-212-6a1417ce3c7a1\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9chainement<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-212-6a1417ce3c7a1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"212\" hidden><div class=\"av-desc-header\"><strong>D\u00e9chainement<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">D\u00e9chainement<br \/>\nArme : Baton<br \/>\nLe combattant rapide et puissant coup de baton \u00e0 son adversaire <br \/>\nCe coup inflige 4 d\u00e9g\u00e2ts bruts suppl\u00e9mentaires<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Boucliermoyen\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Boucliermoyen-6a1417ce3ca76\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Bouclier moyen<\/h2><span class=\"ambervale-grimoire-count\">15 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Boucliermoyen-6a1417ce3ca76\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-244-6a1417ce3ca7b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"244\" data-row=\"trow-244-6a1417ce3ca7b\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"245\" data-row=\"trow-244-6a1417ce3ca7b\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-244-6a1417ce3ca7b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"244\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"245\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<br \/>\nSur une opposition en constitution(+parade s&#039;il a un bouclier) ou une esquive \u00e9chou\u00e9e, la cible subit un \u00e9tourdissement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-251-6a1417ce3caa3\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"251\" data-row=\"trow-251-6a1417ce3caa3\" aria-expanded=\"false\"><span class=\"av-cn\">Posture de l&#039;avant-garde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-251-6a1417ce3caa3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"251\" hidden><div class=\"av-desc-header\"><strong>Posture de l&#039;avant-garde<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture de l&#039;avant-garde<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant prend une posture dans laquelle son bouclier est proche du corps, lui permettant d&#039;encaisser plus ais\u00e9ment les chocs.<br \/>\nTant que la posture est active, le combattant gagne un bonus suppl\u00e9mentaire de +[Niveau] au maniement du bouclier.<br \/>\nLe bonus s&#039;applique aussi pour les jets de r\u00e9sistance (Constitution).<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-252-6a1417ce3cab7\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"252\" data-row=\"trow-252-6a1417ce3cab7\" aria-expanded=\"false\"><span class=\"av-cn\">Pouss\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"253\" data-row=\"trow-252-6a1417ce3cab7\" aria-expanded=\"false\"><span class=\"av-cn\">Pouss\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-252-6a1417ce3cab7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"252\" hidden><div class=\"av-desc-header\"><strong>Pouss\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Pouss\u00e9e<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant s&#039;avance vers sa cible pour le repousser \u00e0 l&#039;aide de son bouclier.<br \/>\nLa cible esquive ou oppose un jet de r\u00e9sistance (+parade s&#039;il a un bouclier).<br \/>\nSi la cible r\u00e2te, le lanceur termine son d\u00e9placement et repousse la cible d&#039;autant de cases.<br \/>\nImpossible de combiner avec un sprint.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts, sauf si la cible est repouss\u00e9e contre un obstacle (2 d\u00e9g\u00e2ts bruts)<br \/>\nPas d&#039;effet suppl\u00e9mentaire en cas de RC<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"253\" hidden><div class=\"av-desc-header\"><strong>Pouss\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Pouss\u00e9e<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant s&#039;avance vers sa cible pour le repousser \u00e0 l&#039;aide de son bouclier.<br \/>\nLa cible esquive ou oppose un jet de r\u00e9sistance (+parade s&#039;il a un bouclier).<br \/>\nSi la cible r\u00e2te, le lanceur termine son d\u00e9placement et repousse la cible d&#039;autant de cases.<br \/>\nCombinable avec un sprint.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts, sauf si la cible est repouss\u00e9e contre un obstacle (2 d\u00e9g\u00e2ts bruts)<br \/>\nPas d&#039;effet suppl\u00e9mentaire en cas de RC<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-249-6a1417ce3cae2\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"249\" data-row=\"trow-249-6a1417ce3cae2\" aria-expanded=\"false\"><span class=\"av-cn\">Solidit\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"250\" data-row=\"trow-249-6a1417ce3cae2\" aria-expanded=\"false\"><span class=\"av-cn\">Solidit\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-249-6a1417ce3cae2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"249\" hidden><div class=\"av-desc-header\"><strong>Solidit\u00e9<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Solidit\u00e9<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant l\u00e8ve son bouclier en le tenant fermement, profitant une deuxi\u00e8me fois du bonus de niveau sur sa parade.<br \/>\nParade: arme+[2x niveau]<br \/>\nImpossible de faire une attaque physique ou magelame au tour suivant.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"250\" hidden><div class=\"av-desc-header\"><strong>Solidit\u00e9<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Solidit\u00e9<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant l\u00e8ve son bouclier en le tenant fermement, profitant une deuxi\u00e8me fois du bonus de niveau sur sa parade.<br \/>\nLe lancement est garanti.<br \/>\nParade: Arme+[2x niveau]<br \/>\nImpossible de faire une attaque physique ou magelame au tour suivant.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-255-6a1417ce3cafd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"255\" data-row=\"trow-255-6a1417ce3cafd\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"256\" data-row=\"trow-255-6a1417ce3cafd\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"257\" data-row=\"trow-255-6a1417ce3cafd\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-255-6a1417ce3cafd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"255\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier \u00e0 l&#039;arriv\u00e9e.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"256\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier \u00e0 l&#039;arriv\u00e9e.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<br \/>\nLa cible \u00e0 l&#039;arriv\u00e9e doit opposer un jet de constitution(+parade s&#039;il a un bouclier) ou r\u00e9ussir une esquive pour ne pas subir une mise au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"257\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier toutes les cibles en ligne droite.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<br \/>\nChaque cible touch\u00e9e doit opposer un jet de constitution(+parade s&#039;il a un bouclier) ou r\u00e9ussir une esquive pour ne pas subir une mise au sol.<br \/>\nSi un adversaire n&#039;est pas mis au sol, la charge est interrompue.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-246-6a1417ce3cb2b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"246\" data-row=\"trow-246-6a1417ce3cb2b\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"247\" data-row=\"trow-246-6a1417ce3cb2b\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-246-6a1417ce3cb2b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"246\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"247\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<br \/>\nLe coup suivant peut \u00eatre une frappe \u00e9l\u00e9mentaire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-254-6a1417ce3cb4b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"254\" data-row=\"trow-254-6a1417ce3cb4b\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du gardien<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-254-6a1417ce3cb4b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"254\" hidden><div class=\"av-desc-header\"><strong>Posture du gardien<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture du gardien<br \/>\nArme: Bouclier moyen<br \/>\nLe combattant prend une posture dans laquelle il gagne en solidit\u00e9 au bouclier<br \/>\nTant que la posture est active, le combattant gagne un bonus d&#039;encaissement au bouclier suppl\u00e9mentaire de 1\/2 aux niveaux 2\/3<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-248-6a1417ce3cb5b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"248\" data-row=\"trow-248-6a1417ce3cb5b\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du chevalier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-248-6a1417ce3cb5b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"248\" hidden><div class=\"av-desc-header\"><strong>Posture du chevalier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture du chevalier<br \/>\nArme: (Petit bouclier), Bouclier moyen<br \/>\nLe combattant prend fermement son arme \u00e0 deux mains tout en maintenant fix\u00e9 son bouclier \u00e0 l&#039;avant bras.<br \/>\nTant que la posture est active, le combattant n&#039;a aucun malus au maniement du bouclier avec une arme \u00e0 deux mains.<br \/>\nArme prise \u00e0 deux mains uniquement (pas d&#039;arme g\u00e9ante)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-258-6a1417ce3cb6c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"258\" data-row=\"trow-258-6a1417ce3cb6c\" aria-expanded=\"false\"><span class=\"av-cn\">Requiem contrefort<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-258-6a1417ce3cb6c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"258\" hidden><div class=\"av-desc-header\"><strong>Requiem contrefort<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Requiem contrefort<br \/>\nArme: Bouclier moyen, Bouclier lourd<br \/>\nLe combattant utilise son bouclier pour contrer et projeter un adversaire qui l&#039;attaque dans les airs.<br \/>\nLe combattant doit r\u00e9ussir un jet de parade de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour que l&#039;effet fonctionne.<br \/>\nBonus de +[Niveau] degr\u00e9s suppl\u00e9mentaires contre les charge<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Commandement\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Commandement-6a1417ce3ce6b\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Commandement<\/h2><span class=\"ambervale-grimoire-count\">20 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Commandement-6a1417ce3ce6b\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-287-6a1417ce3ce70\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"287\" data-row=\"trow-287-6a1417ce3ce70\" aria-expanded=\"false\"><span class=\"av-cn\">Commandant d&#039;artillerie<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-287-6a1417ce3ce70\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"287\" hidden><div class=\"av-desc-header\"><strong>Commandant d&#039;artillerie<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Commandant d&#039;artillerie<br \/>\n<br \/>\nLe commandant a un bonus de +2 en commandement lorsqu&#039;il commande de l&#039;artillerie ou des machines de si\u00e8ge<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-278-6a1417ce3ce8d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"278\" data-row=\"trow-278-6a1417ce3ce8d\" aria-expanded=\"false\"><span class=\"av-cn\">Commandant de cavalerie<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-278-6a1417ce3ce8d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"278\" hidden><div class=\"av-desc-header\"><strong>Commandant de cavalerie<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Commandant de cavalerie<br \/>\n<br \/>\nLe commandant a un bonus de +2 en commandement lorsqu&#039;il commande de la cavalerie (C\u00e0C)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-284-6a1417ce3ce9d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"284\" data-row=\"trow-284-6a1417ce3ce9d\" aria-expanded=\"false\"><span class=\"av-cn\">Commandant de ligne<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-284-6a1417ce3ce9d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"284\" hidden><div class=\"av-desc-header\"><strong>Commandant de ligne<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Commandant de ligne<br \/>\n<br \/>\nLe commandant a un bonus de +2 en commandement lorsqu&#039;il commande de l&#039;infanterie lourde\/moyenne (C\u00e0C) ou des piquiers<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-281-6a1417ce3ceae\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"281\" data-row=\"trow-281-6a1417ce3ceae\" aria-expanded=\"false\"><span class=\"av-cn\">Commandant de tireurs<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-281-6a1417ce3ceae\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"281\" hidden><div class=\"av-desc-header\"><strong>Commandant de tireurs<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Commandant de tireurs<br \/>\n<br \/>\nLe commandant a un bonus de +2 en commandement lorsqu&#039;il commande de l&#039;infanterie ou de la cavalerie \u00e0 distance<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-290-6a1417ce3cebd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"290\" data-row=\"trow-290-6a1417ce3cebd\" aria-expanded=\"false\"><span class=\"av-cn\">H\u00e9roique<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-290-6a1417ce3cebd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"290\" hidden><div class=\"av-desc-header\"><strong>H\u00e9roique<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">H\u00e9roique<br \/>\n<br \/>\nLe commandant \u00e0 un bonus de commandement de +[Niveau] suppl\u00e9mentaire pour donner des ordres \u00e0 des troupes en d\u00e9route<br \/>\nCet effet est actif sur la troupe command\u00e9e par le commandant ou les troupes proches<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-262-6a1417ce3cecc\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"262\" data-row=\"trow-262-6a1417ce3cecc\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 2<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-262-6a1417ce3cecc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"262\" hidden><div class=\"av-desc-header\"><strong>Niveau 2<\/strong><span class=\"av-desc-meta\">Niv.1 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 2<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-294-6a1417ce3ceda\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"294\" data-row=\"trow-294-6a1417ce3ceda\" aria-expanded=\"false\"><span class=\"av-cn\">Commandant adaptable<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-294-6a1417ce3ceda\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"294\" hidden><div class=\"av-desc-header\"><strong>Commandant adaptable<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Commandant adaptable<br \/>\n<br \/>\nLe commandant jette directement deux d\u00e9s de commandement au lieu d&#039;un peut choisir le meilleur des deux.<br \/>\nCette comp\u00e9tence \u00e0 un cooldown de 1 tour avant de pouvoir \u00eatre r\u00e9utilis\u00e9e.<br \/>\nValable pour une unit\u00e9 unique.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-291-6a1417ce3ceeb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"291\" data-row=\"trow-291-6a1417ce3ceeb\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9fenseur<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-291-6a1417ce3ceeb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"291\" hidden><div class=\"av-desc-header\"><strong>D\u00e9fenseur<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">D\u00e9fenseur<br \/>\n<br \/>\nLa troupe directement contr\u00f4l\u00e9e par le commandant a un bonus de +[Niveau] suppl\u00e9mentaire lorsqu&#039;il est en position d\u00e9fensive<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-282-6a1417ce3cefb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"282\" data-row=\"trow-282-6a1417ce3cefb\" aria-expanded=\"false\"><span class=\"av-cn\">Discipline inflexible<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-282-6a1417ce3cefb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"282\" hidden><div class=\"av-desc-header\"><strong>Discipline inflexible<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Discipline inflexible<br \/>\n<br \/>\nLa troupe directement contr\u00f4l\u00e9e par le commandant ne peut plus \u00eatre mise en d\u00e9route ou se rendre sans en avoir re\u00e7u l&#039;ordre.<br \/>\nPossibilit\u00e9 de se battre jusqu&#039;au dernier<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-288-6a1417ce3cf0b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"288\" data-row=\"trow-288-6a1417ce3cf0b\" aria-expanded=\"false\"><span class=\"av-cn\">Flanqueur<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-288-6a1417ce3cf0b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"288\" hidden><div class=\"av-desc-header\"><strong>Flanqueur<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Flanqueur<br \/>\n<br \/>\nLa troupe directement contr\u00f4l\u00e9e par le commandant a un bonus de +[Niveau] suppl\u00e9mentaire sur les attaques sur les flancs<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-279-6a1417ce3cf19\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"279\" data-row=\"trow-279-6a1417ce3cf19\" aria-expanded=\"false\"><span class=\"av-cn\">G\u00e9n\u00e9ral<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-279-6a1417ce3cf19\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"279\" hidden><div class=\"av-desc-header\"><strong>G\u00e9n\u00e9ral<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">G\u00e9n\u00e9ral<br \/>\n<br \/>\nLe commandant offre la moiti\u00e9 de son bonus de niveau de commandement (Arrondi inf\u00e9rieur) en bonus \u00e0 toutes les troupes alli\u00e9es sur le champ de bataille<br \/>\nCe bonus ne s&#039;applique pas \u00e0 la troupe command\u00e9e directement<br \/>\nCe bonus n&#039;est applicable qu&#039;une seule fois (Deux g\u00e9n\u00e9raux ne cumulent donc pas leurs bonus)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-293-6a1417ce3cf2a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"293\" data-row=\"trow-293-6a1417ce3cf2a\" aria-expanded=\"false\"><span class=\"av-cn\">M\u00e9decin de campagne<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-293-6a1417ce3cf2a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"293\" hidden><div class=\"av-desc-header\"><strong>M\u00e9decin de campagne<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">M\u00e9decin de campagne<br \/>\n<br \/>\n\u00c0 la fin d&#039;une bataille, 40% des bless\u00e9s graves de la troupe directement contr\u00f4l\u00e9e par le commandant redeviennent valides<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-263-6a1417ce3cf42\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"263\" data-row=\"trow-263-6a1417ce3cf42\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 3<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-263-6a1417ce3cf42\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"263\" hidden><div class=\"av-desc-header\"><strong>Niveau 3<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 3<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-285-6a1417ce3cf51\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"285\" data-row=\"trow-285-6a1417ce3cf51\" aria-expanded=\"false\"><span class=\"av-cn\">T\u00e9m\u00e9raire<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-285-6a1417ce3cf51\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"285\" hidden><div class=\"av-desc-header\"><strong>T\u00e9m\u00e9raire<\/strong><span class=\"av-desc-meta\">Niv.2 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">T\u00e9m\u00e9raire<br \/>\n<br \/>\nLa troupe directement contr\u00f4l\u00e9e par le commandant a un bonus de +[Niveau] suppl\u00e9mentaire sur les attaques frontales<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-280-6a1417ce3cf5f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"280\" data-row=\"trow-280-6a1417ce3cf5f\" aria-expanded=\"false\"><span class=\"av-cn\">Grand g\u00e9n\u00e9ral<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-280-6a1417ce3cf5f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"280\" hidden><div class=\"av-desc-header\"><strong>Grand g\u00e9n\u00e9ral<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Grand g\u00e9n\u00e9ral<br \/>\n<br \/>\nLe commandant offre un bonus de +3 \u00e0 toutes les troupes alli\u00e9es sur le champ de bataille<br \/>\nChoisir ce passif permet de changer son passif de niveau 3<br \/>\nCe bonus ne s&#039;applique pas \u00e0 la troupe command\u00e9e directement<br \/>\nCe bonus n&#039;est applicable qu&#039;une seule fois (Deux g\u00e9n\u00e9raux ne cumulent donc pas leurs bonus)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-283-6a1417ce3cf6f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"283\" data-row=\"trow-283-6a1417ce3cf6f\" aria-expanded=\"false\"><span class=\"av-cn\">Inspirant<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-283-6a1417ce3cf6f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"283\" hidden><div class=\"av-desc-header\"><strong>Inspirant<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Inspirant<br \/>\n<br \/>\nLe commandant offre un bonus de +[Niveau] pour rallier toutes les troupes alli\u00e9es en d\u00e9route sur le champ de bataille<br \/>\nCumulable avec &quot;H\u00e9roique&quot;<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-286-6a1417ce3cf8a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"286\" data-row=\"trow-286-6a1417ce3cf8a\" aria-expanded=\"false\"><span class=\"av-cn\">Intendance exemplaire<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-286-6a1417ce3cf8a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"286\" hidden><div class=\"av-desc-header\"><strong>Intendance exemplaire<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Intendance exemplaire<br \/>\n<br \/>\nLe commandant ne peut pas se retrouver \u00e0 court de munitions pendant une bataille<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-289-6a1417ce3cf9f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"289\" data-row=\"trow-289-6a1417ce3cf9f\" aria-expanded=\"false\"><span class=\"av-cn\">Moment d\u00e9cisif<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-289-6a1417ce3cf9f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"289\" hidden><div class=\"av-desc-header\"><strong>Moment d\u00e9cisif<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Moment d\u00e9cisif<br \/>\n<br \/>\nLe commandant peut, une fois par bataille, forcer sa troupe \u00e0 faire une r\u00e9ussite critique et la troupe adverse vis\u00e9e \u00e0 faire un \u00e9chec critique<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-264-6a1417ce3cfb4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"264\" data-row=\"trow-264-6a1417ce3cfb4\" aria-expanded=\"false\"><span class=\"av-cn\">Niveau 4<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-264-6a1417ce3cfb4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"264\" hidden><div class=\"av-desc-header\"><strong>Niveau 4<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Niveau 4<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-292-6a1417ce3cfc2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"292\" data-row=\"trow-292-6a1417ce3cfc2\" aria-expanded=\"false\"><span class=\"av-cn\">Trompe-la-mort<\/span><span class=\"av-badges\"><span class=\"av-badge-ml\" title=\"Passif\">P<\/span><\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-292-6a1417ce3cfc2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"292\" hidden><div class=\"av-desc-header\"><strong>Trompe-la-mort<\/strong><span class=\"av-desc-meta\">Niv.3 \u00b7 Passif<\/span><\/div><div class=\"av-desc-body\">Trompe-la-mort<br \/>\n<br \/>\n\u00c0 la fin d&#039;une bataille, 30% des morts d&#039;une troupe repassent dans la cat\u00e9gorie &quot;Bless\u00e9s graves&quot;<br \/>\nS&#039;applique avant le bonus &quot;M\u00e9decin de campagne&quot;<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Dague\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Dague-6a1417ce3d32a\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Dague<\/h2><span class=\"ambervale-grimoire-count\">26 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Dague-6a1417ce3d32a\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-47-6a1417ce3d32f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"47\" data-row=\"trow-47-6a1417ce3d32f\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-47-6a1417ce3d32f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"47\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Dague, Sabre court<br \/>\nUn coup permettant au combattant de contourner la d\u00e9fense de l&#039;adversaire<br \/>\nCe coup inflige un malus de -[2x niveau] \u00e0 la parade de l&#039;adversaire<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-42-6a1417ce3d350\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"42\" data-row=\"trow-42-6a1417ce3d350\" aria-expanded=\"false\"><span class=\"av-cn\">Coup furtif<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"43\" data-row=\"trow-42-6a1417ce3d350\" aria-expanded=\"false\"><span class=\"av-cn\">Coup furtif<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-42-6a1417ce3d350\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"42\" hidden><div class=\"av-desc-header\"><strong>Coup furtif<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup furtif <br \/>\nArme: Dague<br \/>\nLe porteur de la dague profite de la taille de son arme pour infliger un coup rapide et discret \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\n-[Niveau] \u00e0 la d\u00e9fense adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"43\" hidden><div class=\"av-desc-header\"><strong>Coup furtif<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup furtif <br \/>\nArme: Dague<br \/>\nLe porteur de la dague profite de la taille de son arme pour infliger un coup rapide et discret \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nProfite au lancement et aux d\u00e9g\u00e2ts du bonus d&#039;assassinat<br \/>\n-[Niveau] \u00e0 la d\u00e9fense adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3d370\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3d370\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3d370\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3d370\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-9-6a1417ce3d392\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"9\" data-row=\"trow-9-6a1417ce3d392\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Agilit\u00e9 f\u00e9line<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-9-6a1417ce3d392\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"9\" hidden><div class=\"av-desc-header\"><strong>Posture - Agilit\u00e9 f\u00e9line<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Agilit\u00e9 f\u00e9line<br \/>\nArme: Poing, Dague<br \/>\nCette posture l\u00e9g\u00e8re et permettant des mouvements rapides permet au combattant de gagner en souplesse durant le combat.<br \/>\nDonne un bonus d&#039;agilit\u00e9 de +[Niveau] au guerrier pour les esquives.<br \/>\nNe fonctionne qu&#039;en \u00e9tant \u00e0 mains nues ou avec une dague.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-40-6a1417ce3d3ac\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"40\" data-row=\"trow-40-6a1417ce3d3ac\" aria-expanded=\"false\"><span class=\"av-cn\">Salutations cordiales<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"41\" data-row=\"trow-40-6a1417ce3d3ac\" aria-expanded=\"false\"><span class=\"av-cn\">Salutations cordiales<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-40-6a1417ce3d3ac\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"40\" hidden><div class=\"av-desc-header\"><strong>Salutations cordiales<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Salutations cordiales<br \/>\nArme: Dague<br \/>\nLe guerrier habile s&#039;arme de sa fine lame pour venir estoquer son adversaire en visant une faiblesse de l&#039;armure <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nCoup per\u00e7ant uniquement, pas de bonus de d\u00e9g\u00e2ts per\u00e7ants<br \/>\nIgnore [Niveau] point d&#039;armure de la cible<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"41\" hidden><div class=\"av-desc-header\"><strong>Salutations cordiales<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Salutations cordiales<br \/>\nArme: Dague<br \/>\nLe guerrier habile s&#039;arme de sa fine lame pour venir estoquer son adversaire en visant une faiblesse de l&#039;armure <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup per\u00e7ant uniquement<br \/>\nPerce les armures lourdes (Bonus de perce-armure de +2)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-44-6a1417ce3d3cb\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"44\" data-row=\"trow-44-6a1417ce3d3cb\" aria-expanded=\"false\"><span class=\"av-cn\">Tranche chirurgicale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-44-6a1417ce3d3cb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"44\" hidden><div class=\"av-desc-header\"><strong>Tranche chirurgicale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tranche chirurgicale<br \/>\nArme: Dague, \u00e9p\u00e9e courte, Sabre court<br \/>\nLe combattant donne un coup de dague sur les muscles de son adversaire pour l&#039;affaiblir <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup tranchant uniquement<br \/>\nSi la cible subit des d\u00e9g\u00e2ts (et constitution de degr\u00e9 inf\u00e9rieur), elle subit un malus de -2 pendant trois tours \u00e0 son adversaire soit en:<br \/>\nForce et dext\u00e9rit\u00e9 si il frappe sur le haut du corps <br \/>\nAgilit\u00e9 si il frappe sur le bas du corps<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce3d3dd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce3d3dd\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce3d3dd\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce3d3dd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-51-6a1417ce3d402\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"51\" data-row=\"trow-51-6a1417ce3d402\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9sarmement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-51-6a1417ce3d402\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"51\" hidden><div class=\"av-desc-header\"><strong>D\u00e9sarmement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">D\u00e9sarmement<br \/>\nArme: Dague, Hachette<br \/>\nL&#039;assaillant vise la main de son opposant afin de le d\u00e9sarmer.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle est d\u00e9sarm\u00e9e (une seule arme).<br \/>\nBonus de +[Niveau en maniement de la cible] si l&#039;arme de la cible est tenue \u00e0 deux mains<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-54-6a1417ce3d413\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"54\" data-row=\"trow-54-6a1417ce3d413\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"55\" data-row=\"trow-54-6a1417ce3d413\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-54-6a1417ce3d413\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"54\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"55\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nUne fois d\u00e9vi\u00e9, le combattant peut infliger une contre-attaque simple<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce3d432\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce3d432\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce3d432\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce3d443\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce3d443\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce3d443\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce3d443\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-58-6a1417ce3d465\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"58\" data-row=\"trow-58-6a1417ce3d465\" aria-expanded=\"false\"><span class=\"av-cn\">Parade ouverte<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"59\" data-row=\"trow-58-6a1417ce3d465\" aria-expanded=\"false\"><span class=\"av-cn\">Parade ouverte<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-58-6a1417ce3d465\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"58\" hidden><div class=\"av-desc-header\"><strong>Parade ouverte<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Parade ouverte<br \/>\nArme: Petit bouclier, Dague<br \/>\nLe combattant profite du mouvement de sa parade pour ouvrir la garde de l&#039;adversaire.<br \/>\nCette technique s&#039;utilise en d\u00e9fense comme une parade.<br \/>\nSi la technique r\u00e9ussit mais a un degr\u00e9 insuffisant, elle compte comme une parade simple, mais d\u00e9clenche le CD de technique.<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque adverse, l&#039;adversaire \u00e0 sa garde bris\u00e9e.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"59\" hidden><div class=\"av-desc-header\"><strong>Parade ouverte<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Parade ouverte<br \/>\nArme: Petit bouclier, Dague<br \/>\nLe combattant profite du mouvement de sa parade pour ouvrir la garde de l&#039;adversaire.<br \/>\nCette technique s&#039;utilise en d\u00e9fense comme une parade.<br \/>\nSi la technique r\u00e9ussit mais a un degr\u00e9 insuffisant, elle compte comme une parade simple, mais d\u00e9clenche le CD de technique.<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque adverse, l&#039;adversaire \u00e0 sa garde bris\u00e9e.<br \/>\nLe combattant peut enchainer sur une attaque d&#039;opportunit\u00e9 infligeant des d\u00e9g\u00e2ts maximums. (Jet d&#039;attaque \u00e0 r\u00e9ussir quand m\u00eame)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-297-6a1417ce3d485\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"297\" data-row=\"trow-297-6a1417ce3d485\" aria-expanded=\"false\"><span class=\"av-cn\">Pas acrobatique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"300\" data-row=\"trow-297-6a1417ce3d485\" aria-expanded=\"false\"><span class=\"av-cn\">Recul strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-297-6a1417ce3d485\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"297\" hidden><div class=\"av-desc-header\"><strong>Pas acrobatique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Pas acrobatique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"300\" hidden><div class=\"av-desc-header\"><strong>Recul strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Recul strat\u00e9gique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le combattant peut envoyer une attaque.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9, la cible ne peut pas tenter de parer l&#039;attaque du lanceur.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-50-6a1417ce3d4a5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"50\" data-row=\"trow-50-6a1417ce3d4a5\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Sombre pr\u00e9sage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-50-6a1417ce3d4a5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"50\" hidden><div class=\"av-desc-header\"><strong>Posture - Sombre pr\u00e9sage<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture - Sombre pr\u00e9sage<br \/>\nArme: Dague<br \/>\nLe combattant prend une posture aggressive pour perturber la d\u00e9fense adverse.<br \/>\nMalus \u00e0 l&#039;adversaire de -[Niveau] pour r\u00e9ussir ses d\u00e9fenses<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-62-6a1417ce3d4b6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"62\" data-row=\"trow-62-6a1417ce3d4b6\" aria-expanded=\"false\"><span class=\"av-cn\">Attaque opportuniste<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"63\" data-row=\"trow-62-6a1417ce3d4b6\" aria-expanded=\"false\"><span class=\"av-cn\">Attaque opportuniste<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-62-6a1417ce3d4b6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"62\" hidden><div class=\"av-desc-header\"><strong>Attaque opportuniste<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Attaque opportuniste <br \/>\nArme: Dague<br \/>\nL&#039;assaillant utilise sa main libre ou son autre dague s&#039;il en poss\u00e8de une afin de briser la d\u00e9fense de son adversaire et de lui donner un coup<br \/>\nLa cible doit r\u00e9ussir un jet d&#039;opposition en constitution ou esquiver le premier coup pour ne pas subir les d\u00e9g\u00e2ts.<br \/>\nLe premier coup n&#039;inflige pas de d\u00e9g\u00e2ts<br \/>\nLe deuxi\u00e8me coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"63\" hidden><div class=\"av-desc-header\"><strong>Attaque opportuniste<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Attaque opportuniste <br \/>\nArme: Dague<br \/>\nL&#039;assaillant utilise sa main libre ou son autre dague s&#039;il en poss\u00e8de une afin de briser la d\u00e9fense de son adversaire et de lui donner un coup<br \/>\nLa cible doit r\u00e9ussir un jet d&#039;opposition en constitution ou esquiver le premier coup pour ne pas subir les d\u00e9g\u00e2ts.<br \/>\nLe premier coup n&#039;inflige pas de d\u00e9g\u00e2ts<br \/>\nLe deuxi\u00e8me coup inflige Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-60-6a1417ce3d4d5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"60\" data-row=\"trow-60-6a1417ce3d4d5\" aria-expanded=\"false\"><span class=\"av-cn\">Impr\u00e9visible<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"61\" data-row=\"trow-60-6a1417ce3d4d5\" aria-expanded=\"false\"><span class=\"av-cn\">Impr\u00e9visible<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-60-6a1417ce3d4d5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"60\" hidden><div class=\"av-desc-header\"><strong>Impr\u00e9visible<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Impr\u00e9visible <br \/>\nArme: Dague<br \/>\nL&#039;assaillant taillade son adversaire en pr\u00e9voyant son esquive OU en passant au dessus de sa d\u00e9fense, rendant son attaque soit  inesquivable soit imparable <br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nEffet inesquivable OU imparable<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"61\" hidden><div class=\"av-desc-header\"><strong>Impr\u00e9visible<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Impr\u00e9visible <br \/>\nArme: Dague<br \/>\nL&#039;assaillant taillade son adversaire en pr\u00e9voyant son esquive OU en passant au dessus de sa d\u00e9fense, rendant son attaque soit  inesquivable soit imparable <br \/>\nCe coup inflige Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nEffet inesquivable OU imparable<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-pecourte\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-pecourte-6a1417ce3d7ac\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 \u00c9p\u00e9e courte<\/h2><span class=\"ambervale-grimoire-count\">23 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-pecourte-6a1417ce3d7ac\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-84-6a1417ce3d7b1\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"84\" data-row=\"trow-84-6a1417ce3d7b1\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"85\" data-row=\"trow-84-6a1417ce3d7b1\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-84-6a1417ce3d7b1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"84\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire subit un -[Niveau] \u00e0 sa prochaine action.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"85\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire est \u00e9tourdi.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3d7e0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3d7e0\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3d7e0\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3d7e0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-82-6a1417ce3d800\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"82\" data-row=\"trow-82-6a1417ce3d800\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"83\" data-row=\"trow-82-6a1417ce3d800\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-82-6a1417ce3d800\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"82\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, Parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nMalus \u00e0 la parade\/esquive adverse de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"83\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce3d81e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce3d81e\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce3d81e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-44-6a1417ce3d830\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"44\" data-row=\"trow-44-6a1417ce3d830\" aria-expanded=\"false\"><span class=\"av-cn\">Tranche chirurgicale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-44-6a1417ce3d830\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"44\" hidden><div class=\"av-desc-header\"><strong>Tranche chirurgicale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tranche chirurgicale<br \/>\nArme: Dague, \u00e9p\u00e9e courte, Sabre court<br \/>\nLe combattant donne un coup de dague sur les muscles de son adversaire pour l&#039;affaiblir <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup tranchant uniquement<br \/>\nSi la cible subit des d\u00e9g\u00e2ts (et constitution de degr\u00e9 inf\u00e9rieur), elle subit un malus de -2 pendant trois tours \u00e0 son adversaire soit en:<br \/>\nForce et dext\u00e9rit\u00e9 si il frappe sur le haut du corps <br \/>\nAgilit\u00e9 si il frappe sur le bas du corps<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce3d84c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce3d84c\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce3d84c\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce3d84c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce3d870\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce3d870\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce3d870\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce3d881\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce3d881\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce3d881\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce3d881\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-87-6a1417ce3d8a3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"87\" data-row=\"trow-87-6a1417ce3d8a3\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"88\" data-row=\"trow-87-6a1417ce3d8a3\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-87-6a1417ce3d8a3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"87\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, Parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"88\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nCe coup peut percer les armures lourdes (+2 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-89-6a1417ce3d8c2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"89\" data-row=\"trow-89-6a1417ce3d8c2\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du jeu de jambe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-89-6a1417ce3d8c2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"89\" hidden><div class=\"av-desc-header\"><strong>Posture du jeu de jambe<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture du jeu de jambe<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re<br \/>\nLe combattant prend une posture l\u00e9g\u00e8re lui permettant de reculer apr\u00e8s avoir attaquer, cr\u00e9ant une distance constante et maitris\u00e9e face \u00e0 son adversaire <br \/>\nLe combattant peut dans cette posture terminer son d\u00e9placement apr\u00e8s son action.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce3d8d1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce3d8d1\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce3d8d1\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce3d8d1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-91-6a1417ce3d8ef\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"91\" data-row=\"trow-91-6a1417ce3d8ef\" aria-expanded=\"false\"><span class=\"av-cn\">Envol d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"92\" data-row=\"trow-91-6a1417ce3d8ef\" aria-expanded=\"false\"><span class=\"av-cn\">Envol d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-91-6a1417ce3d8ef\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"91\" hidden><div class=\"av-desc-header\"><strong>Envol d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Envol d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte<br \/>\nLe combattant arme un coup rapide, pr\u00eat \u00e0 enchainer si l&#039;adversaire \u00e9vite sa frappe<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup est esquiv\u00e9, vous pouvez enchainer sur un second coup infligeant un malus de -4 au lieu de -2 \u00e0 l&#039;esquive cons\u00e9cutive<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"92\" hidden><div class=\"av-desc-header\"><strong>Envol d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Envol d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte<br \/>\nLe combattant arme un coup rapide, pr\u00eat \u00e0 enchainer si l&#039;adversaire \u00e9vite sa frappe<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup est esquiv\u00e9, vous pouvez enchainer sur un second coup infligeant un malus de -6 au lieu de -2 \u00e0 l&#039;esquive cons\u00e9cutive<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-93-6a1417ce3d918\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"93\" data-row=\"trow-93-6a1417ce3d918\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Maitrise de la lame<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"94\" data-row=\"trow-93-6a1417ce3d918\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Maitrise de la lame<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-93-6a1417ce3d918\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"93\" hidden><div class=\"av-desc-header\"><strong>Posture - Maitrise de la lame<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture - Maitrise de la lame<br \/>\nArme: \u00c9p\u00e9e courte<br \/>\nLe combattant prend une posture l\u00e9g\u00e8re et se concentre uniquement sur son bras d&#039;arme, rendant inutilisable son autre bras<br \/>\nCette posture lui permet d&#039;avoir une maitrise parfaite de son arme, contre-attaquant \u00e0 chaque attaque esquiv\u00e9e ou par\u00e9e.<br \/>\nDans cette posture, le combattant \u00e0 un malus de -2 pour r\u00e9ussir ses d\u00e9fenses (Parade et esquive)<br \/>\nPour contre-attaquer, les d\u00e9g\u00e2ts doivent \u00eatre esquiv\u00e9s ou totalement par\u00e9s.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"94\" hidden><div class=\"av-desc-header\"><strong>Posture - Maitrise de la lame<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Posture - Maitrise de la lame<br \/>\nArme: \u00c9p\u00e9e courte<br \/>\nLe combattant prend une posture l\u00e9g\u00e8re et se concentre uniquement sur son bras d&#039;arme, rendant inutilisable son autre bras<br \/>\nCette posture lui permet d&#039;avoir une maitrise parfaite de son arme, contre-attaquant \u00e0 chaque attaque esquiv\u00e9e ou par\u00e9e<br \/>\nPour contre-attaquer, les d\u00e9g\u00e2ts doivent \u00eatre esquiv\u00e9s ou totalement par\u00e9s.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-90-6a1417ce3d939\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"90\" data-row=\"trow-90-6a1417ce3d939\" aria-expanded=\"false\"><span class=\"av-cn\">Riposte rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-90-6a1417ce3d939\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"90\" hidden><div class=\"av-desc-header\"><strong>Riposte rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Riposte rapide<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, espadon, rapi\u00e8re<br \/>\nLe combattant esquive ou pare compl\u00e8tement le coup de son adversaire afin de riposter.<br \/>\nS&#039;il utilise deux armes, le combattant n&#039;est pas oblig\u00e9 d&#039;utiliser la m\u00eame arme pour contrer et riposter.<br \/>\nSi l&#039;attaque est par\u00e9e avec un meilleur degr\u00e9, ou esquiv\u00e9e, le combattant ne prend pas de d\u00e9g\u00e2ts et riposte d&#039;un coup simple.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-pelongue\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-pelongue-6a1417ce3dc1f\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 \u00c9p\u00e9e longue<\/h2><span class=\"ambervale-grimoire-count\">25 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-pelongue-6a1417ce3dc1f\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-84-6a1417ce3dc24\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"84\" data-row=\"trow-84-6a1417ce3dc24\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"85\" data-row=\"trow-84-6a1417ce3dc24\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-84-6a1417ce3dc24\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"84\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire subit un -[Niveau] \u00e0 sa prochaine action.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"85\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire est \u00e9tourdi.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3dc5a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3dc5a\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3dc5a\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3dc5a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-82-6a1417ce3dc7a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"82\" data-row=\"trow-82-6a1417ce3dc7a\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"83\" data-row=\"trow-82-6a1417ce3dc7a\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-82-6a1417ce3dc7a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"82\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, Parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nMalus \u00e0 la parade\/esquive adverse de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"83\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce3dc97\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce3dc97\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce3dc97\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-153-6a1417ce3dca8\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"153\" data-row=\"trow-153-6a1417ce3dca8\" aria-expanded=\"false\"><span class=\"av-cn\">Garde pendante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-153-6a1417ce3dca8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"153\" hidden><div class=\"av-desc-header\"><strong>Garde pendante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde pendante<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend un garde d\u00e9fensive, son arme maintenue devant lui.<br \/>\nTant que la posture est active, le combattant a un bonus de [Niveau]-1 \u00e0 l&#039;encaissement de ses parades.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce3dcba\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce3dcba\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce3dcba\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce3dcba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3dcdb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3dcdb\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3dcdb\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3dcdb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce3dd06\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce3dd06\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce3dd06\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce3dd06\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce3dd29\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce3dd29\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce3dd29\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-157-6a1417ce3dd3d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"157\" data-row=\"trow-157-6a1417ce3dd3d\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement en demi-\u00e9p\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"158\" data-row=\"trow-157-6a1417ce3dd3d\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement en demi-\u00e9p\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-157-6a1417ce3dd3d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"157\" hidden><div class=\"av-desc-header\"><strong>Empalement en demi-\u00e9p\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Empalement en demi-\u00e9p\u00e9e<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme en demi-\u00e9p\u00e9e pour frapper d&#039;un estoc puissant.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"158\" hidden><div class=\"av-desc-header\"><strong>Empalement en demi-\u00e9p\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Empalement en demi-\u00e9p\u00e9e<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme en demi-\u00e9p\u00e9e pour frapper d&#039;un estoc puissant.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures lourdes (+2 perce-armure)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce3dd5b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce3dd5b\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce3dd5b\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce3dd5b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-105-6a1417ce3dd83\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"105\" data-row=\"trow-105-6a1417ce3dd83\" aria-expanded=\"false\"><span class=\"av-cn\">Passe muraille<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-105-6a1417ce3dd83\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"105\" hidden><div class=\"av-desc-header\"><strong>Passe muraille<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Passe muraille<br \/>\nArme: \u00c9p\u00e9e longue, Espadon, Sabre court, Sabre long<br \/>\nLe combattant d\u00e9stabilise son adversaire avant de le frapper d&#039;un coup.<br \/>\nLe combattant d\u00e9finit au lancement s&#039;il veut infliger un malus \u00e0 la parade ou \u00e0 l&#039;esquive.<br \/>\nLe permier coup ne fait pas de d\u00e9g\u00e2ts, sur une esquive r\u00e2t\u00e9e ou un jet de r\u00e9sistance de degr\u00e9 inf\u00e9rieur, la cible ne peut plus parer ou esquiver le second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-154-6a1417ce3dd95\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"154\" data-row=\"trow-154-6a1417ce3dd95\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Mordhau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"155\" data-row=\"trow-154-6a1417ce3dd95\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Mordhau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-154-6a1417ce3dd95\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"154\" hidden><div class=\"av-desc-header\"><strong>Posture - Mordhau<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture - Mordhau<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme par la lame pour frapper de la garde.<br \/>\nAjoute la possibilit\u00e9 de mettre des coups contondants avec l&#039;arme.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"155\" hidden><div class=\"av-desc-header\"><strong>Posture - Mordhau<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture - Mordhau<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme par la lame pour frapper de la garde.<br \/>\nAjoute la possibilit\u00e9 de mettre des coups contondants avec l&#039;arme.<br \/>\nLes ennemis ont un malus de parade de -[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce3ddb3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce3ddb3\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce3ddb3\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce3ddb3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-90-6a1417ce3ddd1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"90\" data-row=\"trow-90-6a1417ce3ddd1\" aria-expanded=\"false\"><span class=\"av-cn\">Riposte rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-90-6a1417ce3ddd1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"90\" hidden><div class=\"av-desc-header\"><strong>Riposte rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Riposte rapide<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, espadon, rapi\u00e8re<br \/>\nLe combattant esquive ou pare compl\u00e8tement le coup de son adversaire afin de riposter.<br \/>\nS&#039;il utilise deux armes, le combattant n&#039;est pas oblig\u00e9 d&#039;utiliser la m\u00eame arme pour contrer et riposter.<br \/>\nSi l&#039;attaque est par\u00e9e avec un meilleur degr\u00e9, ou esquiv\u00e9e, le combattant ne prend pas de d\u00e9g\u00e2ts et riposte d&#039;un coup simple.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Espadon\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Espadon-6a1417ce3e0f7\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Espadon<\/h2><span class=\"ambervale-grimoire-count\">24 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Espadon-6a1417ce3e0f7\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-84-6a1417ce3e0fc\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"84\" data-row=\"trow-84-6a1417ce3e0fc\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"85\" data-row=\"trow-84-6a1417ce3e0fc\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pommeau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-84-6a1417ce3e0fc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"84\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire subit un -[Niveau] \u00e0 sa prochaine action.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"85\" hidden><div class=\"av-desc-header\"><strong>Coup de pommeau<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup de pommeau<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, sabre court, sabre long, grand sabre<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche au moins l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, l&#039;adversaire est \u00e9tourdi.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3e129\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3e129\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3e129\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3e129\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-82-6a1417ce3e148\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"82\" data-row=\"trow-82-6a1417ce3e148\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"83\" data-row=\"trow-82-6a1417ce3e148\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-82-6a1417ce3e148\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"82\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, Parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nMalus \u00e0 la parade\/esquive adverse de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"83\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce3e165\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce3e165\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce3e165\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-153-6a1417ce3e175\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"153\" data-row=\"trow-153-6a1417ce3e175\" aria-expanded=\"false\"><span class=\"av-cn\">Garde pendante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-153-6a1417ce3e175\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"153\" hidden><div class=\"av-desc-header\"><strong>Garde pendante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde pendante<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend un garde d\u00e9fensive, son arme maintenue devant lui.<br \/>\nTant que la posture est active, le combattant a un bonus de [Niveau]-1 \u00e0 l&#039;encaissement de ses parades.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce3e185\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce3e185\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce3e185\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce3e185\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3e1a6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3e1a6\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3e1a6\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3e1a6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-187-6a1417ce3e1c9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"187\" data-row=\"trow-187-6a1417ce3e1c9\" aria-expanded=\"false\"><span class=\"av-cn\">Coup brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-187-6a1417ce3e1c9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"187\" hidden><div class=\"av-desc-header\"><strong>Coup brisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup brisant<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse<br \/>\r\nLe combattant inflige un coup \u00e0 son adversaire avec pour but de le d\u00e9stabiliser.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nSi le coup touche l&#039;armure de la cible, celle-ci doit opposer un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9e de [Niveau] cases en arri\u00e8re.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-157-6a1417ce3e1da\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"157\" data-row=\"trow-157-6a1417ce3e1da\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement en demi-\u00e9p\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"158\" data-row=\"trow-157-6a1417ce3e1da\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement en demi-\u00e9p\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-157-6a1417ce3e1da\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"157\" hidden><div class=\"av-desc-header\"><strong>Empalement en demi-\u00e9p\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Empalement en demi-\u00e9p\u00e9e<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme en demi-\u00e9p\u00e9e pour frapper d&#039;un estoc puissant.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"158\" hidden><div class=\"av-desc-header\"><strong>Empalement en demi-\u00e9p\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Empalement en demi-\u00e9p\u00e9e<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme en demi-\u00e9p\u00e9e pour frapper d&#039;un estoc puissant.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures lourdes (+2 perce-armure)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce3e1f8\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce3e1f8\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce3e1f8\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce3e1f8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-105-6a1417ce3e219\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"105\" data-row=\"trow-105-6a1417ce3e219\" aria-expanded=\"false\"><span class=\"av-cn\">Passe muraille<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-105-6a1417ce3e219\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"105\" hidden><div class=\"av-desc-header\"><strong>Passe muraille<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Passe muraille<br \/>\nArme: \u00c9p\u00e9e longue, Espadon, Sabre court, Sabre long<br \/>\nLe combattant d\u00e9stabilise son adversaire avant de le frapper d&#039;un coup.<br \/>\nLe combattant d\u00e9finit au lancement s&#039;il veut infliger un malus \u00e0 la parade ou \u00e0 l&#039;esquive.<br \/>\nLe permier coup ne fait pas de d\u00e9g\u00e2ts, sur une esquive r\u00e2t\u00e9e ou un jet de r\u00e9sistance de degr\u00e9 inf\u00e9rieur, la cible ne peut plus parer ou esquiver le second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-154-6a1417ce3e22a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"154\" data-row=\"trow-154-6a1417ce3e22a\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Mordhau<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"156\" data-row=\"trow-154-6a1417ce3e22a\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Mordhau<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-154-6a1417ce3e22a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"154\" hidden><div class=\"av-desc-header\"><strong>Posture - Mordhau<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture - Mordhau<br \/>\nArme: \u00c9p\u00e9e longue, Espadon<br \/>\nLe combattant prend son arme par la lame pour frapper de la garde.<br \/>\nAjoute la possibilit\u00e9 de mettre des coups contondants avec l&#039;arme.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"156\" hidden><div class=\"av-desc-header\"><strong>Posture - Mordhau<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">[Cf.: \u00c9p\u00e9e longue]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce3e245\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce3e245\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce3e245\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce3e256\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce3e256\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce3e256\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce3e256\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-90-6a1417ce3e274\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"90\" data-row=\"trow-90-6a1417ce3e274\" aria-expanded=\"false\"><span class=\"av-cn\">Riposte rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-90-6a1417ce3e274\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"90\" hidden><div class=\"av-desc-header\"><strong>Riposte rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Riposte rapide<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, espadon, rapi\u00e8re<br \/>\nLe combattant esquive ou pare compl\u00e8tement le coup de son adversaire afin de riposter.<br \/>\nS&#039;il utilise deux armes, le combattant n&#039;est pas oblig\u00e9 d&#039;utiliser la m\u00eame arme pour contrer et riposter.<br \/>\nSi l&#039;attaque est par\u00e9e avec un meilleur degr\u00e9, ou esquiv\u00e9e, le combattant ne prend pas de d\u00e9g\u00e2ts et riposte d&#039;un coup simple.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Faux\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Faux-6a1417ce3e46c\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Faux<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Faux-6a1417ce3e46c\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-213-6a1417ce3e471\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"213\" data-row=\"trow-213-6a1417ce3e471\" aria-expanded=\"false\"><span class=\"av-cn\">Affutage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-213-6a1417ce3e471\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"213\" hidden><div class=\"av-desc-header\"><strong>Affutage<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Affutage<br \/>\nArme: Faux<br \/>\nLe combattant affute le tranchant de sa faux.<br \/>\nSa prochaine attaque a un bonus de d\u00e9g\u00e2ts de 2+[Niveau]<br \/>\nL&#039;effet est perdu m\u00eame si le coup r\u00e2te<br \/>\nPr\u00e9cision: Cette technique termine le tour<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce3e48b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce3e48b\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce3e48b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3e49d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3e49d\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3e49d\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3e49d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-188-6a1417ce3e4bc\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"188\" data-row=\"trow-188-6a1417ce3e4bc\" aria-expanded=\"false\"><span class=\"av-cn\">Garde arri\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-188-6a1417ce3e4bc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"188\" hidden><div class=\"av-desc-header\"><strong>Garde arri\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde arri\u00e8re<br \/>\r\nArme: Hallebarde, Grande hache, Grande masse, Grand sabre, Faux<br \/>\r\nLe combattant prend un garde offensive, son arme maintenue derri\u00e8re lui pour une plus grande amplitude<br \/>\r\nTant que la posture est active, le combattant a un bonus de 2+[Niveau] \u00e0 ses d\u00e9g\u00e2ts \u00e0 l&#039;arme et un malus de -[Niveau] \u00e0 l&#039;encaissement de toutes ses parades<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-106-6a1417ce3e4cd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"106\" data-row=\"trow-106-6a1417ce3e4cd\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"107\" data-row=\"trow-106-6a1417ce3e4cd\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-106-6a1417ce3e4cd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"106\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"107\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<br \/>\nSi l&#039;adversaire est renvers\u00e9, le combattant ass\u00e8ne une frappe suppl\u00e9mentaire infligeant les d\u00e9g\u00e2ts maximum.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce3e4ed\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce3e4ed\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce3e4ed\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce3e4ed\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3e50d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3e50d\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3e50d\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3e50d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-190-6a1417ce3e530\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"190\" data-row=\"trow-190-6a1417ce3e530\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"191\" data-row=\"trow-190-6a1417ce3e530\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-190-6a1417ce3e530\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"190\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"191\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<br \/>\r\nSi l&#039;adversaire est mis au sol, le combattant peut enchainer sur un coup simple garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce3e54f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce3e54f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce3e54f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce3e54f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-184-6a1417ce3e56d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"184\" data-row=\"trow-184-6a1417ce3e56d\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"185\" data-row=\"trow-184-6a1417ce3e56d\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-184-6a1417ce3e56d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"184\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"185\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<br \/>\nJusqu&#039;\u00e0 son prochain tour, le combattant \u00e0 un bonus de 1+[Niveau] pour ses jets d\u00e9fensifs (esquive et parade)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce3e58e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce3e58e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce3e58e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce3e58e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-214-6a1417ce3e5ab\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"214\" data-row=\"trow-214-6a1417ce3e5ab\" aria-expanded=\"false\"><span class=\"av-cn\">R\u00e9colte<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-214-6a1417ce3e5ab\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"214\" hidden><div class=\"av-desc-header\"><strong>R\u00e9colte<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">R\u00e9colte<br \/>\nArmes: Faux<br \/>\nLe combattant frappe tout autour de lui, tout en s&#039;avan\u00e7ant de [Niveau] cases suppl\u00e9mentaires.<br \/>\nDurant cette technique, il ne peut pas subir d&#039;attaque d&#039;opportunit\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-196-6a1417ce3e5bb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"196\" data-row=\"trow-196-6a1417ce3e5bb\" aria-expanded=\"false\"><span class=\"av-cn\">Ouragan tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-196-6a1417ce3e5bb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"196\" hidden><div class=\"av-desc-header\"><strong>Ouragan tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Ouragan tranchant<br \/>\nArme: Vouge, Faux<br \/>\nLe combattant envoie une s\u00e9rie de coups rapides<br \/>\nCoups tranchants uniquement<br \/>\nS\u00e9rie de 3 coups simples, chaque coup n\u00e9cessite un jet de d\u00e9g\u00e2ts, mais un seul jet de dext\u00e9rit\u00e9\/force permet de r\u00e9ussir les 3 attaques.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Flau\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Flau-6a1417ce3e79e\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Fl\u00e9au<\/h2><span class=\"ambervale-grimoire-count\">18 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Flau-6a1417ce3e79e\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-117-6a1417ce3e7a3\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"117\" data-row=\"trow-117-6a1417ce3e7a3\" aria-expanded=\"false\"><span class=\"av-cn\">Arme sp\u00e9ciale - Fl\u00e9au<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-117-6a1417ce3e7a3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"117\" hidden><div class=\"av-desc-header\"><strong>Arme sp\u00e9ciale - Fl\u00e9au<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Arme sp\u00e9ciale - Fl\u00e9au<br \/>\nCeci n&#039;est pas une comp\u00e9tence, juste une sp\u00e9cificit\u00e9 de l&#039;arme.<br \/>\nLe fl\u00e9au peut frapper \u00e0 2m de port\u00e9e comme une arme \u00e0 deux mains.<br \/>\nDu \u00e0 sa dangerosit\u00e9, cette arme \u00e0 un seuil d&#039;\u00e9chec critique \u00e0 19.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce3e7c7\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce3e7c7\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce3e7c7\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce3e7c7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce3e7e7\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce3e7e7\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce3e7e7\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce3e7e7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-119-6a1417ce3e806\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"119\" data-row=\"trow-119-6a1417ce3e806\" aria-expanded=\"false\"><span class=\"av-cn\">Inertie<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-119-6a1417ce3e806\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"119\" hidden><div class=\"av-desc-header\"><strong>Inertie<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Inertie<br \/>\nArme: F\u00e9au<br \/>\nLe combattant fait tournoyer son arme de plus en plus vite pour pr\u00e9parer un coup d\u00e9vastateur.<br \/>\nLe combattant fait tournoyer son arme pendant 1 tour, il peut, au tour suivant, ass\u00e9ner une frappe infligeant 1+[Niveau] d\u00e9g\u00e2ts bruts<br \/>\nCes d\u00e9g\u00e2ts bruts s&#039;ajoutent \u00e0 celui d\u00e9j\u00e0 pr\u00e9sente du contondant, mais peuvent faire effet sur les armures l\u00e9g\u00e8res \u00e9galement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-118-6a1417ce3e817\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"118\" data-row=\"trow-118-6a1417ce3e817\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-118-6a1417ce3e817\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"118\" hidden><div class=\"av-desc-header\"><strong>Posture - Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Tournoiement<br \/>\nArme: F\u00e9au<br \/>\nLe combattant fait tournoyer son arme en continu, lui permettant de gagner en puissance sur ses coups au d\u00e9triment de sa d\u00e9fense<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de 2+[Niveau] en maniement offensif et -[Niveau] en maniement d\u00e9fensif<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-120-6a1417ce3e826\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"120\" data-row=\"trow-120-6a1417ce3e826\" aria-expanded=\"false\"><span class=\"av-cn\">Capture d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-120-6a1417ce3e826\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"120\" hidden><div class=\"av-desc-header\"><strong>Capture d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Capture d\u00e9sarmante<br \/>\nArme: Fl\u00e9au, Fouet<br \/>\nLe combattant utilise son arme pour saisir celle de l&#039;adversaire et tenter de le d\u00e9sarmer.<br \/>\nUtilisable durant le tour du combattant en pendant un tour de d\u00e9fense. N&#039;inflige aucun d\u00e9g\u00e2ts.<br \/>\nSi utilis\u00e9 durant le tour du combattant, ce dernier doit esquiver ou faire une parade de degr\u00e9 sup\u00e9rieur.<br \/>\nSi utilis\u00e9 en d\u00e9fense, la parade doit \u00eatre d&#039;un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque de l&#039;ennemi, r\u00e9ussir un d\u00e9sarmement n&#039;emp\u00eache pas syst\u00e9matiquement de prendre des d\u00e9g\u00e2ts (Il faut aussi faire le jet de parade normal en parall\u00e8le)<br \/>\nNe fonctionne que sur les frappes physiques au C\u00e0C.<br \/>\nAvec le fouet, peut \u00eatre utilis\u00e9 en d\u00e9fense sur une cible \u00e0 1m.<br \/>\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui. Si c&#039;est une technique qui utilise les deux armes en un seul coup, l&#039;adversaire est d\u00e9sarm\u00e9 des deux armes.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce3e83b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce3e83b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce3e83b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce3e83b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce3e85e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce3e85e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce3e85e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce3e86f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce3e86f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce3e86f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce3e86f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce3e88d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce3e88d\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce3e88d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-116-6a1417ce3e89e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"116\" data-row=\"trow-116-6a1417ce3e89e\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement \u00e9touffant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-116-6a1417ce3e89e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"116\" hidden><div class=\"av-desc-header\"><strong>Enchainement \u00e9touffant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement \u00e9touffant<br \/>\nArme: Grande masse, Masse, Marteau<br \/>\nLe combattant ass\u00e8ne un premier coup dans le ventre de l&#039;adversaire avant d&#039;enchainer sur une autre frappe.<br \/>\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le premier coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour pouvoir se d\u00e9fendre du second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-122-6a1417ce3e8af\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"122\" data-row=\"trow-122-6a1417ce3e8af\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9tranglement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-122-6a1417ce3e8af\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"122\" hidden><div class=\"av-desc-header\"><strong>\u00c9tranglement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9tranglement<br \/>\nArme: Fl\u00e9au, Fouet<br \/>\nLe combattant utilise la chaine\/corde de son arme pour restreindre sa cible.<br \/>\nLa cible doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre attrapp\u00e9e.<br \/>\nSi la cible est attrapp\u00e9e, elle est immobilis\u00e9e jusqu&#039;\u00e0 la fin de son prochain tour.<br \/>\n\u00c0 son tour, la cible immobilis\u00e9e doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas subir 2 d\u00e9g\u00e2ts bruts.<br \/>\nIl est impossible pour le combattant d&#039;enchainer sur une attaque d&#039;opportunit\u00e9 avec l&#039;arme qui sert \u00e0 immobiliser.<br \/>\nAvec le fouet, peut \u00eatre utilis\u00e9 sur une cible \u00e0 1m.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce3e8c2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce3e8c2\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce3e8c2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-123-6a1417ce3e8d4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"123\" data-row=\"trow-123-6a1417ce3e8d4\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9ferlement d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-123-6a1417ce3e8d4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"123\" hidden><div class=\"av-desc-header\"><strong>D\u00e9ferlement d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">D\u00e9ferlement d&#039;acier<br \/>\nArme: Fl\u00e9au<br \/>\nLe combattant ass\u00e8ne une s\u00e9rie de coups \u00e0 sa cible pour tenter de surpasser sa d\u00e9fense.<br \/>\nUne s\u00e9rie de trois coups. Pour chaque coup, si ce dernier touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas subir un brise-garde.<br \/>\nL&#039;effet ne peut \u00eatre d\u00e9clench\u00e9 qu&#039;une seule fois. S&#039;il est d\u00e9clench\u00e9 avant le dernier coup, il donne le droit d&#039;ass\u00e9ner une attaque d&#039;opportunit\u00e9 directement avant de continuer la s\u00e9rie de 3 coups.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Fouet\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Fouet-6a1417ce3ea98\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Fouet<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Fouet-6a1417ce3ea98\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-129-6a1417ce3eaa5\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"129\" data-row=\"trow-129-6a1417ce3eaa5\" aria-expanded=\"false\"><span class=\"av-cn\">Arme sp\u00e9ciale - Fouet<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-129-6a1417ce3eaa5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"129\" hidden><div class=\"av-desc-header\"><strong>Arme sp\u00e9ciale - Fouet<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Arme sp\u00e9ciale - Fouet<br \/>\nCeci n&#039;est pas une comp\u00e9tence, juste une sp\u00e9cificit\u00e9 de l&#039;arme.<br \/>\nLe fouet frappe \u00e0 5m maximum et 2m minimum malgr\u00e9 que ce soit une arme \u00e0 une main.<br \/>\nNe poss\u00e8de aucun d\u00e9 de parade et aucun type de d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-132-6a1417ce3eabf\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"132\" data-row=\"trow-132-6a1417ce3eabf\" aria-expanded=\"false\"><span class=\"av-cn\">Choc sonique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-132-6a1417ce3eabf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"132\" hidden><div class=\"av-desc-header\"><strong>Choc sonique<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Choc sonique<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper avec violence \u00e0 l&#039;extr\u00e9mit\u00e9 du fouet.<br \/>\nCe coup inflige [Niveau] d\u00e9g\u00e2ts bruts.<br \/>\nNe fonctionne que sur une cible \u00e0 4 ou 5m de port\u00e9e.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-134-6a1417ce3ead1\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"134\" data-row=\"trow-134-6a1417ce3ead1\" aria-expanded=\"false\"><span class=\"av-cn\">En passant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-134-6a1417ce3ead1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"134\" hidden><div class=\"av-desc-header\"><strong>En passant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">En passant<br \/>\nArme: Fouet<br \/>\nLe combattant frappe de son fouet tout en se d\u00e9pla\u00e7ant.<br \/>\nPermet de terminer son d\u00e9placement apr\u00e8s avoir frapp\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-130-6a1417ce3eae0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"130\" data-row=\"trow-130-6a1417ce3eae0\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe impr\u00e9visible<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"131\" data-row=\"trow-130-6a1417ce3eae0\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe impr\u00e9visible<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-130-6a1417ce3eae0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"130\" hidden><div class=\"av-desc-header\"><strong>Frappe impr\u00e9visible<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe impr\u00e9visible<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper sa cible en contournant sa d\u00e9fense<br \/>\nInflige un malus de -[Niveau] \u00e0 la d\u00e9fense adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"131\" hidden><div class=\"av-desc-header\"><strong>Frappe impr\u00e9visible<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe impr\u00e9visible<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper sa cible en contournant sa d\u00e9fense<br \/>\nInflige un malus de -50% \u00e0 la parade OU l&#039;esquive<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-133-6a1417ce3eafd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"133\" data-row=\"trow-133-6a1417ce3eafd\" aria-expanded=\"false\"><span class=\"av-cn\">Lac\u00e9ration<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-133-6a1417ce3eafd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"133\" hidden><div class=\"av-desc-header\"><strong>Lac\u00e9ration<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Lac\u00e9ration<br \/>\nArme: Fouet<br \/>\nLe combattant frappe au fouet pour infliger de profondes lac\u00e9rations \u00e0 sa cible.<br \/>\nUne cible en armure l\u00e9g\u00e8re ou sans armure subit un effet de saignement sur ce coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-120-6a1417ce3eb0c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"120\" data-row=\"trow-120-6a1417ce3eb0c\" aria-expanded=\"false\"><span class=\"av-cn\">Capture d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-120-6a1417ce3eb0c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"120\" hidden><div class=\"av-desc-header\"><strong>Capture d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Capture d\u00e9sarmante<br \/>\nArme: Fl\u00e9au, Fouet<br \/>\nLe combattant utilise son arme pour saisir celle de l&#039;adversaire et tenter de le d\u00e9sarmer.<br \/>\nUtilisable durant le tour du combattant en pendant un tour de d\u00e9fense. N&#039;inflige aucun d\u00e9g\u00e2ts.<br \/>\nSi utilis\u00e9 durant le tour du combattant, ce dernier doit esquiver ou faire une parade de degr\u00e9 sup\u00e9rieur.<br \/>\nSi utilis\u00e9 en d\u00e9fense, la parade doit \u00eatre d&#039;un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque de l&#039;ennemi, r\u00e9ussir un d\u00e9sarmement n&#039;emp\u00eache pas syst\u00e9matiquement de prendre des d\u00e9g\u00e2ts (Il faut aussi faire le jet de parade normal en parall\u00e8le)<br \/>\nNe fonctionne que sur les frappes physiques au C\u00e0C.<br \/>\nAvec le fouet, peut \u00eatre utilis\u00e9 en d\u00e9fense sur une cible \u00e0 1m.<br \/>\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui. Si c&#039;est une technique qui utilise les deux armes en un seul coup, l&#039;adversaire est d\u00e9sarm\u00e9 des deux armes.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-139-6a1417ce3eb20\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"139\" data-row=\"trow-139-6a1417ce3eb20\" aria-expanded=\"false\"><span class=\"av-cn\">Claquement assourdissant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-139-6a1417ce3eb20\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"139\" hidden><div class=\"av-desc-header\"><strong>Claquement assourdissant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Claquement assourdissant<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour venir claquer proche de l&#039;oreille de sa cible.<br \/>\nLa cible doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas subir un malus de -[Niveau] \u00e0 toutes ses actions jusqu&#039;\u00e0 la fin de son prochain tour.<br \/>\nCe coup n&#039;inflige aucun d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-135-6a1417ce3eb31\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"135\" data-row=\"trow-135-6a1417ce3eb31\" aria-expanded=\"false\"><span class=\"av-cn\">Claquement intimidant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-135-6a1417ce3eb31\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"135\" hidden><div class=\"av-desc-header\"><strong>Claquement intimidant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Claquement intimidant<br \/>\nArme: Fouet<br \/>\nLe combattant fait claquer son fouet violemment pour intimider ses adversaires.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts.<br \/>\nPeut \u00eatre utilis\u00e9 sur une cible \u00e0 1m.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup pour se d\u00e9sengager.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de tous les ennemis \u00e0 port\u00e9e sans subir d&#039;attaque d&#039;opportunit\u00e9 si ceux-ci font un jet de sang-froid de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-137-6a1417ce3eb43\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"137\" data-row=\"trow-137-6a1417ce3eb43\" aria-expanded=\"false\"><span class=\"av-cn\">Contrainte d\u00e9fensive<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"138\" data-row=\"trow-137-6a1417ce3eb43\" aria-expanded=\"false\"><span class=\"av-cn\">Contrainte d\u00e9fensive<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-137-6a1417ce3eb43\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"137\" hidden><div class=\"av-desc-header\"><strong>Contrainte d\u00e9fensive<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Contrainte d\u00e9fensive<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour bloquer l&#039;attaque adverse.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nIl prend autrement tous les d\u00e9g\u00e2ts.<br \/>\nPeut \u00eatre utilis\u00e9 sur une cible \u00e0 1m.<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"138\" hidden><div class=\"av-desc-header\"><strong>Contrainte d\u00e9fensive<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Contrainte d\u00e9fensive<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour bloquer l&#039;attaque adverse.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nIl prend autrement tous les d\u00e9g\u00e2ts.<br \/>\nPeut \u00eatre utilis\u00e9 sur une cible \u00e0 1m.<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<br \/>\nUne fois d\u00e9vi\u00e9, le combattant peut infliger une contre-attaque simple. La cible ne peut pas parer avec l&#039;arme bloqu\u00e9e.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-140-6a1417ce3eb6b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"140\" data-row=\"trow-140-6a1417ce3eb6b\" aria-expanded=\"false\"><span class=\"av-cn\">Grappin<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-140-6a1417ce3eb6b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"140\" hidden><div class=\"av-desc-header\"><strong>Grappin<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Grappin<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour tirer sa cible vers lui.<br \/>\nCe coup n&#039;inflige aucun d\u00e9g\u00e2ts.<br \/>\nLa cible doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9e de [Niveau] cases<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-297-6a1417ce3eb7b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"297\" data-row=\"trow-297-6a1417ce3eb7b\" aria-expanded=\"false\"><span class=\"av-cn\">Pas acrobatique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"300\" data-row=\"trow-297-6a1417ce3eb7b\" aria-expanded=\"false\"><span class=\"av-cn\">Recul strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-297-6a1417ce3eb7b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"297\" hidden><div class=\"av-desc-header\"><strong>Pas acrobatique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Pas acrobatique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"300\" hidden><div class=\"av-desc-header\"><strong>Recul strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Recul strat\u00e9gique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le combattant peut envoyer une attaque.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9, la cible ne peut pas tenter de parer l&#039;attaque du lanceur.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-136-6a1417ce3eb9b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"136\" data-row=\"trow-136-6a1417ce3eb9b\" aria-expanded=\"false\"><span class=\"av-cn\">Renversement rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-136-6a1417ce3eb9b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"136\" hidden><div class=\"av-desc-header\"><strong>Renversement rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Renversement rapide<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour venir saisir les jambes de sa cible et la faire chuter.<br \/>\nLa cible doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol.<br \/>\nCe coup n&#039;inflige aucun d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-145-6a1417ce3ebac\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"145\" data-row=\"trow-145-6a1417ce3ebac\" aria-expanded=\"false\"><span class=\"av-cn\">Claquement \u00e9tourdissant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-145-6a1417ce3ebac\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"145\" hidden><div class=\"av-desc-header\"><strong>Claquement \u00e9tourdissant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Claquement \u00e9tourdissant<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper avec violence le visage de son adversaire.<br \/>\nSi le coup touche l&#039;armure, la cible doit faire un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-142-6a1417ce3ebbd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"142\" data-row=\"trow-142-6a1417ce3ebbd\" aria-expanded=\"false\"><span class=\"av-cn\">Claquements multiples<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"143\" data-row=\"trow-142-6a1417ce3ebbd\" aria-expanded=\"false\"><span class=\"av-cn\">Claquements multiples<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-142-6a1417ce3ebbd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"142\" hidden><div class=\"av-desc-header\"><strong>Claquements multiples<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Claquements multiples<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper \u00e0 deux reprises.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"143\" hidden><div class=\"av-desc-header\"><strong>Claquements multiples<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Claquements multiples<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper \u00e0 trois reprises.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-122-6a1417ce3ebd7\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"122\" data-row=\"trow-122-6a1417ce3ebd7\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9tranglement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-122-6a1417ce3ebd7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"122\" hidden><div class=\"av-desc-header\"><strong>\u00c9tranglement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9tranglement<br \/>\nArme: Fl\u00e9au, Fouet<br \/>\nLe combattant utilise la chaine\/corde de son arme pour restreindre sa cible.<br \/>\nLa cible doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre attrapp\u00e9e.<br \/>\nSi la cible est attrapp\u00e9e, elle est immobilis\u00e9e jusqu&#039;\u00e0 la fin de son prochain tour.<br \/>\n\u00c0 son tour, la cible immobilis\u00e9e doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas subir 2 d\u00e9g\u00e2ts bruts.<br \/>\nIl est impossible pour le combattant d&#039;enchainer sur une attaque d&#039;opportunit\u00e9 avec l&#039;arme qui sert \u00e0 immobiliser.<br \/>\nAvec le fouet, peut \u00eatre utilis\u00e9 sur une cible \u00e0 1m.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-141-6a1417ce3ebe9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"141\" data-row=\"trow-141-6a1417ce3ebe9\" aria-expanded=\"false\"><span class=\"av-cn\">Grappin lac\u00e9rant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-141-6a1417ce3ebe9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"141\" hidden><div class=\"av-desc-header\"><strong>Grappin lac\u00e9rant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Grappin lac\u00e9rant<br \/>\nArme: Fouet<br \/>\nLe combattant utilise son fouet pour frapper, puis enserrer sa cible pour la tirer vers lui.<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9e de [Niveau] cases.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-144-6a1417ce3ebfa\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"144\" data-row=\"trow-144-6a1417ce3ebfa\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement du dompteur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-144-6a1417ce3ebfa\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"144\" hidden><div class=\"av-desc-header\"><strong>Tournoiement du dompteur<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tournoiement du dompteur<br \/>\nArme: Fouet<br \/>\nLe combattant frappe tout autour de lui \u00e0 l&#039;aide de son fouet<br \/>\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Grandbouclier\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Grandbouclier-6a1417ce3ede3\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Grand bouclier<\/h2><span class=\"ambervale-grimoire-count\">16 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Grandbouclier-6a1417ce3ede3\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-244-6a1417ce3ede8\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"244\" data-row=\"trow-244-6a1417ce3ede8\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"245\" data-row=\"trow-244-6a1417ce3ede8\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-244-6a1417ce3ede8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"244\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"245\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<br \/>\nSur une opposition en constitution(+parade s&#039;il a un bouclier) ou une esquive \u00e9chou\u00e9e, la cible subit un \u00e9tourdissement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-251-6a1417ce3ee16\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"251\" data-row=\"trow-251-6a1417ce3ee16\" aria-expanded=\"false\"><span class=\"av-cn\">Posture de l&#039;avant-garde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-251-6a1417ce3ee16\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"251\" hidden><div class=\"av-desc-header\"><strong>Posture de l&#039;avant-garde<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture de l&#039;avant-garde<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant prend une posture dans laquelle son bouclier est proche du corps, lui permettant d&#039;encaisser plus ais\u00e9ment les chocs.<br \/>\nTant que la posture est active, le combattant gagne un bonus suppl\u00e9mentaire de +[Niveau] au maniement du bouclier.<br \/>\nLe bonus s&#039;applique aussi pour les jets de r\u00e9sistance (Constitution).<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-252-6a1417ce3ee2a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"252\" data-row=\"trow-252-6a1417ce3ee2a\" aria-expanded=\"false\"><span class=\"av-cn\">Pouss\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"253\" data-row=\"trow-252-6a1417ce3ee2a\" aria-expanded=\"false\"><span class=\"av-cn\">Pouss\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-252-6a1417ce3ee2a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"252\" hidden><div class=\"av-desc-header\"><strong>Pouss\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Pouss\u00e9e<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant s&#039;avance vers sa cible pour le repousser \u00e0 l&#039;aide de son bouclier.<br \/>\nLa cible esquive ou oppose un jet de r\u00e9sistance (+parade s&#039;il a un bouclier).<br \/>\nSi la cible r\u00e2te, le lanceur termine son d\u00e9placement et repousse la cible d&#039;autant de cases.<br \/>\nImpossible de combiner avec un sprint.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts, sauf si la cible est repouss\u00e9e contre un obstacle (2 d\u00e9g\u00e2ts bruts)<br \/>\nPas d&#039;effet suppl\u00e9mentaire en cas de RC<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"253\" hidden><div class=\"av-desc-header\"><strong>Pouss\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Pouss\u00e9e<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant s&#039;avance vers sa cible pour le repousser \u00e0 l&#039;aide de son bouclier.<br \/>\nLa cible esquive ou oppose un jet de r\u00e9sistance (+parade s&#039;il a un bouclier).<br \/>\nSi la cible r\u00e2te, le lanceur termine son d\u00e9placement et repousse la cible d&#039;autant de cases.<br \/>\nCombinable avec un sprint.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts, sauf si la cible est repouss\u00e9e contre un obstacle (2 d\u00e9g\u00e2ts bruts)<br \/>\nPas d&#039;effet suppl\u00e9mentaire en cas de RC<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-249-6a1417ce3ee4b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"249\" data-row=\"trow-249-6a1417ce3ee4b\" aria-expanded=\"false\"><span class=\"av-cn\">Solidit\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"250\" data-row=\"trow-249-6a1417ce3ee4b\" aria-expanded=\"false\"><span class=\"av-cn\">Solidit\u00e9<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-249-6a1417ce3ee4b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"249\" hidden><div class=\"av-desc-header\"><strong>Solidit\u00e9<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Solidit\u00e9<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant l\u00e8ve son bouclier en le tenant fermement, profitant une deuxi\u00e8me fois du bonus de niveau sur sa parade.<br \/>\nParade: arme+[2x niveau]<br \/>\nImpossible de faire une attaque physique ou magelame au tour suivant.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"250\" hidden><div class=\"av-desc-header\"><strong>Solidit\u00e9<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Solidit\u00e9<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant l\u00e8ve son bouclier en le tenant fermement, profitant une deuxi\u00e8me fois du bonus de niveau sur sa parade.<br \/>\nLe lancement est garanti.<br \/>\nParade: Arme+[2x niveau]<br \/>\nImpossible de faire une attaque physique ou magelame au tour suivant.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-255-6a1417ce3ee67\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"255\" data-row=\"trow-255-6a1417ce3ee67\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"256\" data-row=\"trow-255-6a1417ce3ee67\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"257\" data-row=\"trow-255-6a1417ce3ee67\" aria-expanded=\"false\"><span class=\"av-cn\">Charge au bouclier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-255-6a1417ce3ee67\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"255\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier \u00e0 l&#039;arriv\u00e9e.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"256\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier \u00e0 l&#039;arriv\u00e9e.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<br \/>\nLa cible \u00e0 l&#039;arriv\u00e9e doit opposer un jet de constitution(+parade s&#039;il a un bouclier) ou r\u00e9ussir une esquive pour ne pas subir une mise au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"257\" hidden><div class=\"av-desc-header\"><strong>Charge au bouclier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge au bouclier<br \/>\nArme: Grand bouclier, bouclier moyen<br \/>\nLe combattant charge (Sprint gratuit si la technique est r\u00e9ussie) pour frapper \u00e0 l&#039;aide de son bouclier toutes les cibles en ligne droite.<br \/>\nInflige les d\u00e9g\u00e2ts normaux du bouclier.<br \/>\nChaque cible touch\u00e9e doit opposer un jet de constitution(+parade s&#039;il a un bouclier) ou r\u00e9ussir une esquive pour ne pas subir une mise au sol.<br \/>\nSi un adversaire n&#039;est pas mis au sol, la charge est interrompue.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-246-6a1417ce3ee94\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"246\" data-row=\"trow-246-6a1417ce3ee94\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"247\" data-row=\"trow-246-6a1417ce3ee94\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-246-6a1417ce3ee94\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"246\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"247\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<br \/>\nLe coup suivant peut \u00eatre une frappe \u00e9l\u00e9mentaire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-259-6a1417ce3eeb4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"259\" data-row=\"trow-259-6a1417ce3eeb4\" aria-expanded=\"false\"><span class=\"av-cn\">Posture de l\u00e9gionnaire<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-259-6a1417ce3eeb4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"259\" hidden><div class=\"av-desc-header\"><strong>Posture de l\u00e9gionnaire<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture de l\u00e9gionnaire<br \/>\nArme: Grand bouclier<br \/>\nLe combattant prend une posture dans laquelle son bouclier est pr\u00e9dominant.<br \/>\nTant que la posture est active, le combattant gagne un bonus d&#039;encaissement au bouclier suppl\u00e9mentaire de +[Niveau] au bouclier.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-260-6a1417ce3eec9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"260\" data-row=\"trow-260-6a1417ce3eec9\" aria-expanded=\"false\"><span class=\"av-cn\">Position couverte<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"261\" data-row=\"trow-260-6a1417ce3eec9\" aria-expanded=\"false\"><span class=\"av-cn\">Position couverte<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-260-6a1417ce3eec9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"260\" hidden><div class=\"av-desc-header\"><strong>Position couverte<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Position couverte<br \/>\nArme: Grand bouclier<br \/>\nLe combattant s&#039;accroupit en se couvrant derri\u00e8re son bouclier pour se prot\u00e9ger des attaques frontales.<br \/>\nFaire cette technique consomme l&#039;action 1 &amp; 2 du lanceur.<br \/>\nToutes les attaques frontales qui sont des projectiles simples (Qui ne n\u00e9cessitent pas de jet de perception p-ex), sont par\u00e9s automatiquement.<br \/>\nL&#039;effet dure jusqu&#039;au d\u00e9but du prochain tour ou jusqu&#039;\u00e0 subir un contr\u00f4le de foule.<br \/>\nAu tour suivant, le combattant ne peut pas faire l&#039;action 1 (d\u00e9placement, sprint, potion...)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"261\" hidden><div class=\"av-desc-header\"><strong>Position couverte<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Position couverte<br \/>\nArme: Grand bouclier<br \/>\nLe combattant s&#039;accroupit en se couvrant derri\u00e8re son bouclier pour se prot\u00e9ger des attaques frontales.<br \/>\nFaire cette technique consomme seulement l&#039;action 2 du lanceur.<br \/>\nToutes les attaques frontales qui sont des projectiles simples (Qui ne n\u00e9cessitent pas de jet de perception p-ex), sont par\u00e9s automatiquement.<br \/>\nL&#039;effet dure jusqu&#039;au d\u00e9but d&#039;un tour au choix du lanceur (aucune autre action possible si la technique est maintenue) ou jusqu&#039;\u00e0 subir un contr\u00f4le de foule. <br \/>\nAu tour suivant, le combattant ne peut pas faire l&#039;action 1 (d\u00e9placement, sprint, potion...)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-258-6a1417ce3eeed\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"258\" data-row=\"trow-258-6a1417ce3eeed\" aria-expanded=\"false\"><span class=\"av-cn\">Requiem contrefort<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-258-6a1417ce3eeed\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"258\" hidden><div class=\"av-desc-header\"><strong>Requiem contrefort<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Requiem contrefort<br \/>\nArme: Bouclier moyen, Bouclier lourd<br \/>\nLe combattant utilise son bouclier pour contrer et projeter un adversaire qui l&#039;attaque dans les airs.<br \/>\nLe combattant doit r\u00e9ussir un jet de parade de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour que l&#039;effet fonctionne.<br \/>\nBonus de +[Niveau] degr\u00e9s suppl\u00e9mentaires contre les charge<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-GrandSabre\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-GrandSabre-6a1417ce3f0e1\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Grand Sabre<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-GrandSabre-6a1417ce3f0e1\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-102-6a1417ce3f0e7\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"102\" data-row=\"trow-102-6a1417ce3f0e7\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"103\" data-row=\"trow-102-6a1417ce3f0e7\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-102-6a1417ce3f0e7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"102\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige les d\u00e9g\u00e2ts normaux de l&#039;arme<br \/>\nLa cible \u00e0 un malus pour esquiver de [2x Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"103\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\n-50% \u00e0 l&#039;esquive adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3f11b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3f11b\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3f11b\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3f11b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-188-6a1417ce3f13b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"188\" data-row=\"trow-188-6a1417ce3f13b\" aria-expanded=\"false\"><span class=\"av-cn\">Garde arri\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-188-6a1417ce3f13b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"188\" hidden><div class=\"av-desc-header\"><strong>Garde arri\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde arri\u00e8re<br \/>\r\nArme: Hallebarde, Grande hache, Grande masse, Grand sabre, Faux<br \/>\r\nLe combattant prend un garde offensive, son arme maintenue derri\u00e8re lui pour une plus grande amplitude<br \/>\r\nTant que la posture est active, le combattant a un bonus de 2+[Niveau] \u00e0 ses d\u00e9g\u00e2ts \u00e0 l&#039;arme et un malus de -[Niveau] \u00e0 l&#039;encaissement de toutes ses parades<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce3f14d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce3f14d\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce3f14d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-106-6a1417ce3f15e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"106\" data-row=\"trow-106-6a1417ce3f15e\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"107\" data-row=\"trow-106-6a1417ce3f15e\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-106-6a1417ce3f15e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"106\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"107\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<br \/>\nSi l&#039;adversaire est renvers\u00e9, le combattant ass\u00e8ne une frappe suppl\u00e9mentaire infligeant les d\u00e9g\u00e2ts maximum.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce3f17e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce3f17e\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce3f17e\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce3f17e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3f19e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3f19e\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3f19e\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3f19e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce3f1c2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce3f1c2\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce3f1c2\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce3f1c2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-105-6a1417ce3f1e4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"105\" data-row=\"trow-105-6a1417ce3f1e4\" aria-expanded=\"false\"><span class=\"av-cn\">Passe muraille<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-105-6a1417ce3f1e4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"105\" hidden><div class=\"av-desc-header\"><strong>Passe muraille<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Passe muraille<br \/>\nArme: \u00c9p\u00e9e longue, Espadon, Sabre court, Sabre long<br \/>\nLe combattant d\u00e9stabilise son adversaire avant de le frapper d&#039;un coup.<br \/>\nLe combattant d\u00e9finit au lancement s&#039;il veut infliger un malus \u00e0 la parade ou \u00e0 l&#039;esquive.<br \/>\nLe permier coup ne fait pas de d\u00e9g\u00e2ts, sur une esquive r\u00e2t\u00e9e ou un jet de r\u00e9sistance de degr\u00e9 inf\u00e9rieur, la cible ne peut plus parer ou esquiver le second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-146-6a1417ce3f1f5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"146\" data-row=\"trow-146-6a1417ce3f1f5\" aria-expanded=\"false\"><span class=\"av-cn\">Sayu-Tsuki<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"147\" data-row=\"trow-146-6a1417ce3f1f5\" aria-expanded=\"false\"><span class=\"av-cn\">Sayu-Tsuki<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-146-6a1417ce3f1f5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"146\" hidden><div class=\"av-desc-header\"><strong>Sayu-Tsuki<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Sayu-Tsuki<br \/>\nArme: Sabre-long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant ass\u00e8ne un estoc puissant apr\u00e8s un court instant de concentration<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"147\" hidden><div class=\"av-desc-header\"><strong>Sayu-Tsuki<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Sayu-Tsuki<br \/>\nArme: Sabre-long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant ass\u00e8ne un estoc puissant apr\u00e8s un court instant de concentration<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-108-6a1417ce3f210\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"108\" data-row=\"trow-108-6a1417ce3f210\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"109\" data-row=\"trow-108-6a1417ce3f210\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-108-6a1417ce3f210\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"108\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de deux coups tranchants.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"109\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de trois coups tranchants.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-110-6a1417ce3f232\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"110\" data-row=\"trow-110-6a1417ce3f232\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du tigre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-110-6a1417ce3f232\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"110\" hidden><div class=\"av-desc-header\"><strong>Posture du tigre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture du tigre<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une posture agressive lui permettant d&#039;exploiter au mieux le maniement de son arme, au prix d&#039;une d\u00e9fense moins solide.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus au maniement offensif de [2*niveau] mais un malus de 50% sur ses parades(Jets pour r\u00e9ussir les parades divis\u00e9s par 2).<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-152-6a1417ce3f244\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"152\" data-row=\"trow-152-6a1417ce3f244\" aria-expanded=\"false\"><span class=\"av-cn\">Go-no-sen<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-152-6a1417ce3f244\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"152\" hidden><div class=\"av-desc-header\"><strong>Go-no-sen<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Go-no-sen<br \/>\nArme: Sabre long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant prend un instant pour observer son adversaire. Apr\u00e8s 1 tour sans l&#039;attaquer, le combattant peut lui infliger une frappe qui exploite les failles de sa d\u00e9fense.<br \/>\nL&#039;adversaire \u00e0 un malus de -50% (Arrondi \u00e0 l&#039;inf\u00e9rieur) pour se d\u00e9fendre (parade et esquive, magique comme physique)<br \/>\nSubir un contr\u00f4le de foule avant de lancer le coup interrompt la technique<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Grandehache\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Grandehache-6a1417ce3f45c\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Grande hache<\/h2><span class=\"ambervale-grimoire-count\">24 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Grandehache-6a1417ce3f45c\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce3f461\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce3f461\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce3f461\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce3f47a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce3f47a\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce3f47a\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce3f47a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce3f49a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce3f49a\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce3f49a\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce3f49a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-193-6a1417ce3f4b9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"193\" data-row=\"trow-193-6a1417ce3f4b9\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brisante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-193-6a1417ce3f4b9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"193\" hidden><div class=\"av-desc-header\"><strong>Frappe brisante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brisante<br \/>\nArme: Grande hache, Grande masse<br \/>\nLe combattant inflige un coup puissant \u00e0 sa cible en profitant du poids de son arme pour frapper au travers de l&#039;armure.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts contondant<br \/>\nSi le coup touche l&#039;armure de la cible, ce coup inflige \u00e9galement [Niveau] de d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce3f4cb\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce3f4cb\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce3f4cb\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce3f4cb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-188-6a1417ce3f4ed\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"188\" data-row=\"trow-188-6a1417ce3f4ed\" aria-expanded=\"false\"><span class=\"av-cn\">Garde arri\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-188-6a1417ce3f4ed\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"188\" hidden><div class=\"av-desc-header\"><strong>Garde arri\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde arri\u00e8re<br \/>\r\nArme: Hallebarde, Grande hache, Grande masse, Grand sabre, Faux<br \/>\r\nLe combattant prend un garde offensive, son arme maintenue derri\u00e8re lui pour une plus grande amplitude<br \/>\r\nTant que la posture est active, le combattant a un bonus de 2+[Niveau] \u00e0 ses d\u00e9g\u00e2ts \u00e0 l&#039;arme et un malus de -[Niveau] \u00e0 l&#039;encaissement de toutes ses parades<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce3f4fe\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce3f4fe\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce3f4fe\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce3f4fe\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce3f51f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce3f51f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce3f51f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce3f51f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-187-6a1417ce3f54c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"187\" data-row=\"trow-187-6a1417ce3f54c\" aria-expanded=\"false\"><span class=\"av-cn\">Coup brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-187-6a1417ce3f54c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"187\" hidden><div class=\"av-desc-header\"><strong>Coup brisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup brisant<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse<br \/>\r\nLe combattant inflige un coup \u00e0 son adversaire avec pour but de le d\u00e9stabiliser.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nSi le coup touche l&#039;armure de la cible, celle-ci doit opposer un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9e de [Niveau] cases en arri\u00e8re.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce3f55d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce3f55d\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce3f55d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-115-6a1417ce3f56e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"115\" data-row=\"trow-115-6a1417ce3f56e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup du billot<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-115-6a1417ce3f56e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"115\" hidden><div class=\"av-desc-header\"><strong>Coup du billot<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup du billot<br \/>\nArme: Grande hache, Grande masse, Masse, Hache, Marteau<br \/>\nLe combattant frappe en visant le bras de son adversaire.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure, l&#039;adversaire doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9 de l&#039;arme avec laquelle il a par\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-190-6a1417ce3f57f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"190\" data-row=\"trow-190-6a1417ce3f57f\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"191\" data-row=\"trow-190-6a1417ce3f57f\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-190-6a1417ce3f57f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"190\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"191\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<br \/>\r\nSi l&#039;adversaire est mis au sol, le combattant peut enchainer sur un coup simple garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce3f59e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce3f59e\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce3f59e\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce3f59e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce3f5bf\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce3f5bf\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce3f5bf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce3f5d0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce3f5d0\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce3f5d0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce3f5e3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce3f5e3\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce3f5e3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce3f5f5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce3f5f5\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce3f5f5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-GrandeMasse\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-GrandeMasse-6a1417ce4056a\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Grande Masse<\/h2><span class=\"ambervale-grimoire-count\">19 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-GrandeMasse-6a1417ce4056a\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce40570\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce40570\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce40570\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce4058d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce4058d\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce4058d\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce4058d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-193-6a1417ce405ad\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"193\" data-row=\"trow-193-6a1417ce405ad\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brisante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-193-6a1417ce405ad\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"193\" hidden><div class=\"av-desc-header\"><strong>Frappe brisante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brisante<br \/>\nArme: Grande hache, Grande masse<br \/>\nLe combattant inflige un coup puissant \u00e0 sa cible en profitant du poids de son arme pour frapper au travers de l&#039;armure.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts contondant<br \/>\nSi le coup touche l&#039;armure de la cible, ce coup inflige \u00e9galement [Niveau] de d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce405bf\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce405bf\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce405bf\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce405bf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-188-6a1417ce405dd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"188\" data-row=\"trow-188-6a1417ce405dd\" aria-expanded=\"false\"><span class=\"av-cn\">Garde arri\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-188-6a1417ce405dd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"188\" hidden><div class=\"av-desc-header\"><strong>Garde arri\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde arri\u00e8re<br \/>\r\nArme: Hallebarde, Grande hache, Grande masse, Grand sabre, Faux<br \/>\r\nLe combattant prend un garde offensive, son arme maintenue derri\u00e8re lui pour une plus grande amplitude<br \/>\r\nTant que la posture est active, le combattant a un bonus de 2+[Niveau] \u00e0 ses d\u00e9g\u00e2ts \u00e0 l&#039;arme et un malus de -[Niveau] \u00e0 l&#039;encaissement de toutes ses parades<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce405f8\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce405f8\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce405f8\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce405f8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-187-6a1417ce4061c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"187\" data-row=\"trow-187-6a1417ce4061c\" aria-expanded=\"false\"><span class=\"av-cn\">Coup brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-187-6a1417ce4061c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"187\" hidden><div class=\"av-desc-header\"><strong>Coup brisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup brisant<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse<br \/>\r\nLe combattant inflige un coup \u00e0 son adversaire avec pour but de le d\u00e9stabiliser.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nSi le coup touche l&#039;armure de la cible, celle-ci doit opposer un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9e de [Niveau] cases en arri\u00e8re.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce4062d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce4062d\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce4062d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-115-6a1417ce4063f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"115\" data-row=\"trow-115-6a1417ce4063f\" aria-expanded=\"false\"><span class=\"av-cn\">Coup du billot<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-115-6a1417ce4063f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"115\" hidden><div class=\"av-desc-header\"><strong>Coup du billot<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup du billot<br \/>\nArme: Grande hache, Grande masse, Masse, Hache, Marteau<br \/>\nLe combattant frappe en visant le bras de son adversaire.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure, l&#039;adversaire doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9 de l&#039;arme avec laquelle il a par\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce40650\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce40650\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce40650\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce40650\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce4066e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce4066e\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce4066e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-116-6a1417ce4067f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"116\" data-row=\"trow-116-6a1417ce4067f\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement \u00e9touffant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-116-6a1417ce4067f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"116\" hidden><div class=\"av-desc-header\"><strong>Enchainement \u00e9touffant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement \u00e9touffant<br \/>\nArme: Grande masse, Masse, Marteau<br \/>\nLe combattant ass\u00e8ne un premier coup dans le ventre de l&#039;adversaire avant d&#039;enchainer sur une autre frappe.<br \/>\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le premier coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour pouvoir se d\u00e9fendre du second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce40690\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce40690\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce40690\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce406a3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce406a3\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce406a3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce406b5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce406b5\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce406b5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Hache\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Hache-6a1417ce408a7\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Hache<\/h2><span class=\"ambervale-grimoire-count\">19 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Hache-6a1417ce408a7\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce408ab\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce408ab\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce408ab\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce408ab\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce408d2\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce408d2\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce408d2\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce408d2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce408f2\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce408f2\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce408f2\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce408f2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-66-6a1417ce40910\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"66\" data-row=\"trow-66-6a1417ce40910\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du Valhalla<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-66-6a1417ce40910\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"66\" hidden><div class=\"av-desc-header\"><strong>Posture du Valhalla<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du Valhalla<br \/>\nArme: Hachette, Hache<br \/>\nLe combattant adopte une posture agressive, rendant ses coups plus puissant au d\u00e9triment de sa d\u00e9fense<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +1+[Niveau] d\u00e9g\u00e2ts avec ses armes, et un malus au maniement pour ses parades de -[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce4091f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce4091f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce4091f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce4091f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce40943\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce40943\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce40943\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce40943\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce40966\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce40966\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce40966\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-115-6a1417ce40976\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"115\" data-row=\"trow-115-6a1417ce40976\" aria-expanded=\"false\"><span class=\"av-cn\">Coup du billot<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-115-6a1417ce40976\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"115\" hidden><div class=\"av-desc-header\"><strong>Coup du billot<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup du billot<br \/>\nArme: Grande hache, Grande masse, Masse, Hache, Marteau<br \/>\nLe combattant frappe en visant le bras de son adversaire.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure, l&#039;adversaire doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9 de l&#039;arme avec laquelle il a par\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce40987\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce40987\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce40987\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce40987\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce409a6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce409a6\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce409a6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-116-6a1417ce409b6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"116\" data-row=\"trow-116-6a1417ce409b6\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement \u00e9touffant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-116-6a1417ce409b6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"116\" hidden><div class=\"av-desc-header\"><strong>Enchainement \u00e9touffant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement \u00e9touffant<br \/>\nArme: Grande masse, Masse, Marteau<br \/>\nLe combattant ass\u00e8ne un premier coup dans le ventre de l&#039;adversaire avant d&#039;enchainer sur une autre frappe.<br \/>\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le premier coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour pouvoir se d\u00e9fendre du second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce409c7\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce409c7\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce409c7\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce409e5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce409e5\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce409e5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Hachette\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Hachette-6a1417ce40bc3\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Hachette<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Hachette-6a1417ce40bc3\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,2,3,4\" data-row=\"trow-67-6a1417ce40bc8\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"67\" data-row=\"trow-67-6a1417ce40bc8\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"68\" data-row=\"trow-67-6a1417ce40bc8\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"69\" data-row=\"trow-67-6a1417ce40bc8\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"70\" data-row=\"trow-67-6a1417ce40bc8\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-67-6a1417ce40bc8\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"67\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\nArme: Hachette, marteau<br \/>\nLe guerrier s&#039;acharne sur son adversaire et le frappe deux fois<br \/>\nChaque coup ne profite pas du bonus de d\u00e9g\u00e2ts.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"68\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"69\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus de -[Niveau] sur ses parades.<br \/>\r\nSi le combattant poss\u00e8de 2 hachettes en main, il peut frapper 3 fois au total<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"70\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus de -2+[Niveau] sur ses parades.<br \/>\r\nSi le combattant poss\u00e8de 2 hachettes en main, il peut frapper 4 fois au total<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce40c0d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce40c0d\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce40c0d\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce40c0d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce40c2d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce40c2d\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce40c2d\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce40c2d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-66-6a1417ce40c4c\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"66\" data-row=\"trow-66-6a1417ce40c4c\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du Valhalla<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-66-6a1417ce40c4c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"66\" hidden><div class=\"av-desc-header\"><strong>Posture du Valhalla<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du Valhalla<br \/>\nArme: Hachette, Hache<br \/>\nLe combattant adopte une posture agressive, rendant ses coups plus puissant au d\u00e9triment de sa d\u00e9fense<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +1+[Niveau] d\u00e9g\u00e2ts avec ses armes, et un malus au maniement pour ses parades de -[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce40c5b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce40c5b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce40c5b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce40c5b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce40c7f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce40c7f\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce40c7f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-51-6a1417ce40c8f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"51\" data-row=\"trow-51-6a1417ce40c8f\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9sarmement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-51-6a1417ce40c8f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"51\" hidden><div class=\"av-desc-header\"><strong>D\u00e9sarmement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">D\u00e9sarmement<br \/>\nArme: Dague, Hachette<br \/>\nL&#039;assaillant vise la main de son opposant afin de le d\u00e9sarmer.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle est d\u00e9sarm\u00e9e (une seule arme).<br \/>\nBonus de +[Niveau en maniement de la cible] si l&#039;arme de la cible est tenue \u00e0 deux mains<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce40ca0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce40ca0\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce40ca0\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce40ca0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-71-6a1417ce40cbf\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"71\" data-row=\"trow-71-6a1417ce40cbf\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe du berserker<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"72\" data-row=\"trow-71-6a1417ce40cbf\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe du berserker<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-71-6a1417ce40cbf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"71\" hidden><div class=\"av-desc-header\"><strong>Frappe du berserker<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Frappe du berserker <br \/>\nArme: Hachette, marteau<br \/>\nSi le guerrier porte deux haches\/marteaux \u00e0 une main, il taillade son adversaire avec un double coup d\u00e9vastateur<br \/>\nCe coup est un coup unique qui inflige: d\u00e9g\u00e2ts des deux armes+[une fois le Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"72\" hidden><div class=\"av-desc-header\"><strong>Frappe du berserker<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe du berserker <br \/>\nArme: Hachette<br \/>\nSi le guerrier porte deux haches\/marteaux \u00e0 une main, il taillade son adversaire avec un double coup d\u00e9vastateur<br \/>\nCe coup est un coup unique qui inflige: d\u00e9g\u00e2ts des deux armes+2+[une fois le Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-79-6a1417ce40cda\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"79\" data-row=\"trow-79-6a1417ce40cda\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9ferlante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-79-6a1417ce40cda\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"79\" hidden><div class=\"av-desc-header\"><strong>D\u00e9ferlante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9ferlante<br \/>\nArme: Hachette, Marteau<br \/>\nLe combattant ass\u00e8ne deux coups, chacun profitant d&#039;un bonus de +2 d\u00e9g\u00e2ts brut<br \/>\nCette technique demande d&#039;avoir 2 marteaux\/hachettes<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce40ce9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce40ce9\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce40ce9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce40cfc\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce40cfc\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce40cfc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-77-6a1417ce40d0a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"77\" data-row=\"trow-77-6a1417ce40d0a\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-77-6a1417ce40d0a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"77\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArmes: Hachette, Marteau<br \/>\nLe combattant tounoie pour frapper en zone tout en s&#039;avan\u00e7ant de [Niveau] cases.<br \/>\nDurant cette technique, il ne peut pas subir d&#039;attaque d&#039;opportunit\u00e9.<br \/>\nCette technique demande d&#039;avoir 2 marteaux\/hachettes<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Hallebarde\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Hallebarde-6a1417ce40f0e\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Hallebarde<\/h2><span class=\"ambervale-grimoire-count\">29 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Hallebarde-6a1417ce40f0e\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce40f14\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce40f14\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce40f14\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce40f30\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce40f30\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce40f30\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce40f30\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce40f4f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce40f4f\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce40f4f\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce40f4f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce40f6f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce40f6f\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce40f6f\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce40f6f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-189-6a1417ce40f8d\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"189\" data-row=\"trow-189-6a1417ce40f8d\" aria-expanded=\"false\"><span class=\"av-cn\">Garde \u00e0 l&#039;\u00e9paule<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-189-6a1417ce40f8d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"189\" hidden><div class=\"av-desc-header\"><strong>Garde \u00e0 l&#039;\u00e9paule<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde \u00e0 l&#039;\u00e9paule<br \/>\r\nArme: Hallebarde<br \/>\r\nLe combattant prend un garde d\u00e9fensive, gardant le talon de son arme vers l&#039;adversaire pour gagner en r\u00e9activit\u00e9 <br \/>\r\nTant que la posture est active, le combattant a un bonus de +[Niveau] au maniement (offensif et d\u00e9fensif), et perd son allonge, il ne peut plus frapper \u00e0 plus de 1m.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-188-6a1417ce40fa0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"188\" data-row=\"trow-188-6a1417ce40fa0\" aria-expanded=\"false\"><span class=\"av-cn\">Garde arri\u00e8re<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-188-6a1417ce40fa0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"188\" hidden><div class=\"av-desc-header\"><strong>Garde arri\u00e8re<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde arri\u00e8re<br \/>\r\nArme: Hallebarde, Grande hache, Grande masse, Grand sabre, Faux<br \/>\r\nLe combattant prend un garde offensive, son arme maintenue derri\u00e8re lui pour une plus grande amplitude<br \/>\r\nTant que la posture est active, le combattant a un bonus de 2+[Niveau] \u00e0 ses d\u00e9g\u00e2ts \u00e0 l&#039;arme et un malus de -[Niveau] \u00e0 l&#039;encaissement de toutes ses parades<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce40fb1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce40fb1\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce40fb1\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce40fb1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce40fd3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce40fd3\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce40fd3\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce40fd3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-187-6a1417ce40ff6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"187\" data-row=\"trow-187-6a1417ce40ff6\" aria-expanded=\"false\"><span class=\"av-cn\">Coup brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-187-6a1417ce40ff6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"187\" hidden><div class=\"av-desc-header\"><strong>Coup brisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup brisant<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse<br \/>\r\nLe combattant inflige un coup \u00e0 son adversaire avec pour but de le d\u00e9stabiliser.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nSi le coup touche l&#039;armure de la cible, celle-ci doit opposer un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9e de [Niveau] cases en arri\u00e8re.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-190-6a1417ce41008\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"190\" data-row=\"trow-190-6a1417ce41008\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"191\" data-row=\"trow-190-6a1417ce41008\" aria-expanded=\"false\"><span class=\"av-cn\">Crochetage<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-190-6a1417ce41008\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"190\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"191\" hidden><div class=\"av-desc-header\"><strong>Crochetage<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Crochetage<br \/>\r\nArme: Hallebarde, Faux<br \/>\r\nLe combattant utilise le fer de son arme pour saisir l&#039;un des points d&#039;appuis de son adversaire et le faire chuter<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<br \/>\r\nSi l&#039;adversaire est mis au sol, le combattant peut enchainer sur un coup simple garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-167-6a1417ce41027\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"167\" data-row=\"trow-167-6a1417ce41027\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"168\" data-row=\"trow-167-6a1417ce41027\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-167-6a1417ce41027\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"167\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"168\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce41045\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce41045\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce41045\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce41045\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-172-6a1417ce41064\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"172\" data-row=\"trow-172-6a1417ce41064\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"173\" data-row=\"trow-172-6a1417ce41064\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"174\" data-row=\"trow-172-6a1417ce41064\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-172-6a1417ce41064\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"172\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"173\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"174\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hache d&#039;arme, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures lourdes (+2 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce410a0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce410a0\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce410a0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce410b2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce410b2\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce410b2\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce410b2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce410d1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce410d1\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce410d1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce410e3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce410e3\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce410e3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-192-6a1417ce410f6\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"192\" data-row=\"trow-192-6a1417ce410f6\" aria-expanded=\"false\"><span class=\"av-cn\">Assaut interminable<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-192-6a1417ce410f6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"192\" hidden><div class=\"av-desc-header\"><strong>Assaut interminable<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Assaut interminable<br \/>\r\nArme: Hallebarde<br \/>\r\nLe combattant enchaine une s\u00e9rie de coup pour emp\u00eacher l&#039;adversaire de riposter.<br \/>\r\nTant que les coups touchent l&#039;armure ou sont par\u00e9s, le combattant continue d&#039;ass\u00e9ner des coups. Maximum [Niveau] frappes<br \/>\r\nChaque coup n\u00e9cessite un jet pour r\u00e9ussir<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Lance\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Lance-6a1417ce413eb\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Lance<\/h2><span class=\"ambervale-grimoire-count\">28 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Lance-6a1417ce413eb\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-47-6a1417ce413f0\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"47\" data-row=\"trow-47-6a1417ce413f0\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"48\" data-row=\"trow-47-6a1417ce413f0\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-47-6a1417ce413f0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"47\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Dague, Sabre court<br \/>\nUn coup permettant au combattant de contourner la d\u00e9fense de l&#039;adversaire<br \/>\nCe coup inflige un malus de -[2x niveau] \u00e0 la parade de l&#039;adversaire<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"48\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Vouge, Pique, Lance<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce4141f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce4141f\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce4141f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-161-6a1417ce41431\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"161\" data-row=\"trow-161-6a1417ce41431\" aria-expanded=\"false\"><span class=\"av-cn\">Pointe pr\u00e9cise<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-161-6a1417ce41431\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"161\" hidden><div class=\"av-desc-header\"><strong>Pointe pr\u00e9cise<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Pointe pr\u00e9cise<br \/>\nArme: Pique, Lance<br \/>\nUne frappe pr\u00e9cise et mortelle vers l&#039;adversaire.<br \/>\nLe bonus de d\u00e9g\u00e2ts relatif au niveau compte double pour cette attaque.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-164-6a1417ce41441\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"164\" data-row=\"trow-164-6a1417ce41441\" aria-expanded=\"false\"><span class=\"av-cn\">Posture de hoplite<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-164-6a1417ce41441\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"164\" hidden><div class=\"av-desc-header\"><strong>Posture de hoplite<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture de hoplite<br \/>\nArme: Lance<br \/>\nUne posture d\u00e9fensive dans laquelle le lancier tient sa lance au dessus de son bouclier.<br \/>\nTant que la posture est active, r\u00e9ussir une parade avec un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque adverse permet d&#039;infliger une contre-attaque.<br \/>\nN\u00e9cessite un bouclier.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-163-6a1417ce41452\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"163\" data-row=\"trow-163-6a1417ce41452\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-163-6a1417ce41452\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"163\" hidden><div class=\"av-desc-header\"><strong>Posture du lancier<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du lancier<br \/>\nArme: Pique, lance, vouge<br \/>\nUne posture d\u00e9fensive avec une garde pr\u00e8s du corps.<br \/>\nTant que la posture est active, le lancier \u00e0 un bonus de +[Niveau] au maniement sur les jets d\u00e9fensifs (parade et esquive)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-165-6a1417ce41464\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"165\" data-row=\"trow-165-6a1417ce41464\" aria-expanded=\"false\"><span class=\"av-cn\">Revers rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-165-6a1417ce41464\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"165\" hidden><div class=\"av-desc-header\"><strong>Revers rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Revers rapide<br \/>\nArme: Pique, Lance, Vouge<br \/>\nUn revers rapide de la hampe de l&#039;arme visant directement la t\u00eate de l&#039;adversaire.<br \/>\nL&#039;adversaire doit esquiver ou faire une parade de degr\u00e9 sup\u00e9rieur (pas un jet de r\u00e9sistance), sinon il subit [Niveau] d\u00e9g\u00e2ts bruts.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts normaux.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-76-6a1417ce41483\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"76\" data-row=\"trow-76-6a1417ce41483\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"78\" data-row=\"trow-76-6a1417ce41483\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-76-6a1417ce41483\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"76\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"78\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive avant d&#039;ouvrir une occasion de contre-attaque.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nSur un degr\u00e9 d&#039;esquive sup\u00e9rieur \u00e0 l&#039;attaque adverse, le lancier peut ass\u00e9ner une contre-attaque (jet \u00e0 r\u00e9ussir).<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-166-6a1417ce414aa\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"166\" data-row=\"trow-166-6a1417ce414aa\" aria-expanded=\"false\"><span class=\"av-cn\">Allonge<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-166-6a1417ce414aa\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"166\" hidden><div class=\"av-desc-header\"><strong>Allonge<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Allonge<br \/>\nArme : Baton, Lance, Pique<br \/>\nLe lancier tend sa lance afin de frapper son adversaire tout en restant \u00e0 distance<br \/>\nIl peut ensuite terminer son d\u00e9placement apr\u00e8s l&#039;attaque et se d\u00e9sengager sans subir d&#039;attaque d&#039;opportunit\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-170-6a1417ce414ba\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"170\" data-row=\"trow-170-6a1417ce414ba\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"171\" data-row=\"trow-170-6a1417ce414ba\" aria-expanded=\"false\"><span class=\"av-cn\">Plant\u00e9 de drapeau<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-170-6a1417ce414ba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"170\" hidden><div class=\"av-desc-header\"><strong>Balayette du lancier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayette du lancier<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier balaye les jambes de son adversaire avec son arme pour le faire chuter.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts.<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un degr\u00e9 de r\u00e9sistance sup\u00e9rieur \u00e0 l&#039;attaque pour ne pas \u00eatre mis au sol.<br \/>\nAu niveau 4, si le lancier r\u00e9ussit une balayette avec un degr\u00e9 10 au plus, il peut enchainer sur un plant\u00e9 de drapeau.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"171\" hidden><div class=\"av-desc-header\"><strong>Plant\u00e9 de drapeau<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Plant\u00e9 de drapeau<br \/>\r\nArme: Pique, Lance, Vouge<br \/>\r\nLe lancier empale un adversaire au sol \u00e0 l&#039;aide de sa lance.<br \/>\r\nNe fonctionne que sur un adversaire au sol, arme per\u00e7ante obligatoire.<br \/>\r\nBonus au perce-armure de +2<br \/>\r\nLe lancier peut abandonner sa lance dans l&#039;adversaire pour le maintenir au sol, la cible doit alors r\u00e9ussir un degr\u00e9 10 en force \u00e0 son tour pour se d\u00e9gager.<br \/>\r\nUtiliser cette technique sans avoir fait balayette du lancier avant permet d&#039;infliger les d\u00e9g\u00e2ts maximums.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce414db\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce414db\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce414db\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce414db\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce414ff\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce414ff\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce414ff\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce414ff\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce41523\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce41523\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce41523\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce41523\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-167-6a1417ce4154a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"167\" data-row=\"trow-167-6a1417ce4154a\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"168\" data-row=\"trow-167-6a1417ce4154a\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-167-6a1417ce4154a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"167\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"168\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-169-6a1417ce41569\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"169\" data-row=\"trow-169-6a1417ce41569\" aria-expanded=\"false\"><span class=\"av-cn\">Position de phalange<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-169-6a1417ce41569\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"169\" hidden><div class=\"av-desc-header\"><strong>Position de phalange<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Position de phalange<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier se place dans une position de garde longue, lui permettant de profiter pleinement de son avantage d&#039;allonge.<br \/>\nTant que le combattant reste dans cette posture, il peut faire une attaque d&#039;opportunit\u00e9 sur tout adversaire qui rentre dans sa port\u00e9e d&#039;attaque (de face).<br \/>\nCes attaques ne comptent pas dans la limite d&#039;une attaque d&#039;opportunit\u00e9 par tour.<br \/>\nElles peuvent \u00eatre faites sur des ennemis ayant la m\u00eame port\u00e9e d&#039;attaque.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-172-6a1417ce4157b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"172\" data-row=\"trow-172-6a1417ce4157b\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"173\" data-row=\"trow-172-6a1417ce4157b\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"174\" data-row=\"trow-172-6a1417ce4157b\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-172-6a1417ce4157b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"172\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"173\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"174\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hache d&#039;arme, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures lourdes (+2 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-175-6a1417ce415ba\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"175\" data-row=\"trow-175-6a1417ce415ba\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-175-6a1417ce415ba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"175\" hidden><div class=\"av-desc-header\"><strong>Empalement critique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Empalement critique<br \/>\nArme: Pique, Lance<br \/>\nUn coup simple qui, sur un degr\u00e9 sup\u00e9rieur ou \u00e9gal \u00e0 6, devient un coup critique.<br \/>\nUtiliser la technique mais ne pas la r\u00e9ussir compte comme une utilisation de technique quand m\u00eame.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-176-6a1417ce415ca\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"176\" data-row=\"trow-176-6a1417ce415ca\" aria-expanded=\"false\"><span class=\"av-cn\">Milles aiguilles<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"177\" data-row=\"trow-176-6a1417ce415ca\" aria-expanded=\"false\"><span class=\"av-cn\">Milles aiguilles<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-176-6a1417ce415ca\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"176\" hidden><div class=\"av-desc-header\"><strong>Milles aiguilles<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Milles aiguilles<br \/>\nArme: Pique, Lance<br \/>\nLe lancier ass\u00e8ne une double frappe \u00e0 la lance, coup d&#039;estoc seulement.<br \/>\nL&#039;adversaire doit \u00eatre \u00e0 2 cases.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"177\" hidden><div class=\"av-desc-header\"><strong>Milles aiguilles<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Milles aiguilles<br \/>\nArme: Pique, Lance<br \/>\nLe lancier ass\u00e8ne une triple frappe \u00e0 la lance, coup d&#039;estoc seulement.<br \/>\nL&#039;adversaire doit \u00eatre \u00e0 2 cases.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce415ec\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce415ec\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce415ec\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Marteau\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Marteau-6a1417ce418d6\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Marteau<\/h2><span class=\"ambervale-grimoire-count\">23 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Marteau-6a1417ce418d6\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,2,3,4\" data-row=\"trow-67-6a1417ce418db\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"67\" data-row=\"trow-67-6a1417ce418db\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"68\" data-row=\"trow-67-6a1417ce418db\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"69\" data-row=\"trow-67-6a1417ce418db\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"70\" data-row=\"trow-67-6a1417ce418db\" aria-expanded=\"false\"><span class=\"av-cn\">Acharnement<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-67-6a1417ce418db\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"67\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\nArme: Hachette, marteau<br \/>\nLe guerrier s&#039;acharne sur son adversaire et le frappe deux fois<br \/>\nChaque coup ne profite pas du bonus de d\u00e9g\u00e2ts.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"68\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"69\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus de -[Niveau] sur ses parades.<br \/>\r\nSi le combattant poss\u00e8de 2 hachettes en main, il peut frapper 3 fois au total<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"70\" hidden><div class=\"av-desc-header\"><strong>Acharnement<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Acharnement<br \/>\r\nArme: Hachette, marteau<br \/>\r\nLe guerrier s&#039;acharne sur son<br \/>\r\nadversaire et le frappe deux fois<br \/>\r\nChaque coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus de -2+[Niveau] sur ses parades.<br \/>\r\nSi le combattant poss\u00e8de 2 hachettes en main, il peut frapper 4 fois au total<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce41928\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce41928\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce41928\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce41928\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce41947\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce41947\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce41947\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce41947\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-114-6a1417ce41969\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"114\" data-row=\"trow-114-6a1417ce41969\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du forgeron<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-114-6a1417ce41969\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"114\" hidden><div class=\"av-desc-header\"><strong>Posture du forgeron<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du forgeron<br \/>\nArme: Masse, Marteau<br \/>\nLe combattant prend un garde solide et appuy\u00e9e lui permettant une meilleure d\u00e9fense<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +[Niveau] en parade avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-113-6a1417ce41977\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"113\" data-row=\"trow-113-6a1417ce41977\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du marteleur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-113-6a1417ce41977\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"113\" hidden><div class=\"av-desc-header\"><strong>Posture du marteleur<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du marteleur<br \/>\nArme: Masse, Marteau<br \/>\nLe combattant prend un garde ouverte lui permettant des coups meurtriers<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +[Niveau] d\u00e9g\u00e2ts avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce41986\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce41986\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce41986\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce41986\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce419a9\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce419a9\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce419a9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-115-6a1417ce419bc\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"115\" data-row=\"trow-115-6a1417ce419bc\" aria-expanded=\"false\"><span class=\"av-cn\">Coup du billot<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-115-6a1417ce419bc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"115\" hidden><div class=\"av-desc-header\"><strong>Coup du billot<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup du billot<br \/>\nArme: Grande hache, Grande masse, Masse, Hache, Marteau<br \/>\nLe combattant frappe en visant le bras de son adversaire.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure, l&#039;adversaire doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9 de l&#039;arme avec laquelle il a par\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce419cd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce419cd\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce419cd\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce419cd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-71-6a1417ce419ec\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"71\" data-row=\"trow-71-6a1417ce419ec\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe du berserker<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"72\" data-row=\"trow-71-6a1417ce419ec\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe du berserker<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-71-6a1417ce419ec\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"71\" hidden><div class=\"av-desc-header\"><strong>Frappe du berserker<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Frappe du berserker <br \/>\nArme: Hachette, marteau<br \/>\nSi le guerrier porte deux haches\/marteaux \u00e0 une main, il taillade son adversaire avec un double coup d\u00e9vastateur<br \/>\nCe coup est un coup unique qui inflige: d\u00e9g\u00e2ts des deux armes+[une fois le Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"72\" hidden><div class=\"av-desc-header\"><strong>Frappe du berserker<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe du berserker <br \/>\nArme: Hachette<br \/>\nSi le guerrier porte deux haches\/marteaux \u00e0 une main, il taillade son adversaire avec un double coup d\u00e9vastateur<br \/>\nCe coup est un coup unique qui inflige: d\u00e9g\u00e2ts des deux armes+2+[une fois le Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-79-6a1417ce41a07\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"79\" data-row=\"trow-79-6a1417ce41a07\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9ferlante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-79-6a1417ce41a07\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"79\" hidden><div class=\"av-desc-header\"><strong>D\u00e9ferlante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9ferlante<br \/>\nArme: Hachette, Marteau<br \/>\nLe combattant ass\u00e8ne deux coups, chacun profitant d&#039;un bonus de +2 d\u00e9g\u00e2ts brut<br \/>\nCette technique demande d&#039;avoir 2 marteaux\/hachettes<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-116-6a1417ce41a19\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"116\" data-row=\"trow-116-6a1417ce41a19\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement \u00e9touffant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-116-6a1417ce41a19\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"116\" hidden><div class=\"av-desc-header\"><strong>Enchainement \u00e9touffant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement \u00e9touffant<br \/>\nArme: Grande masse, Masse, Marteau<br \/>\nLe combattant ass\u00e8ne un premier coup dans le ventre de l&#039;adversaire avant d&#039;enchainer sur une autre frappe.<br \/>\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le premier coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour pouvoir se d\u00e9fendre du second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce41a2b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce41a2b\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce41a2b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce41a3e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce41a3e\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce41a3e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-77-6a1417ce41a4d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"77\" data-row=\"trow-77-6a1417ce41a4d\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-77-6a1417ce41a4d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"77\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArmes: Hachette, Marteau<br \/>\nLe combattant tounoie pour frapper en zone tout en s&#039;avan\u00e7ant de [Niveau] cases.<br \/>\nDurant cette technique, il ne peut pas subir d&#039;attaque d&#039;opportunit\u00e9.<br \/>\nCette technique demande d&#039;avoir 2 marteaux\/hachettes<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Masse\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Masse-6a1417ce41c30\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Masse<\/h2><span class=\"ambervale-grimoire-count\">18 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Masse-6a1417ce41c30\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-111-6a1417ce41c41\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"111\" data-row=\"trow-111-6a1417ce41c41\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"112\" data-row=\"trow-111-6a1417ce41c41\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9crasement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-111-6a1417ce41c41\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"111\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire \u00e0 un malus \u00e0 sa parade de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"112\" hidden><div class=\"av-desc-header\"><strong>\u00c9crasement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9crasement<br \/>\r\nArme: Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, marteau, Fl\u00e9au<br \/>\r\nLe combattant ass\u00e8ne une puissante frappe verticale<br \/>\r\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCe coup est impossible \u00e0 parer sans r\u00e9ussir un degr\u00e9 sup\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-64-6a1417ce41c6a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"64\" data-row=\"trow-64-6a1417ce41c6a\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"65\" data-row=\"trow-64-6a1417ce41c6a\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-64-6a1417ce41c6a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"64\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, Hache, Hallebarde, Grande hache, Grande Masse, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nInflige un malus de 2x[Niveau] \u00e0 la parade adverse<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"65\" hidden><div class=\"av-desc-header\"><strong>Frappe brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe brutale<br \/>\r\nArme: Hachette, hache d&#039;arme, Grande hache, Masse, Marteau, Fl\u00e9au<br \/>\r\nLe guerrier frappe de toutes ses forces sur son adversaire, laissant \u00e0 celui-ci moins d&#039;amplitude pour parer<br \/>\r\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\r\n-50% \u00e0 la parade adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-114-6a1417ce41c8f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"114\" data-row=\"trow-114-6a1417ce41c8f\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du forgeron<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-114-6a1417ce41c8f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"114\" hidden><div class=\"av-desc-header\"><strong>Posture du forgeron<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du forgeron<br \/>\nArme: Masse, Marteau<br \/>\nLe combattant prend un garde solide et appuy\u00e9e lui permettant une meilleure d\u00e9fense<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +[Niveau] en parade avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-113-6a1417ce41c9e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"113\" data-row=\"trow-113-6a1417ce41c9e\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du marteleur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-113-6a1417ce41c9e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"113\" hidden><div class=\"av-desc-header\"><strong>Posture du marteleur<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du marteleur<br \/>\nArme: Masse, Marteau<br \/>\nLe combattant prend un garde ouverte lui permettant des coups meurtriers<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus de +[Niveau] d\u00e9g\u00e2ts avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce41cac\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce41cac\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce41cac\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce41cac\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce41cd0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce41cd0\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce41cd0\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce41cd0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-73-6a1417ce41cf3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"73\" data-row=\"trow-73-6a1417ce41cf3\" aria-expanded=\"false\"><span class=\"av-cn\">Coup critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-73-6a1417ce41cf3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"73\" hidden><div class=\"av-desc-header\"><strong>Coup critique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup critique <br \/>\nArme: Hachette, Grande hache, Grande masse, Masse, Hache, Marteau, Fl\u00e9au<br \/>\nLe combattant frappe avec violence de sa hache vers son adversaire pour infliger de lourds d\u00e9g\u00e2ts. <br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup n&#039;atteint pas au moins l&#039;armure de la cible, celle-ci peut contre-attaquer.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-115-6a1417ce41d06\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"115\" data-row=\"trow-115-6a1417ce41d06\" aria-expanded=\"false\"><span class=\"av-cn\">Coup du billot<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-115-6a1417ce41d06\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"115\" hidden><div class=\"av-desc-header\"><strong>Coup du billot<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup du billot<br \/>\nArme: Grande hache, Grande masse, Masse, Hache, Marteau<br \/>\nLe combattant frappe en visant le bras de son adversaire.<br \/>\nCe coup inflige Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure, l&#039;adversaire doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9 de l&#039;arme avec laquelle il a par\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-74-6a1417ce41d16\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"74\" data-row=\"trow-74-6a1417ce41d16\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"75\" data-row=\"trow-74-6a1417ce41d16\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte lourde<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-74-6a1417ce41d16\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"74\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromper la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"75\" hidden><div class=\"av-desc-header\"><strong>Feinte lourde<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte lourde<br \/>\r\nArme: Hachette, hache d&#039;arme, grande hache, grande masse, Hache, Marteau, Faux, Fl\u00e9au<br \/>\r\nLe combattant commence une frappe et retarde son coup pour tromber la d\u00e9fense adverse.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce41d35\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce41d35\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce41d35\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-116-6a1417ce41d46\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"116\" data-row=\"trow-116-6a1417ce41d46\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement \u00e9touffant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-116-6a1417ce41d46\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"116\" hidden><div class=\"av-desc-header\"><strong>Enchainement \u00e9touffant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement \u00e9touffant<br \/>\nArme: Grande masse, Masse, Marteau<br \/>\nLe combattant ass\u00e8ne un premier coup dans le ventre de l&#039;adversaire avant d&#039;enchainer sur une autre frappe.<br \/>\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi le premier coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour pouvoir se d\u00e9fendre du second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-80-6a1417ce41d5a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"80\" data-row=\"trow-80-6a1417ce41d5a\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe d\u00e9sarmante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-80-6a1417ce41d5a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"80\" hidden><div class=\"av-desc-header\"><strong>Frappe d\u00e9sarmante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe d\u00e9sarmante<br \/>\r\nArme: Hachette, Marteau, Hache, Masse, Grande Hache, Grande Masse, Hallebarde, Fl\u00e9au, Baton<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire pour tenter de le d\u00e9sarmer.<br \/>\r\nCoup contondant uniquement.<br \/>\r\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts \u00e0 la cible en dessous de 0pv (3 d\u00e9g\u00e2ts inflig\u00e9s \u00e0 une cible \u00e0 1pv la fait donc tomber \u00e0 0)<br \/>\r\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 inf\u00e9rieur pour ne pas \u00eatre d\u00e9sarm\u00e9e.<br \/>\r\nSi le d\u00e9sarmement est r\u00e9ussi, l&#039;arme de l&#039;adversaire est envoy\u00e9e \u00e0 une distance de [Niveau] de lui.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-81-6a1417ce41d76\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"81\" data-row=\"trow-81-6a1417ce41d76\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe saut\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-81-6a1417ce41d76\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"81\" hidden><div class=\"av-desc-header\"><strong>Frappe saut\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Frappe saut\u00e9e<br \/>\nArme: Grande hache, Grande masse, Masse, hache, marteau, hachette<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup puissant \u00e0 sa cible<br \/>\nCe coup inflige: Arme+[2*Niveau]<br \/>\nLes d\u00e9g\u00e2ts du coup ne sont pas inflig\u00e9s \u00e0 la cible, \u00e0 la place, le coup inflige 2*[Niveau] en d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Parapluie\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Parapluie-6a1417ce41f80\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Parapluie<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Parapluie-6a1417ce41f80\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-179-6a1417ce41f8b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"179\" data-row=\"trow-179-6a1417ce41f8b\" aria-expanded=\"false\"><span class=\"av-cn\">Arme sp\u00e9ciale - Parapluie<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-179-6a1417ce41f8b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"179\" hidden><div class=\"av-desc-header\"><strong>Arme sp\u00e9ciale - Parapluie<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Arme sp\u00e9ciale - Parapluie<br \/>\nCeci n&#039;est pas une comp\u00e9tence, juste une sp\u00e9cificit\u00e9 de l&#039;arme.<br \/>\nLe parapluie peut parer les projectiles<br \/>\nLe coup de fabrication est celui d&#039;une arme versatile, auquel s&#039;ajoutent 2 de textile<br \/>\nLe d\u00e9 de parade de l&#039;arme d\u00e9pend du textile utilis\u00e9<br \/>\nNe peut faire que des d\u00e9g\u00e2ts contondants ou per\u00e7ants<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-180-6a1417ce41fc6\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"180\" data-row=\"trow-180-6a1417ce41fc6\" aria-expanded=\"false\"><span class=\"av-cn\">Camouflage \u00e9l\u00e9gant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-180-6a1417ce41fc6\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"180\" hidden><div class=\"av-desc-header\"><strong>Camouflage \u00e9l\u00e9gant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Camouflage \u00e9l\u00e9gant<br \/>\nArme: Parapluie<br \/>\nLe combattant ouvre son parapluie pour se dissimuler derri\u00e8re.<br \/>\nTous les ennemis en face de lui ont un malus de 2-[Niveau] pour r\u00e9ussir leurs attaques.<br \/>\nEn cas de RC, les ennemis ont un malus suppl\u00e9mentaire de 2.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-182-6a1417ce41fdf\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"182\" data-row=\"trow-182-6a1417ce41fdf\" aria-expanded=\"false\"><span class=\"av-cn\">Chute \u00e9l\u00e9gante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"183\" data-row=\"trow-182-6a1417ce41fdf\" aria-expanded=\"false\"><span class=\"av-cn\">Chute \u00e9l\u00e9gante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-182-6a1417ce41fdf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"182\" hidden><div class=\"av-desc-header\"><strong>Chute \u00e9l\u00e9gante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Chute \u00e9l\u00e9gante<br \/>\nArme: Parapluie<br \/>\nLe combattant d\u00e9ploie son parapluie pour amortir sa chute.<br \/>\nNullifie les d\u00e9g\u00e2ts de chute de 10m et moins<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"183\" hidden><div class=\"av-desc-header\"><strong>Chute \u00e9l\u00e9gante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Chute \u00e9l\u00e9gante<br \/>\nArme: Parapluie<br \/>\nLe combattant d\u00e9ploie son parapluie pour amortir sa chute.<br \/>\nNullifie les d\u00e9g\u00e2ts de chute de 20m et moins<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-82-6a1417ce42000\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"82\" data-row=\"trow-82-6a1417ce42000\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"83\" data-row=\"trow-82-6a1417ce42000\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-82-6a1417ce42000\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"82\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, Parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nMalus \u00e0 la parade\/esquive adverse de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"83\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-181-6a1417ce42021\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"181\" data-row=\"trow-181-6a1417ce42021\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement \u00e9l\u00e9gant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-181-6a1417ce42021\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"181\" hidden><div class=\"av-desc-header\"><strong>Tournoiement \u00e9l\u00e9gant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tournoiement \u00e9l\u00e9gant<br \/>\nArme: Parapluie<br \/>\nLe combattant fait tournoyer son parapluie pour d\u00e9vier les projectiles.<br \/>\nS&#039;utilise durant le tour de d\u00e9fense sur une parade, permet de parer +[Niveau] d\u00e9g\u00e2ts sur les projectiles.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce42035\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce42035\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce42035\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce42035\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce4205b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce4205b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce4205b\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce4205b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce4207f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce4207f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce4207f\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce4207f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-87-6a1417ce420a1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"87\" data-row=\"trow-87-6a1417ce420a1\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"88\" data-row=\"trow-87-6a1417ce420a1\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-87-6a1417ce420a1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"87\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, Parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"88\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nCe coup peut percer les armures lourdes (+2 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-184-6a1417ce420ce\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"184\" data-row=\"trow-184-6a1417ce420ce\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"185\" data-row=\"trow-184-6a1417ce420ce\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-184-6a1417ce420ce\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"184\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"185\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<br \/>\nJusqu&#039;\u00e0 son prochain tour, le combattant \u00e0 un bonus de 1+[Niveau] pour ses jets d\u00e9fensifs (esquive et parade)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-99-6a1417ce420f4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"99\" data-row=\"trow-99-6a1417ce420f4\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c0 la fin de l&#039;envoi<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"100\" data-row=\"trow-99-6a1417ce420f4\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c0 la fin de l&#039;envoi<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-99-6a1417ce420f4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"99\" hidden><div class=\"av-desc-header\"><strong>\u00c0 la fin de l&#039;envoi<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c0 la fin de l&#039;envoi<br \/>\nArme: Rapi\u00e8re, Parapluie<br \/>\nLe combattant commence un tournoiement de la pointe de son arme pour finir sur un coup d&#039;estoc impr\u00e9visible.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nLa cible doit r\u00e9ussir un jet de perception de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour pouvoir se d\u00e9fendre.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"100\" hidden><div class=\"av-desc-header\"><strong>\u00c0 la fin de l&#039;envoi<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">\u00c0 la fin de l&#039;envoi<br \/>\nArme: Rapi\u00e8re, Parapluie<br \/>\nLe combattant commence un tournoiement de la pointe de son arme pour finir sur un coup d&#039;estoc impr\u00e9visible.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nLa cible doit r\u00e9ussir un jet de perception de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour pouvoir se d\u00e9fendre.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-121-6a1417ce42115\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"121\" data-row=\"trow-121-6a1417ce42115\" aria-expanded=\"false\"><span class=\"av-cn\">Concussion<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-121-6a1417ce42115\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"121\" hidden><div class=\"av-desc-header\"><strong>Concussion<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Concussion<br \/>\r\nArme: Espadon, Hache d&#039;arme, Grande hache, Grande masse, Masse, Hache, Fl\u00e9au, Parapluie<br \/>\r\nLe combattant frappe en exploitant au mieux le poids de son arme dans un frappe d\u00e9vastatrice.<br \/>\r\nCe coupe inflige: Arme+2+[niveau] d\u00e9g\u00e2ts<br \/>\r\nSi l&#039;arme touche au moins l&#039;armure de la cible, celle-ci doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-186-6a1417ce42127\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"186\" data-row=\"trow-186-6a1417ce42127\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c9l\u00e9gante surprise<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-186-6a1417ce42127\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"186\" hidden><div class=\"av-desc-header\"><strong>\u00c9l\u00e9gante surprise<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c9l\u00e9gante surprise<br \/>\nArme: Parapluie<br \/>\nLe combattant ouvre brusquement son parapluie pour dissimuler une attaque.<br \/>\nLe combattant peut ensuite enchainer avec un coup de sa seconde arme ou d&#039;une arme \u00e0 distance int\u00e9gr\u00e9e au parapluie.<br \/>\nLa seconde attaque demande un jet<br \/>\nLa cible doit r\u00e9ussir un jet de perception pour pouvoir tenter de se d\u00e9fendre de l&#039;attaque suivante. (Pas une feinte donc)<br \/>\nNe fait pas effet sur une cible \u00e0 5m ou plus du combattant.<br \/>\nEn cas de RC, le coup suivant a un bonus de +4 au lancement.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Petitbouclier\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Petitbouclier-6a1417ce422ec\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Petit bouclier<\/h2><span class=\"ambervale-grimoire-count\">9 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Petitbouclier-6a1417ce422ec\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-244-6a1417ce422f4\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"244\" data-row=\"trow-244-6a1417ce422f4\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"245\" data-row=\"trow-244-6a1417ce422f4\" aria-expanded=\"false\"><span class=\"av-cn\">Bouclier brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-244-6a1417ce422f4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"244\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"245\" hidden><div class=\"av-desc-header\"><strong>Bouclier brisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Bouclier brisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant frappe de son bouclier, infligeant des d\u00e9g\u00e2ts contondants ainsi que [Niveau] d\u00e9g\u00e2ts bruts suppl\u00e9mentaires (1+[niveau] au total).<br \/>\nSur une opposition en constitution(+parade s&#039;il a un bouclier) ou une esquive \u00e9chou\u00e9e, la cible subit un \u00e9tourdissement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-242-6a1417ce42326\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"242\" data-row=\"trow-242-6a1417ce42326\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"243\" data-row=\"trow-242-6a1417ce42326\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation au bouclier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-242-6a1417ce42326\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"242\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation au bouclier<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation au bouclier<br \/>\nArme: Petit bouclier<br \/>\nLe combattant utilise son bouclier pour d\u00e9vier une frappe au lieu de la bloquer<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque ennemie, la totalit\u00e9 des d\u00e9g\u00e2ts est annul\u00e9e.<br \/>\nNe fonctionne que sur les attaques physiques (projectiles non-magiques et attaques de C\u00e0C)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"243\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation au bouclier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation au bouclier<br \/>\nArme: Petit bouclier<br \/>\nLe combattant utilise son bouclier pour d\u00e9vier une frappe au lieu de la bloquer<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque ennemie, la totalit\u00e9 des d\u00e9g\u00e2ts est annul\u00e9e et le lanceur peut faire une contre-attaque simple.<br \/>\nNe fonctionne que sur les attaques physiques (projectiles non-magiques et attaques de C\u00e0C)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-246-6a1417ce4234a\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"246\" data-row=\"trow-246-6a1417ce4234a\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"247\" data-row=\"trow-246-6a1417ce4234a\" aria-expanded=\"false\"><span class=\"av-cn\">Encha\u00eenement d\u00e9stabilisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-246-6a1417ce4234a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"246\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"247\" hidden><div class=\"av-desc-header\"><strong>Encha\u00eenement d\u00e9stabilisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Encha\u00eenement d\u00e9stabilisant<br \/>\nArme: Tout type de bouclier<br \/>\nLe combattant inflige une frappe au bouclier pour d\u00e9stabiliser sa d\u00e9fense avant d&#039;encha\u00eener avec une frappe simple.<br \/>\nCe coup inflige soit un brise-garde, soit une d\u00e9stabilisation.<br \/>\nLa cible doit esquiver ou opposer un jet de constitution(+parade s&#039;il a un bouclier) au premier coup pour ne pas subir l&#039;effet.<br \/>\nLe coup suivant peut \u00eatre une frappe \u00e9l\u00e9mentaire.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-58-6a1417ce4236e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"58\" data-row=\"trow-58-6a1417ce4236e\" aria-expanded=\"false\"><span class=\"av-cn\">Parade ouverte<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"59\" data-row=\"trow-58-6a1417ce4236e\" aria-expanded=\"false\"><span class=\"av-cn\">Parade ouverte<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-58-6a1417ce4236e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"58\" hidden><div class=\"av-desc-header\"><strong>Parade ouverte<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Parade ouverte<br \/>\nArme: Petit bouclier, Dague<br \/>\nLe combattant profite du mouvement de sa parade pour ouvrir la garde de l&#039;adversaire.<br \/>\nCette technique s&#039;utilise en d\u00e9fense comme une parade.<br \/>\nSi la technique r\u00e9ussit mais a un degr\u00e9 insuffisant, elle compte comme une parade simple, mais d\u00e9clenche le CD de technique.<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque adverse, l&#039;adversaire \u00e0 sa garde bris\u00e9e.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"59\" hidden><div class=\"av-desc-header\"><strong>Parade ouverte<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Parade ouverte<br \/>\nArme: Petit bouclier, Dague<br \/>\nLe combattant profite du mouvement de sa parade pour ouvrir la garde de l&#039;adversaire.<br \/>\nCette technique s&#039;utilise en d\u00e9fense comme une parade.<br \/>\nSi la technique r\u00e9ussit mais a un degr\u00e9 insuffisant, elle compte comme une parade simple, mais d\u00e9clenche le CD de technique.<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque adverse, l&#039;adversaire \u00e0 sa garde bris\u00e9e.<br \/>\nLe combattant peut enchainer sur une attaque d&#039;opportunit\u00e9 infligeant des d\u00e9g\u00e2ts maximums. (Jet d&#039;attaque \u00e0 r\u00e9ussir quand m\u00eame)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-248-6a1417ce42394\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"248\" data-row=\"trow-248-6a1417ce42394\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du chevalier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-248-6a1417ce42394\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"248\" hidden><div class=\"av-desc-header\"><strong>Posture du chevalier<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture du chevalier<br \/>\nArme: (Petit bouclier), Bouclier moyen<br \/>\nLe combattant prend fermement son arme \u00e0 deux mains tout en maintenant fix\u00e9 son bouclier \u00e0 l&#039;avant bras.<br \/>\nTant que la posture est active, le combattant n&#039;a aucun malus au maniement du bouclier avec une arme \u00e0 deux mains.<br \/>\nArme prise \u00e0 deux mains uniquement (pas d&#039;arme g\u00e9ante)<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Pied\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Pied-6a1417ce42568\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Pied<\/h2><span class=\"ambervale-grimoire-count\">17 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Pied-6a1417ce42568\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-27-6a1417ce4256e\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"27\" data-row=\"trow-27-6a1417ce4256e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pied brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"28\" data-row=\"trow-27-6a1417ce4256e\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de pied brisant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-27-6a1417ce4256e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"27\" hidden><div class=\"av-desc-header\"><strong>Coup de pied brisant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de pied brisant<br \/>\nArme: Pied<br \/>\nUn coup de pied simple, ayant pour but de repousser et d\u00e9stabiliser l&#039;adversaire.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts<br \/>\nLe lanceur d\u00e9finit si:<br \/>\n-Le coup repousser la cible de [Niveau] cases<br \/>\n-Le coup est brise-garde<br \/>\n-Le coup est d\u00e9stabilisant<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas subir l&#039;effet.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"28\" hidden><div class=\"av-desc-header\"><strong>Coup de pied brisant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup de pied brisant<br \/>\nArme: Pied<br \/>\nUn coup de pied puissant, ayant pour but de repousser et d\u00e9stabiliser l&#039;adversaire.<br \/>\nCe coup inflige des d\u00e9g\u00e2ts normaux<br \/>\nLe lanceur d\u00e9finit si:<br \/>\n-Le coup repousser la cible de [Niveau] cases<br \/>\n-Le coup est brise-garde<br \/>\n-Le coup est d\u00e9stabilisant<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas subir l&#039;effet.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,2,3\" data-row=\"trow-3-6a1417ce42599\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"3\" data-row=\"trow-3-6a1417ce42599\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"4\" data-row=\"trow-3-6a1417ce42599\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"5\" data-row=\"trow-3-6a1417ce42599\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-3-6a1417ce42599\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"3\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup ne profite pas du bonus de niveau en d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"4\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme:  Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup ne profite pas du bonus de niveau en d\u00e9g\u00e2ts et inflige: Arme+1 d\u00e9g\u00e2ts (sans le bonus de niveau)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"5\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme:  Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-29-6a1417ce425c1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"29\" data-row=\"trow-29-6a1417ce425c1\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-29-6a1417ce425c1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"29\" hidden><div class=\"av-desc-header\"><strong>Balayette<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayette<br \/>\nArme: Pied<br \/>\nLe pugiliste balaye les jambes de son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige n&#039;inflige pas de d\u00e9g\u00e2ts.<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de r\u00e9sistance de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mis au sol.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-11-6a1417ce425d2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"11\" data-row=\"trow-11-6a1417ce425d2\" aria-expanded=\"false\"><span class=\"av-cn\">Coup droit<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-11-6a1417ce425d2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"11\" hidden><div class=\"av-desc-header\"><strong>Coup droit<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup droit <br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un \u00e9norme direct sur son adversaire en ouvrant sa garde.<br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nApr\u00e8s ce coup, le combattant \u00e0 un malus de -2 sur son prochain jet d\u00e9fensif physique (esquive ou parade)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-12-6a1417ce425e1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"12\" data-row=\"trow-12-6a1417ce425e1\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"13\" data-row=\"trow-12-6a1417ce425e1\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"14\" data-row=\"trow-12-6a1417ce425e1\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-12-6a1417ce425e1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"12\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut ou un coup de pied \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"13\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut ou un coup de pied \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+1+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol. L&#039;adversaire \u00e0 un malus de -1 \u00e0 son jet de constitution.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"14\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol. L&#039;adversaire \u00e0 un malus de -2 \u00e0 son jet de constitution.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-17-6a1417ce42613\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"17\" data-row=\"trow-17-6a1417ce42613\" aria-expanded=\"false\"><span class=\"av-cn\">Brise membre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"18\" data-row=\"trow-17-6a1417ce42613\" aria-expanded=\"false\"><span class=\"av-cn\">Brise membre<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-17-6a1417ce42613\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"17\" hidden><div class=\"av-desc-header\"><strong>Brise membre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Brise membre<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie un coup tout en visant l&#039;\u00e9paule ou la jambe de son adversaire afin de l&#039;affaiblir.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nAu lancement, le combattant choisi une cible: Bras droit, gauche ou jambes<br \/>\nSi le coup touche l&#039;armure, et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, la cible va, jusqu&#039;\u00e0 la fin de son prochain tour et en fonction de la partie cibl\u00e9e:<br \/>\nUn bras: Pas pouvoir utiliser l&#039;arme tenue dans cette main (compte aussi pour les armes \u00e0 deux mains)<br \/>\nJambes: Pas pouvoir se d\u00e9placer\/esquiver<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"18\" hidden><div class=\"av-desc-header\"><strong>Brise membre<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Brise membre<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie un coup tout en visant l&#039;\u00e9paule ou la jambe de son adversaire afin de l&#039;affaiblir.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nSur un jet de constitution rat\u00e9, l&#039;adversaire subit un -3 en force (si le pugiliste vise l&#039;\u00e9paule) et -3 en agilit\u00e9 si il vise la jambe pendant 2 tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-19-6a1417ce42634\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"19\" data-row=\"trow-19-6a1417ce42634\" aria-expanded=\"false\"><span class=\"av-cn\">Turbulence<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"20\" data-row=\"trow-19-6a1417ce42634\" aria-expanded=\"false\"><span class=\"av-cn\">Turbulence<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-19-6a1417ce42634\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"19\" hidden><div class=\"av-desc-header\"><strong>Turbulence<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Turbulence <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste inflige une attaque qu&#039;il choisit d&#039;\u00eatre fulgurante OU destructrice<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nInflige \u00e0 choix un malus de 50% \u00e0 la parade ou \u00e0 l&#039;esquive.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"20\" hidden><div class=\"av-desc-header\"><strong>Turbulence<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Turbulence <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste inflige une attaque qu&#039;il choisit d&#039;\u00eatre fulgurante OU destructrice<br \/>\nCe coup inflige: Arme+3+[Niveau ] d\u00e9g\u00e2ts<br \/>\nInflige \u00e0 choix un malus de 50% \u00e0 la parade ou \u00e0 l&#039;esquive.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-25-6a1417ce42655\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"25\" data-row=\"trow-25-6a1417ce42655\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9g\u00e2ts permanent<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-25-6a1417ce42655\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"25\" hidden><div class=\"av-desc-header\"><strong>D\u00e9g\u00e2ts permanent<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">D\u00e9g\u00e2ts permanent <br \/>\nArme: Poing, pied<br \/>\nLe pugiliste ass\u00e8ne des frappes sur des points cl\u00e9 en infligeant des malus qui durent jusqu&#039;\u00e0 la fin du combat<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts.<br \/>\nSi le coup touche l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur de la cible, il inflige \u00e9galement un -2 dans une stats physique choisie par le pugiliste jusqu&#039;\u00e0 un maximum de -6 par statistique et ce, jusqu\u00e0 la fin du combat.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-24-6a1417ce42669\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"24\" data-row=\"trow-24-6a1417ce42669\" aria-expanded=\"false\"><span class=\"av-cn\">Finition<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-24-6a1417ce42669\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"24\" hidden><div class=\"av-desc-header\"><strong>Finition<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Finition <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie deux coups de poing ou un coup de pied destructeurs sur son adversaire <br \/>\nD\u00e9g\u00e2ts des coups de poing: Arme+3+[Niveau]<br \/>\nD\u00e9g\u00e2ts du coup de pied: Arme+5+[Niveau]<br \/>\nSi l&#039;adversaire n&#039;est pas mis hors combat apr\u00e8s ce coup, il peut contre-attaquer et le lanceur ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-30-6a1417ce42679\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"30\" data-row=\"trow-30-6a1417ce42679\" aria-expanded=\"false\"><span class=\"av-cn\">Force surnaturelle<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-30-6a1417ce42679\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"30\" hidden><div class=\"av-desc-header\"><strong>Force surnaturelle<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">[Cf.: Poing]<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Pique\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Pique-6a1417ce428ae\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Pique<\/h2><span class=\"ambervale-grimoire-count\">25 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Pique-6a1417ce428ae\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-47-6a1417ce428b3\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"47\" data-row=\"trow-47-6a1417ce428b3\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"48\" data-row=\"trow-47-6a1417ce428b3\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-47-6a1417ce428b3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"47\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Dague, Sabre court<br \/>\nUn coup permettant au combattant de contourner la d\u00e9fense de l&#039;adversaire<br \/>\nCe coup inflige un malus de -[2x niveau] \u00e0 la parade de l&#039;adversaire<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"48\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Vouge, Pique, Lance<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce428da\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce428da\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce428da\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-161-6a1417ce428ec\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"161\" data-row=\"trow-161-6a1417ce428ec\" aria-expanded=\"false\"><span class=\"av-cn\">Pointe pr\u00e9cise<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-161-6a1417ce428ec\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"161\" hidden><div class=\"av-desc-header\"><strong>Pointe pr\u00e9cise<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Pointe pr\u00e9cise<br \/>\nArme: Pique, Lance<br \/>\nUne frappe pr\u00e9cise et mortelle vers l&#039;adversaire.<br \/>\nLe bonus de d\u00e9g\u00e2ts relatif au niveau compte double pour cette attaque.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-163-6a1417ce428fc\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"163\" data-row=\"trow-163-6a1417ce428fc\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-163-6a1417ce428fc\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"163\" hidden><div class=\"av-desc-header\"><strong>Posture du lancier<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du lancier<br \/>\nArme: Pique, lance, vouge<br \/>\nUne posture d\u00e9fensive avec une garde pr\u00e8s du corps.<br \/>\nTant que la posture est active, le lancier \u00e0 un bonus de +[Niveau] au maniement sur les jets d\u00e9fensifs (parade et esquive)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-165-6a1417ce4290b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"165\" data-row=\"trow-165-6a1417ce4290b\" aria-expanded=\"false\"><span class=\"av-cn\">Revers rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-165-6a1417ce4290b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"165\" hidden><div class=\"av-desc-header\"><strong>Revers rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Revers rapide<br \/>\nArme: Pique, Lance, Vouge<br \/>\nUn revers rapide de la hampe de l&#039;arme visant directement la t\u00eate de l&#039;adversaire.<br \/>\nL&#039;adversaire doit esquiver ou faire une parade de degr\u00e9 sup\u00e9rieur (pas un jet de r\u00e9sistance), sinon il subit [Niveau] d\u00e9g\u00e2ts bruts.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts normaux.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-76-6a1417ce4291c\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"76\" data-row=\"trow-76-6a1417ce4291c\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"78\" data-row=\"trow-76-6a1417ce4291c\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-76-6a1417ce4291c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"76\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"78\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive avant d&#039;ouvrir une occasion de contre-attaque.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nSur un degr\u00e9 d&#039;esquive sup\u00e9rieur \u00e0 l&#039;attaque adverse, le lancier peut ass\u00e9ner une contre-attaque (jet \u00e0 r\u00e9ussir).<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-166-6a1417ce4293c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"166\" data-row=\"trow-166-6a1417ce4293c\" aria-expanded=\"false\"><span class=\"av-cn\">Allonge<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-166-6a1417ce4293c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"166\" hidden><div class=\"av-desc-header\"><strong>Allonge<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Allonge<br \/>\nArme : Baton, Lance, Pique<br \/>\nLe lancier tend sa lance afin de frapper son adversaire tout en restant \u00e0 distance<br \/>\nIl peut ensuite terminer son d\u00e9placement apr\u00e8s l&#039;attaque et se d\u00e9sengager sans subir d&#039;attaque d&#039;opportunit\u00e9<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-170-6a1417ce4294d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"170\" data-row=\"trow-170-6a1417ce4294d\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"171\" data-row=\"trow-170-6a1417ce4294d\" aria-expanded=\"false\"><span class=\"av-cn\">Plant\u00e9 de drapeau<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-170-6a1417ce4294d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"170\" hidden><div class=\"av-desc-header\"><strong>Balayette du lancier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayette du lancier<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier balaye les jambes de son adversaire avec son arme pour le faire chuter.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts.<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un degr\u00e9 de r\u00e9sistance sup\u00e9rieur \u00e0 l&#039;attaque pour ne pas \u00eatre mis au sol.<br \/>\nAu niveau 4, si le lancier r\u00e9ussit une balayette avec un degr\u00e9 10 au plus, il peut enchainer sur un plant\u00e9 de drapeau.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"171\" hidden><div class=\"av-desc-header\"><strong>Plant\u00e9 de drapeau<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Plant\u00e9 de drapeau<br \/>\r\nArme: Pique, Lance, Vouge<br \/>\r\nLe lancier empale un adversaire au sol \u00e0 l&#039;aide de sa lance.<br \/>\r\nNe fonctionne que sur un adversaire au sol, arme per\u00e7ante obligatoire.<br \/>\r\nBonus au perce-armure de +2<br \/>\r\nLe lancier peut abandonner sa lance dans l&#039;adversaire pour le maintenir au sol, la cible doit alors r\u00e9ussir un degr\u00e9 10 en force \u00e0 son tour pour se d\u00e9gager.<br \/>\r\nUtiliser cette technique sans avoir fait balayette du lancier avant permet d&#039;infliger les d\u00e9g\u00e2ts maximums.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce4296e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce4296e\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce4296e\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce4296e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce4298f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce4298f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce4298f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce4298f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-167-6a1417ce429b2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"167\" data-row=\"trow-167-6a1417ce429b2\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"168\" data-row=\"trow-167-6a1417ce429b2\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-167-6a1417ce429b2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"167\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"168\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-169-6a1417ce429d0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"169\" data-row=\"trow-169-6a1417ce429d0\" aria-expanded=\"false\"><span class=\"av-cn\">Position de phalange<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-169-6a1417ce429d0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"169\" hidden><div class=\"av-desc-header\"><strong>Position de phalange<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Position de phalange<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier se place dans une position de garde longue, lui permettant de profiter pleinement de son avantage d&#039;allonge.<br \/>\nTant que le combattant reste dans cette posture, il peut faire une attaque d&#039;opportunit\u00e9 sur tout adversaire qui rentre dans sa port\u00e9e d&#039;attaque (de face).<br \/>\nCes attaques ne comptent pas dans la limite d&#039;une attaque d&#039;opportunit\u00e9 par tour.<br \/>\nElles peuvent \u00eatre faites sur des ennemis ayant la m\u00eame port\u00e9e d&#039;attaque.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-172-6a1417ce429e2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"172\" data-row=\"trow-172-6a1417ce429e2\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"173\" data-row=\"trow-172-6a1417ce429e2\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"174\" data-row=\"trow-172-6a1417ce429e2\" aria-expanded=\"false\"><span class=\"av-cn\">Supplice du pal<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-172-6a1417ce429e2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"172\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"173\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hallebarde, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures moyennes (+1 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"174\" hidden><div class=\"av-desc-header\"><strong>Supplice du pal<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Supplice du pal<br \/>\r\nArme: Hache d&#039;arme, Pique, Lance<br \/>\r\nLe combattant ass\u00e8ne un puissant coup \u00e0 l&#039;adversaire, visant les faiblesses de l&#039;armure. Il profite ensuite de sa prise pour d\u00e9placer l&#039;adversaire o\u00f9 il se souhaite.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\r\nCe coup peut percer les armures lourdes (+2 perce-armure)<br \/>\r\nSi des d\u00e9g\u00e2ts sont inflig\u00e9s, le combattant peut d\u00e9placer sa cible d&#039;autant de case de d\u00e9placement qu&#039;il lui reste (\u00e0 lui-m\u00eame, pas \u00e0 la cible).<br \/>\r\nLe cible doit r\u00e9ussir un jet de constitution de degr\u00e9s sup\u00e9rieur pour ne pas \u00eatre d\u00e9plac\u00e9.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-175-6a1417ce42a14\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"175\" data-row=\"trow-175-6a1417ce42a14\" aria-expanded=\"false\"><span class=\"av-cn\">Empalement critique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-175-6a1417ce42a14\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"175\" hidden><div class=\"av-desc-header\"><strong>Empalement critique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Empalement critique<br \/>\nArme: Pique, Lance<br \/>\nUn coup simple qui, sur un degr\u00e9 sup\u00e9rieur ou \u00e9gal \u00e0 6, devient un coup critique.<br \/>\nUtiliser la technique mais ne pas la r\u00e9ussir compte comme une utilisation de technique quand m\u00eame.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-176-6a1417ce42a24\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"176\" data-row=\"trow-176-6a1417ce42a24\" aria-expanded=\"false\"><span class=\"av-cn\">Milles aiguilles<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"177\" data-row=\"trow-176-6a1417ce42a24\" aria-expanded=\"false\"><span class=\"av-cn\">Milles aiguilles<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-176-6a1417ce42a24\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"176\" hidden><div class=\"av-desc-header\"><strong>Milles aiguilles<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Milles aiguilles<br \/>\nArme: Pique, Lance<br \/>\nLe lancier ass\u00e8ne une double frappe \u00e0 la lance, coup d&#039;estoc seulement.<br \/>\nL&#039;adversaire doit \u00eatre \u00e0 2 cases.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"177\" hidden><div class=\"av-desc-header\"><strong>Milles aiguilles<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Milles aiguilles<br \/>\nArme: Pique, Lance<br \/>\nLe lancier ass\u00e8ne une triple frappe \u00e0 la lance, coup d&#039;estoc seulement.<br \/>\nL&#039;adversaire doit \u00eatre \u00e0 2 cases.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce42a41\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce42a41\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce42a41\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Poing\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Poing-6a1417ce42d10\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Poing<\/h2><span class=\"ambervale-grimoire-count\">28 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Poing-6a1417ce42d10\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-6-6a1417ce42d15\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"6\" data-row=\"trow-6-6a1417ce42d15\" aria-expanded=\"false\"><span class=\"av-cn\">Contre du serpent<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"7\" data-row=\"trow-6-6a1417ce42d15\" aria-expanded=\"false\"><span class=\"av-cn\">Contre du serpent<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-6-6a1417ce42d15\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"6\" hidden><div class=\"av-desc-header\"><strong>Contre du serpent<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contre du serpent<br \/>\nArme: Poing<br \/>\nSur une parade compl\u00e8te ou une esquive r\u00e9ussie, le pugiliste envoie un contre sur son adversaire pendant son tour de d\u00e9fense.<br \/>\nLe faire sur une esquive se fait avec un malus de -2 \u00e0 l&#039;esquive.<br \/>\nL&#039;utilisation de la technique se fait durant le tour de d\u00e9fense et doit \u00eatre annonc\u00e9e avant de tirer le jet pour la d\u00e9fense.<br \/>\nLa contre-attaque ne demande pas de jet au lancement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"7\" hidden><div class=\"av-desc-header\"><strong>Contre du serpent<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Contre du serpent<br \/>\nArme: Poing<br \/>\nSur une parade compl\u00e8te ou une esquive r\u00e9ussie, le pugiliste envoie un contre sur son adversaire pendant son tour de d\u00e9fense.<br \/>\nLe faire sur une esquive se fait avec un malus de -2 \u00e0 l&#039;esquive.<br \/>\nL&#039;adversaire \u00e0 un malus de -[Niveau] \u00e0 sa d\u00e9fense.<br \/>\nL&#039;utilisation de la technique se fait durant le tour de d\u00e9fense et doit \u00eatre annonc\u00e9e avant de tirer le jet pour la d\u00e9fense.<br \/>\nLa contre-attaque ne demande pas de jet au lancement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-1-6a1417ce42d48\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"1\" data-row=\"trow-1-6a1417ce42d48\" aria-expanded=\"false\"><span class=\"av-cn\">Direct assourdissant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"2\" data-row=\"trow-1-6a1417ce42d48\" aria-expanded=\"false\"><span class=\"av-cn\">Direct assourdissant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-1-6a1417ce42d48\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"1\" hidden><div class=\"av-desc-header\"><strong>Direct assourdissant<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Direct assourdissant<br \/>\nArme: Poing<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau ] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur de la cible, l&#039;adversaire subit un -2 \u00e0 sa prochaine action.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"2\" hidden><div class=\"av-desc-header\"><strong>Direct assourdissant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Direct assourdissant<br \/>\nArme: Poing<br \/>\nLe combattant porte un coup de poing direct et puissant \u00e0 la t\u00eate visant \u00e0 d\u00e9sorienter son adversaire.<br \/>\nCe coup inflige: Arme+2+[Niveau ] d\u00e9g\u00e2ts<br \/>\nSi le coup touche l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur de la cible, l&#039;adversaire est \u00e9tourdi.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-8-6a1417ce42d68\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"8\" data-row=\"trow-8-6a1417ce42d68\" aria-expanded=\"false\"><span class=\"av-cn\">Garde solide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-8-6a1417ce42d68\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"8\" hidden><div class=\"av-desc-header\"><strong>Garde solide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde solide <br \/>\nArme: Poing<br \/>\nLe combattant adopte une posture solide et d\u00e9fensive<br \/>\nIl obtient un bonus de maniement de +[Niveau] sur ses parades.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-9-6a1417ce42d76\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"9\" data-row=\"trow-9-6a1417ce42d76\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Agilit\u00e9 f\u00e9line<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-9-6a1417ce42d76\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"9\" hidden><div class=\"av-desc-header\"><strong>Posture - Agilit\u00e9 f\u00e9line<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Agilit\u00e9 f\u00e9line<br \/>\nArme: Poing, Dague<br \/>\nCette posture l\u00e9g\u00e8re et permettant des mouvements rapides permet au combattant de gagner en souplesse durant le combat.<br \/>\nDonne un bonus d&#039;agilit\u00e9 de +[Niveau] au guerrier pour les esquives.<br \/>\nNe fonctionne qu&#039;en \u00e9tant \u00e0 mains nues ou avec une dague.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,2,3\" data-row=\"trow-3-6a1417ce42d87\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"3\" data-row=\"trow-3-6a1417ce42d87\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"4\" data-row=\"trow-3-6a1417ce42d87\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"5\" data-row=\"trow-3-6a1417ce42d87\" aria-expanded=\"false\"><span class=\"av-cn\">Rapidit\u00e9 \u00e9clair<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-3-6a1417ce42d87\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"3\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup ne profite pas du bonus de niveau en d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"4\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme:  Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup ne profite pas du bonus de niveau en d\u00e9g\u00e2ts et inflige: Arme+1 d\u00e9g\u00e2ts (sans le bonus de niveau)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"5\" hidden><div class=\"av-desc-header\"><strong>Rapidit\u00e9 \u00e9clair<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Rapidit\u00e9 \u00e9clair<br \/>\nArme:  Poing, Pied<br \/>\nLe pugiliste donne trois coups de poing ou deux coups de pied en direction de son adversaire<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-11-6a1417ce42dae\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"11\" data-row=\"trow-11-6a1417ce42dae\" aria-expanded=\"false\"><span class=\"av-cn\">Coup droit<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-11-6a1417ce42dae\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"11\" hidden><div class=\"av-desc-header\"><strong>Coup droit<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Coup droit <br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un \u00e9norme direct sur son adversaire en ouvrant sa garde.<br \/>\nCe coup inflige: Arme+[2\u00d7Niveau] d\u00e9g\u00e2ts<br \/>\nApr\u00e8s ce coup, le combattant \u00e0 un malus de -2 sur son prochain jet d\u00e9fensif physique (esquive ou parade)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-295-6a1417ce42dbd\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"295\" data-row=\"trow-295-6a1417ce42dbd\" aria-expanded=\"false\"><span class=\"av-cn\">Glissade<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"298\" data-row=\"trow-295-6a1417ce42dbd\" aria-expanded=\"false\"><span class=\"av-cn\">Glissade brisante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-295-6a1417ce42dbd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"295\" hidden><div class=\"av-desc-header\"><strong>Glissade<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Glissade<br \/>\r\nArme: Poing<br \/>\r\nLe pugiliste se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"298\" hidden><div class=\"av-desc-header\"><strong>Glissade brisante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Glissade brisante<br \/>\r\nArme: Poing<br \/>\r\nLe pugiliste se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le pugiliste met un coup qui n&#039;inflige pas de d\u00e9g\u00e2ts mais repousse l&#039;adversaire de 2m et retire sa posture, la cible doit opposer un jet de r\u00e9sistance pour ne pas subir l&#039;effet.<br \/>\r\nLa cible ne peut pas ajouter sa parade\/bouclier\/bouclier magique,.... \u00e0 sa d\u00e9fense et doit la faire sur sa constitution + armure si elle tente de mettre une attaque d&#039;opportunit\u00e9 au lanceur.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-10-6a1417ce42dde\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"10\" data-row=\"trow-10-6a1417ce42dde\" aria-expanded=\"false\"><span class=\"av-cn\">Points vitaux<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-10-6a1417ce42dde\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"10\" hidden><div class=\"av-desc-header\"><strong>Points vitaux<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Points vitaux<br \/>\nArme: Poing<br \/>\nLe combattant frappe pr\u00e9cis\u00e9ment les points vitaux de sa cible afin d&#039;entraver ses muscles ou sa circulation de mana.<br \/>\nS&#039;il inflige des d\u00e9g\u00e2ts \u00e0 la cible, il inflige un malus \u00e9gal \u00e0 -[Niveau] dans les stats psychique OU physiques (choisir au lancement) pour les deux prochains tours de la cible<br \/>\nAu niveau 3, le malus s&#039;applique \u00e0 toutes les stats<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-15-6a1417ce42df0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"15\" data-row=\"trow-15-6a1417ce42df0\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Frappes am\u00e9lior\u00e9es<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"16\" data-row=\"trow-15-6a1417ce42df0\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Frappes am\u00e9lior\u00e9es<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-15-6a1417ce42df0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"15\" hidden><div class=\"av-desc-header\"><strong>Posture - Frappes am\u00e9lior\u00e9es<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture - Frappes am\u00e9lior\u00e9es<br \/>\nArme: Poing\/Pied<br \/>\nLe pugiliste prend une posture lui permettant de se concentrer sur ses coups et d&#039;en am\u00e9liorer ses d\u00e9g\u00e2ts au d\u00e9triment de sa d\u00e9fense.<br \/>\nBonus de 1+[Niveau] en d\u00e9g\u00e2ts au poing<br \/>\nMalus de -2 en d\u00e9fense (Parades et esquives)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"16\" hidden><div class=\"av-desc-header\"><strong>Posture - Frappes am\u00e9lior\u00e9es<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Posture - Frappes am\u00e9lior\u00e9es<br \/>\nArme: Poing\/Pied<br \/>\nLe pugiliste prend une posture lui permettant de se concentrer sur ses coups et d&#039;en am\u00e9liorer ses d\u00e9g\u00e2ts au d\u00e9triment de sa d\u00e9fense.<br \/>\nBonus de 1+[Niveau] en d\u00e9g\u00e2ts<br \/>\nMalus de -1 en d\u00e9fense (Parade et esquive)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-12-6a1417ce42e11\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"12\" data-row=\"trow-12-6a1417ce42e11\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"13\" data-row=\"trow-12-6a1417ce42e11\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"14\" data-row=\"trow-12-6a1417ce42e11\" aria-expanded=\"false\"><span class=\"av-cn\">Uppercut<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-12-6a1417ce42e11\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"12\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut ou un coup de pied \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"13\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut ou un coup de pied \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+1+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol. L&#039;adversaire \u00e0 un malus de -1 \u00e0 son jet de constitution.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"14\" hidden><div class=\"av-desc-header\"><strong>Uppercut<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Uppercut<br \/>\nArme: Poing ou pied<br \/>\nLe pugiliste envoie un uppercut \u00e0 son adversaire, tentant de le faire chuter.<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\nUn adversaire touch\u00e9 touch\u00e9 sur l&#039;armure doit r\u00e9ussir un jet de constitution oppos\u00e9 au jet de force du lanceur pour ne pas \u00eatre mis au sol. L&#039;adversaire \u00e0 un malus de -2 \u00e0 son jet de constitution.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-17-6a1417ce42e3e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"17\" data-row=\"trow-17-6a1417ce42e3e\" aria-expanded=\"false\"><span class=\"av-cn\">Brise membre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"18\" data-row=\"trow-17-6a1417ce42e3e\" aria-expanded=\"false\"><span class=\"av-cn\">Brise membre<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-17-6a1417ce42e3e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"17\" hidden><div class=\"av-desc-header\"><strong>Brise membre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Brise membre<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie un coup tout en visant l&#039;\u00e9paule ou la jambe de son adversaire afin de l&#039;affaiblir.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nAu lancement, le combattant choisi une cible: Bras droit, gauche ou jambes<br \/>\nSi le coup touche l&#039;armure, et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, la cible va, jusqu&#039;\u00e0 la fin de son prochain tour et en fonction de la partie cibl\u00e9e:<br \/>\nUn bras: Pas pouvoir utiliser l&#039;arme tenue dans cette main (compte aussi pour les armes \u00e0 deux mains)<br \/>\nJambes: Pas pouvoir se d\u00e9placer\/esquiver<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"18\" hidden><div class=\"av-desc-header\"><strong>Brise membre<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Brise membre<br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie un coup tout en visant l&#039;\u00e9paule ou la jambe de son adversaire afin de l&#039;affaiblir.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\nSur un jet de constitution rat\u00e9, l&#039;adversaire subit un -3 en force (si le pugiliste vise l&#039;\u00e9paule) et -3 en agilit\u00e9 si il vise la jambe pendant 2 tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-21-6a1417ce42e5f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"21\" data-row=\"trow-21-6a1417ce42e5f\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Poing bourr\u00e9 de Wushu<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-21-6a1417ce42e5f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"21\" hidden><div class=\"av-desc-header\"><strong>Posture - Poing bourr\u00e9 de Wushu<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture - Poing bourr\u00e9 de Wushu<br \/>\nArme: Poing\/Pied<br \/>\nLe guerrier prend une posture enigmatique, rendant ses coups plus impr\u00e9visibles.<br \/>\nInflige un malus de -1+[Niveau] au maniement \u00e0 la d\u00e9fense adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-22-6a1417ce42e6d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"22\" data-row=\"trow-22-6a1417ce42e6d\" aria-expanded=\"false\"><span class=\"av-cn\">Riposte brutale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-22-6a1417ce42e6d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"22\" hidden><div class=\"av-desc-header\"><strong>Riposte brutale<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Riposte brutale <br \/>\nArme: Poing<br \/>\nLe combattant utilise sa technique pour contrer un adversaire en train de l&#039;attaquer pour l&#039;interrompre<br \/>\nSi la technique r\u00e9ussit mais a un degr\u00e9 insuffisant, elle compte comme une parade simple, mais d\u00e9clenche le CD de technique.<br \/>\nSur un degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque de l&#039;adversaire, le lanceur peut contre-attaquer.<br \/>\nLa parade doit \u00eatre au poing, la contre-attaque peut-\u00eatre au pied.<br \/>\nLe lanceur a un bonus de 1 au jet<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-19-6a1417ce42e7f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"19\" data-row=\"trow-19-6a1417ce42e7f\" aria-expanded=\"false\"><span class=\"av-cn\">Turbulence<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"20\" data-row=\"trow-19-6a1417ce42e7f\" aria-expanded=\"false\"><span class=\"av-cn\">Turbulence<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-19-6a1417ce42e7f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"19\" hidden><div class=\"av-desc-header\"><strong>Turbulence<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Turbulence <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste inflige une attaque qu&#039;il choisit d&#039;\u00eatre fulgurante OU destructrice<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nInflige \u00e0 choix un malus de 50% \u00e0 la parade ou \u00e0 l&#039;esquive.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"20\" hidden><div class=\"av-desc-header\"><strong>Turbulence<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Turbulence <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste inflige une attaque qu&#039;il choisit d&#039;\u00eatre fulgurante OU destructrice<br \/>\nCe coup inflige: Arme+3+[Niveau ] d\u00e9g\u00e2ts<br \/>\nInflige \u00e0 choix un malus de 50% \u00e0 la parade ou \u00e0 l&#039;esquive.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-23-6a1417ce42e9d\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"23\" data-row=\"trow-23-6a1417ce42e9d\" aria-expanded=\"false\"><span class=\"av-cn\">Combinaison dangereuse<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-23-6a1417ce42e9d\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"23\" hidden><div class=\"av-desc-header\"><strong>Combinaison dangereuse<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Combinaison dangereuse<br \/>\nArme: Poing<br \/>\nLe pugiliste encha\u00eene un coup de poing dans l&#039;abdomen suivi d&#039;un crochet au visage, le premier coup peut \u00e9tourdir pendant un court instant l&#039;adversaire et le suivant frappe alors un adversaire sans d\u00e9fense<br \/>\nLe premier coup inflige Arme+[Niveau] d\u00e9g\u00e2ts, s&#039;il touche l&#039;armure, il inflige un stun \u00e0 l&#039;adversaire sur un jet de constitution de degr\u00e9 inf\u00e9rieur.<br \/>\nLe second coup inflige Arme+3+[Niveau] d\u00e9g\u00e2ts.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-25-6a1417ce42eae\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"25\" data-row=\"trow-25-6a1417ce42eae\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9g\u00e2ts permanent<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-25-6a1417ce42eae\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"25\" hidden><div class=\"av-desc-header\"><strong>D\u00e9g\u00e2ts permanent<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">D\u00e9g\u00e2ts permanent <br \/>\nArme: Poing, pied<br \/>\nLe pugiliste ass\u00e8ne des frappes sur des points cl\u00e9 en infligeant des malus qui durent jusqu&#039;\u00e0 la fin du combat<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts.<br \/>\nSi le coup touche l&#039;armure et sur un jet de constitution de degr\u00e9 inf\u00e9rieur de la cible, il inflige \u00e9galement un -2 dans une stats physique choisie par le pugiliste jusqu&#039;\u00e0 un maximum de -6 par statistique et ce, jusqu\u00e0 la fin du combat.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-24-6a1417ce42ec0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"24\" data-row=\"trow-24-6a1417ce42ec0\" aria-expanded=\"false\"><span class=\"av-cn\">Finition<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-24-6a1417ce42ec0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"24\" hidden><div class=\"av-desc-header\"><strong>Finition<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Finition <br \/>\nArme: Poing, Pied<br \/>\nLe pugiliste envoie deux coups de poing ou un coup de pied destructeurs sur son adversaire <br \/>\nD\u00e9g\u00e2ts des coups de poing: Arme+3+[Niveau]<br \/>\nD\u00e9g\u00e2ts du coup de pied: Arme+5+[Niveau]<br \/>\nSi l&#039;adversaire n&#039;est pas mis hors combat apr\u00e8s ce coup, il peut contre-attaquer et le lanceur ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-26-6a1417ce42ed1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"26\" data-row=\"trow-26-6a1417ce42ed1\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Force surnaturelle<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-26-6a1417ce42ed1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"26\" hidden><div class=\"av-desc-header\"><strong>Posture - Force surnaturelle<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Posture - Force surnaturelle<br \/>\nArme: Poing\/Pied <br \/>\nLe pugiliste prend une posture infaillible lui permettant d&#039;infliger des d\u00e9g\u00e2ts impossible \u00e0 encaisser <br \/>\nEffets : +1 d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Prises\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Prises-6a1417ce43086\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Prises<\/h2><span class=\"ambervale-grimoire-count\">9 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Prises-6a1417ce43086\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-31-6a1417ce4308a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"31\" data-row=\"trow-31-6a1417ce4308a\" aria-expanded=\"false\"><span class=\"av-cn\">Etau mortel<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-31-6a1417ce4308a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"31\" hidden><div class=\"av-desc-header\"><strong>Etau mortel<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Etau mortel<br \/>\nArme: Prise<br \/>\nLe combattant bloque son adversaire dans un \u00e9tau, l&#039;emp\u00eachant de bouger jusqu&#039;\u00e0 ce que celui-ci se d\u00e9gage.<br \/>\nCette prise ne fait aucun d\u00e9g\u00e2ts<br \/>\nLa cible doit opposer un jet de r\u00e9sistance ou esquiver pour ne pas \u00eatre prise dans l&#039;\u00e9tau<br \/>\nLa prise doit \u00eatre maintenue au tour du lanceur (Met fin au tour)<br \/>\nPour se lib\u00e9rer, l&#039;adversaire doit, \u00e0 son tour, briser la prise en opposant un jet d&#039;opposition (force\/dext\u00e9rit\u00e9+pugilisme ou agilit\u00e9) au jet de pugiliste du combattant<br \/>\nSi le lanceur subit des d\u00e9g\u00e2ts durant la prise, il doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque subie pour maintenir sa prise<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-33-6a1417ce430a4\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"33\" data-row=\"trow-33-6a1417ce430a4\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Force contraignante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-33-6a1417ce430a4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"33\" hidden><div class=\"av-desc-header\"><strong>Posture - Force contraignante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Force contraignante<br \/>\nArme: Prise<br \/>\nLe combattant adopte une posture lui permettant une plus grande stabilit\u00e9, lui octroyant un bonus lors de ses prises<br \/>\n+[Niveau] au maniement lors des prises<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3,4\" data-row=\"trow-34-6a1417ce430b4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"34\" data-row=\"trow-34-6a1417ce430b4\" aria-expanded=\"false\"><span class=\"av-cn\">Projection rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"35\" data-row=\"trow-34-6a1417ce430b4\" aria-expanded=\"false\"><span class=\"av-cn\">Projection rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"36\" data-row=\"trow-34-6a1417ce430b4\" aria-expanded=\"false\"><span class=\"av-cn\">Projection rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-34-6a1417ce430b4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"34\" hidden><div class=\"av-desc-header\"><strong>Projection rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Projection rapide<br \/>\nArme: Prise<br \/>\nLe combattant agrippe son adversaire pour l&#039;envoyer au sol <br \/>\nLa cible doit opposer un jet de r\u00e9sistance ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nSi la cible est mise au sol, elle subit 2 d\u00e9g\u00e2ts bruts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"35\" hidden><div class=\"av-desc-header\"><strong>Projection rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Projection rapide<br \/>\nArme: Prise<br \/>\nLe combattant agrippe son adversaire pour l&#039;envoyer au sol <br \/>\nLa cible doit opposer un jet de r\u00e9sistance ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nLa cible \u00e0 un malus de -2 pour r\u00e9sister sur sa constitution.<br \/>\nSi la cible est mise au sol, elle subit 2 d\u00e9g\u00e2ts bruts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"36\" hidden><div class=\"av-desc-header\"><strong>Projection rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Projection rapide<br \/>\nArme: Prise<br \/>\nLe combattant agrippe son adversaire pour l&#039;envoyer au sol <br \/>\nLa cible doit opposer un jet de r\u00e9sistance ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nLa cible \u00e0 un malus de -2 pour r\u00e9sister sur sa constitution.<br \/>\nSi la cible est mise au sol, elle subit 4 d\u00e9g\u00e2ts bruts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-37-6a1417ce430e1\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"37\" data-row=\"trow-37-6a1417ce430e1\" aria-expanded=\"false\"><span class=\"av-cn\">Saut acrobatique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-37-6a1417ce430e1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"37\" hidden><div class=\"av-desc-header\"><strong>Saut acrobatique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Saut acrobatique <br \/>\nArme: Prise<br \/>\nLe combattant utilise ses facult\u00e9s pour bondir plus facilement et esquiver une attaque adverse <br \/>\n+[Niveau] en agilit\u00e9 pour esquiver<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-32-6a1417ce430f0\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"32\" data-row=\"trow-32-6a1417ce430f0\" aria-expanded=\"false\"><span class=\"av-cn\">Etranglement au sol<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-32-6a1417ce430f0\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"32\" hidden><div class=\"av-desc-header\"><strong>Etranglement au sol<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Etranglement au sol <br \/>\nArme: Prise<br \/>\nLe combattant envoie son adversaire au sol avant de commencer une prise de soumission<br \/>\nLa mise au sol fait [Niveau] de d\u00e9g\u00e2ts bruts.<br \/>\nLa cible doit opposer un jet de r\u00e9sistance ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nL&#039;\u00e9tranglement doit \u00eatre maintenu au tour du lanceur (Jet n\u00e9cessaire, Met fin au tour), en cas d&#039;\u00e9chec du maintien, la cible peut se lib\u00e9rer \u00e0 son tour sans jet (elle perd quand m\u00eame son action 1)<br \/>\n\u00c0 partir du 2\u00e8me tour de maintien (le tour o\u00f9 la prise est commenc\u00e9e ne compte donc pas), la cible doit faire un jet de constitution de degr\u00e9 sup\u00e9rieur au lanceur pour ne pas subir [Niveau] d\u00e9g\u00e2ts bruts.<br \/>\nPour se lib\u00e9rer, l&#039;adversaire doit, \u00e0 son tour, briser la prise en opposant un jet d&#039;opposition (force\/dext\u00e9rit\u00e9+pugilisme ou agilit\u00e9) au jet de pugiliste du combattant<br \/>\nSi le lanceur subit des d\u00e9g\u00e2ts durant la prise, il doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque subie pour maintenir sa prise<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-38-6a1417ce43105\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"38\" data-row=\"trow-38-6a1417ce43105\" aria-expanded=\"false\"><span class=\"av-cn\">Souplesse Altha\u00efenne<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"39\" data-row=\"trow-38-6a1417ce43105\" aria-expanded=\"false\"><span class=\"av-cn\">Souplesse Altha\u00efenne<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-38-6a1417ce43105\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"38\" hidden><div class=\"av-desc-header\"><strong>Souplesse Altha\u00efenne<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Souplesse Altha\u00efenne<br \/>\nArme: Prise <br \/>\nLe combattant se glisse dans le dos de son adversaire (sans que cela ne soit consid\u00e9r\u00e9 comme une prise furtive) et l&#039;agrippe afin de le soulever et de l&#039;envoyer s&#039;\u00e9craser au sol derri\u00e8re lui.<br \/>\nLa cible doit opposer un jet de constitution ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nSi la cible est mise au sol, elle subit 2 d\u00e9g\u00e2ts bruts<br \/>\nInflige une mise au sol sur soi et l&#039;adversaire<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"39\" hidden><div class=\"av-desc-header\"><strong>Souplesse Altha\u00efenne<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Souplesse Altha\u00efenne<br \/>\nArme: Prise <br \/>\nLe combattant se glisse dans le dos de son adversaire (sans que cela ne soit consid\u00e9r\u00e9 comme une prise furtive) et l&#039;agrippe afin de le soulever et de l&#039;envoyer s&#039;\u00e9craser au sol derri\u00e8re lui.<br \/>\nLa cible doit opposer un jet de constitution ou esquiver pour ne pas \u00eatre mise au sol<br \/>\nSi la cible est mise au sol, elle subit 4 d\u00e9g\u00e2ts bruts<br \/>\nInflige une mise au sol sur soi et l&#039;adversaire<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Rapire\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Rapire-6a1417ce433a0\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Rapi\u00e8re<\/h2><span class=\"ambervale-grimoire-count\">23 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Rapire-6a1417ce433a0\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce433a9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce433a9\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce433a9\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce433a9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-82-6a1417ce433dd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"82\" data-row=\"trow-82-6a1417ce433dd\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"83\" data-row=\"trow-82-6a1417ce433dd\" aria-expanded=\"false\"><span class=\"av-cn\">Frappe serpentine<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-82-6a1417ce433dd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"82\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, Parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nMalus \u00e0 la parade\/esquive adverse de -[Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"83\" hidden><div class=\"av-desc-header\"><strong>Frappe serpentine<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Frappe serpentine<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, parapluie<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-97-6a1417ce433fd\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"97\" data-row=\"trow-97-6a1417ce433fd\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Garde point\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-97-6a1417ce433fd\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"97\" hidden><div class=\"av-desc-header\"><strong>Posture - Garde point\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture - Garde point\u00e9e<br \/>\nArme: Rapi\u00e8re, Baguette<br \/>\nLe combattant prend une position souple, pointant son adversaire \u00e0 l&#039;aide de son arme pour avoir plus de marge de manoeuvre.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus d&#039;esquive de +[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-40-6a1417ce43415\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"40\" data-row=\"trow-40-6a1417ce43415\" aria-expanded=\"false\"><span class=\"av-cn\">Salutations cordiales<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"41\" data-row=\"trow-40-6a1417ce43415\" aria-expanded=\"false\"><span class=\"av-cn\">Salutations cordiales<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-40-6a1417ce43415\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"40\" hidden><div class=\"av-desc-header\"><strong>Salutations cordiales<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Salutations cordiales<br \/>\nArme: Dague<br \/>\nLe guerrier habile s&#039;arme de sa fine lame pour venir estoquer son adversaire en visant une faiblesse de l&#039;armure <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nCoup per\u00e7ant uniquement, pas de bonus de d\u00e9g\u00e2ts per\u00e7ants<br \/>\nIgnore [Niveau] point d&#039;armure de la cible<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"41\" hidden><div class=\"av-desc-header\"><strong>Salutations cordiales<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Salutations cordiales<br \/>\nArme: Dague<br \/>\nLe guerrier habile s&#039;arme de sa fine lame pour venir estoquer son adversaire en visant une faiblesse de l&#039;armure <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup per\u00e7ant uniquement<br \/>\nPerce les armures lourdes (Bonus de perce-armure de +2)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-44-6a1417ce43434\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"44\" data-row=\"trow-44-6a1417ce43434\" aria-expanded=\"false\"><span class=\"av-cn\">Tranche chirurgicale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-44-6a1417ce43434\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"44\" hidden><div class=\"av-desc-header\"><strong>Tranche chirurgicale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tranche chirurgicale<br \/>\nArme: Dague, \u00e9p\u00e9e courte, Sabre court<br \/>\nLe combattant donne un coup de dague sur les muscles de son adversaire pour l&#039;affaiblir <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup tranchant uniquement<br \/>\nSi la cible subit des d\u00e9g\u00e2ts (et constitution de degr\u00e9 inf\u00e9rieur), elle subit un malus de -2 pendant trois tours \u00e0 son adversaire soit en:<br \/>\nForce et dext\u00e9rit\u00e9 si il frappe sur le haut du corps <br \/>\nAgilit\u00e9 si il frappe sur le bas du corps<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce43446\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce43446\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce43446\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce43446\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce4346b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce4346b\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce4346b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce4347c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce4347c\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce4347c\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce4347c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-297-6a1417ce4349e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"297\" data-row=\"trow-297-6a1417ce4349e\" aria-expanded=\"false\"><span class=\"av-cn\">Pas acrobatique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"300\" data-row=\"trow-297-6a1417ce4349e\" aria-expanded=\"false\"><span class=\"av-cn\">Recul strat\u00e9gique<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-297-6a1417ce4349e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"297\" hidden><div class=\"av-desc-header\"><strong>Pas acrobatique<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Pas acrobatique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"300\" hidden><div class=\"av-desc-header\"><strong>Recul strat\u00e9gique<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Recul strat\u00e9gique<br \/>\r\nArme: Rapi\u00e8re, Baguette, Dague et Fouet<br \/>\r\nLe combattant se glisse rapidement en arri\u00e8re afin de s&#039;\u00e9chapper pendant son tour.<br \/>\r\nPermet de sortir de la port\u00e9e d&#039;un ennemi en lui mettant un malus de -3x[Niveau] pour son attaque d&#039;opportunit\u00e9.<br \/>\r\nEn reculant, le combattant peut envoyer une attaque.<br \/>\r\nSi elle tente de mettre une attaque d&#039;opportunit\u00e9, la cible ne peut pas tenter de parer l&#039;attaque du lanceur.<br \/>\r\nPermet de terminer ses cases de d\u00e9placement restantes apr\u00e8s le d\u00e9sengagement.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-87-6a1417ce434bf\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"87\" data-row=\"trow-87-6a1417ce434bf\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"88\" data-row=\"trow-87-6a1417ce434bf\" aria-expanded=\"false\"><span class=\"av-cn\">Perc\u00e9e<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-87-6a1417ce434bf\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"87\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, Parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"88\" hidden><div class=\"av-desc-header\"><strong>Perc\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Perc\u00e9e<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re, parapluie<br \/>\nLe combattant bondit en avant pour ass\u00e9ner un coup d&#039;estoc \u00e0 son adversaire.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nCe coup peut percer les armures lourdes (+2 perce-armure). Si le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-89-6a1417ce434de\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"89\" data-row=\"trow-89-6a1417ce434de\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du jeu de jambe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-89-6a1417ce434de\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"89\" hidden><div class=\"av-desc-header\"><strong>Posture du jeu de jambe<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Posture du jeu de jambe<br \/>\nArme: \u00c9p\u00e9e courte, rapi\u00e8re<br \/>\nLe combattant prend une posture l\u00e9g\u00e8re lui permettant de reculer apr\u00e8s avoir attaquer, cr\u00e9ant une distance constante et maitris\u00e9e face \u00e0 son adversaire <br \/>\nLe combattant peut dans cette posture terminer son d\u00e9placement apr\u00e8s son action.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-99-6a1417ce434ee\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"99\" data-row=\"trow-99-6a1417ce434ee\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c0 la fin de l&#039;envoi<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"100\" data-row=\"trow-99-6a1417ce434ee\" aria-expanded=\"false\"><span class=\"av-cn\">\u00c0 la fin de l&#039;envoi<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-99-6a1417ce434ee\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"99\" hidden><div class=\"av-desc-header\"><strong>\u00c0 la fin de l&#039;envoi<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">\u00c0 la fin de l&#039;envoi<br \/>\nArme: Rapi\u00e8re, Parapluie<br \/>\nLe combattant commence un tournoiement de la pointe de son arme pour finir sur un coup d&#039;estoc impr\u00e9visible.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nLa cible doit r\u00e9ussir un jet de perception de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour pouvoir se d\u00e9fendre.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"100\" hidden><div class=\"av-desc-header\"><strong>\u00c0 la fin de l&#039;envoi<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">\u00c0 la fin de l&#039;envoi<br \/>\nArme: Rapi\u00e8re, Parapluie<br \/>\nLe combattant commence un tournoiement de la pointe de son arme pour finir sur un coup d&#039;estoc impr\u00e9visible.<br \/>\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nLa cible doit r\u00e9ussir un jet de perception de degr\u00e9 sup\u00e9rieur \u00e0 l&#039;attaque pour pouvoir se d\u00e9fendre.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-101-6a1417ce43510\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"101\" data-row=\"trow-101-6a1417ce43510\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement de ma\u00eetre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-101-6a1417ce43510\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"101\" hidden><div class=\"av-desc-header\"><strong>Enchainement de ma\u00eetre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement de ma\u00eetre<br \/>\nArme: Rapi\u00e8re<br \/>\nLe combattant fait des coups rapides vers son adversaire afin de l&#039;emp\u00eacher de reprendre ses esprits.<br \/>\nTant que l&#039;adversaire esquive, le combattant continue d&#039;ass\u00e9ner des coups. Maximum [Niveau] frappes<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-98-6a1417ce43520\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"98\" data-row=\"trow-98-6a1417ce43520\" aria-expanded=\"false\"><span class=\"av-cn\">Garde du matador<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-98-6a1417ce43520\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"98\" hidden><div class=\"av-desc-header\"><strong>Garde du matador<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Garde du matador<br \/>\nArme: Rapi\u00e8re<br \/>\nLe combattant prend une garde longue et souple afin de contr\u00f4ler plus ais\u00e9ment le combat.<br \/>\nTant que la posture est active, le combattant peut se d\u00e9placer de ses cases de d\u00e9placement restantes apr\u00e8s ses frappes, et attaquer d&#039;un coup simple les ennemi qui rentrent dans sa port\u00e9e d&#039;attaque<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-90-6a1417ce43531\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"90\" data-row=\"trow-90-6a1417ce43531\" aria-expanded=\"false\"><span class=\"av-cn\">Riposte rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-90-6a1417ce43531\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"90\" hidden><div class=\"av-desc-header\"><strong>Riposte rapide<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Riposte rapide<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, espadon, rapi\u00e8re<br \/>\nLe combattant esquive ou pare compl\u00e8tement le coup de son adversaire afin de riposter.<br \/>\nS&#039;il utilise deux armes, le combattant n&#039;est pas oblig\u00e9 d&#039;utiliser la m\u00eame arme pour contrer et riposter.<br \/>\nSi l&#039;attaque est par\u00e9e avec un meilleur degr\u00e9, ou esquiv\u00e9e, le combattant ne prend pas de d\u00e9g\u00e2ts et riposte d&#039;un coup simple.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Sabrecourt\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Sabrecourt-6a1417ce43723\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Sabre court<\/h2><span class=\"ambervale-grimoire-count\">21 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Sabrecourt-6a1417ce43723\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-102-6a1417ce43729\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"102\" data-row=\"trow-102-6a1417ce43729\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"103\" data-row=\"trow-102-6a1417ce43729\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-102-6a1417ce43729\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"102\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige les d\u00e9g\u00e2ts normaux de l&#039;arme<br \/>\nLa cible \u00e0 un malus pour esquiver de [2x Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"103\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\n-50% \u00e0 l&#039;esquive adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-47-6a1417ce4374f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"47\" data-row=\"trow-47-6a1417ce4374f\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-47-6a1417ce4374f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"47\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Dague, Sabre court<br \/>\nUn coup permettant au combattant de contourner la d\u00e9fense de l&#039;adversaire<br \/>\nCe coup inflige un malus de -[2x niveau] \u00e0 la parade de l&#039;adversaire<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce43760\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce43760\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce43760\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce43760\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce4377f\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce4377f\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce4377f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-104-6a1417ce43791\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"104\" data-row=\"trow-104-6a1417ce43791\" aria-expanded=\"false\"><span class=\"av-cn\">Posture dansante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-104-6a1417ce43791\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"104\" hidden><div class=\"av-desc-header\"><strong>Posture dansante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture dansante<br \/>\nArme: Sabre court, Sabre long<br \/>\nLe combattant prend une position souple, lui permettant de maximiser les d\u00e9viations de l&#039;arme adverse.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus \u00e0 l&#039;esquive de +[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-44-6a1417ce437a1\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"44\" data-row=\"trow-44-6a1417ce437a1\" aria-expanded=\"false\"><span class=\"av-cn\">Tranche chirurgicale<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-44-6a1417ce437a1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"44\" hidden><div class=\"av-desc-header\"><strong>Tranche chirurgicale<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tranche chirurgicale<br \/>\nArme: Dague, \u00e9p\u00e9e courte, Sabre court<br \/>\nLe combattant donne un coup de dague sur les muscles de son adversaire pour l&#039;affaiblir <br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, coup tranchant uniquement<br \/>\nSi la cible subit des d\u00e9g\u00e2ts (et constitution de degr\u00e9 inf\u00e9rieur), elle subit un malus de -2 pendant trois tours \u00e0 son adversaire soit en:<br \/>\nForce et dext\u00e9rit\u00e9 si il frappe sur le haut du corps <br \/>\nAgilit\u00e9 si il frappe sur le bas du corps<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-106-6a1417ce437b3\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"106\" data-row=\"trow-106-6a1417ce437b3\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"107\" data-row=\"trow-106-6a1417ce437b3\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-106-6a1417ce437b3\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"106\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"107\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<br \/>\nSi l&#039;adversaire est renvers\u00e9, le combattant ass\u00e8ne une frappe suppl\u00e9mentaire infligeant les d\u00e9g\u00e2ts maximum.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce437d2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce437d2\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce437d2\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce437d2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-54-6a1417ce437f5\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"54\" data-row=\"trow-54-6a1417ce437f5\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"55\" data-row=\"trow-54-6a1417ce437f5\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-54-6a1417ce437f5\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"54\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"55\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nUne fois d\u00e9vi\u00e9, le combattant peut infliger une contre-attaque simple<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce43814\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce43814\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce43814\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce43825\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce43825\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce43825\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce43825\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-105-6a1417ce43849\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"105\" data-row=\"trow-105-6a1417ce43849\" aria-expanded=\"false\"><span class=\"av-cn\">Passe muraille<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-105-6a1417ce43849\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"105\" hidden><div class=\"av-desc-header\"><strong>Passe muraille<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Passe muraille<br \/>\nArme: \u00c9p\u00e9e longue, Espadon, Sabre court, Sabre long<br \/>\nLe combattant d\u00e9stabilise son adversaire avant de le frapper d&#039;un coup.<br \/>\nLe combattant d\u00e9finit au lancement s&#039;il veut infliger un malus \u00e0 la parade ou \u00e0 l&#039;esquive.<br \/>\nLe permier coup ne fait pas de d\u00e9g\u00e2ts, sur une esquive r\u00e2t\u00e9e ou un jet de r\u00e9sistance de degr\u00e9 inf\u00e9rieur, la cible ne peut plus parer ou esquiver le second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-108-6a1417ce4385b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"108\" data-row=\"trow-108-6a1417ce4385b\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"109\" data-row=\"trow-108-6a1417ce4385b\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-108-6a1417ce4385b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"108\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de deux coups tranchants.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"109\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de trois coups tranchants.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-110-6a1417ce43875\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"110\" data-row=\"trow-110-6a1417ce43875\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du tigre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-110-6a1417ce43875\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"110\" hidden><div class=\"av-desc-header\"><strong>Posture du tigre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture du tigre<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une posture agressive lui permettant d&#039;exploiter au mieux le maniement de son arme, au prix d&#039;une d\u00e9fense moins solide.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus au maniement offensif de [2*niveau] mais un malus de 50% sur ses parades(Jets pour r\u00e9ussir les parades divis\u00e9s par 2).<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Sabrelong\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Sabrelong-6a1417ce43ac4\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Sabre long<\/h2><span class=\"ambervale-grimoire-count\">26 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Sabrelong-6a1417ce43ac4\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-102-6a1417ce43ac9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"102\" data-row=\"trow-102-6a1417ce43ac9\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"103\" data-row=\"trow-102-6a1417ce43ac9\" aria-expanded=\"false\"><span class=\"av-cn\">Chemin du sabreur<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-102-6a1417ce43ac9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"102\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige les d\u00e9g\u00e2ts normaux de l&#039;arme<br \/>\nLa cible \u00e0 un malus pour esquiver de [2x Niveau]<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"103\" hidden><div class=\"av-desc-header\"><strong>Chemin du sabreur<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Chemin du sabreur<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant ass\u00e8ne une taillade rapide et inattendue pour surprendre son adversaire.<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts<br \/>\n-50% \u00e0 l&#039;esquive adverse<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce43af1\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce43af1\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce43af1\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce43af1\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-86-6a1417ce43b10\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"86\" data-row=\"trow-86-6a1417ce43b10\" aria-expanded=\"false\"><span class=\"av-cn\">Garde haute<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-86-6a1417ce43b10\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"86\" hidden><div class=\"av-desc-header\"><strong>Garde haute<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Garde haute<br \/>\nArme: \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Espadon, Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une garde haute au dessus de la t\u00eate, lui permettant d&#039;ass\u00e9ner des coups plus puissants.<br \/>\nLe combattant profite d&#039;un bonus de d\u00e9g\u00e2ts de +[Niveau] avec son arme<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-104-6a1417ce43b20\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"104\" data-row=\"trow-104-6a1417ce43b20\" aria-expanded=\"false\"><span class=\"av-cn\">Posture dansante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-104-6a1417ce43b20\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"104\" hidden><div class=\"av-desc-header\"><strong>Posture dansante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture dansante<br \/>\nArme: Sabre court, Sabre long<br \/>\nLe combattant prend une position souple, lui permettant de maximiser les d\u00e9viations de l&#039;arme adverse.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus \u00e0 l&#039;esquive de +[Niveau]<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-106-6a1417ce43b30\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"106\" data-row=\"trow-106-6a1417ce43b30\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"107\" data-row=\"trow-106-6a1417ce43b30\" aria-expanded=\"false\"><span class=\"av-cn\">Balayage tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-106-6a1417ce43b30\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"106\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"107\" hidden><div class=\"av-desc-header\"><strong>Balayage tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Balayage tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre, Faux<br \/>\nLe combattant utilise le dos de la lame de son sabre pour faucher les jambes de l&#039;ennemi et le renverser<br \/>\nSi le coup touche l&#039;armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre mise au sol<br \/>\nSi l&#039;adversaire est renvers\u00e9, le combattant ass\u00e8ne une frappe suppl\u00e9mentaire infligeant les d\u00e9g\u00e2ts maximum.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce43b51\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce43b51\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce43b51\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce43b51\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-52-6a1417ce43b73\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"52\" data-row=\"trow-52-6a1417ce43b73\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"53\" data-row=\"trow-52-6a1417ce43b73\" aria-expanded=\"false\"><span class=\"av-cn\">Charge rapide<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-52-6a1417ce43b73\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"52\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge rapide <br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant. <br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m. <br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire. <br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents) <br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau] <br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. <br \/>\nFait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"53\" hidden><div class=\"av-desc-header\"><strong>Charge rapide<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge rapide<br \/>\nArme: Toute les armes \u00e0 une main<br \/>\nLe combattant fonce vers sa cible pour lui ass\u00e9ner un assaut puissant.<br \/>\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\nLe combattant inflige un double coup \u00e0 l&#039;arriv\u00e9e<br \/>\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-54-6a1417ce43b9b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"54\" data-row=\"trow-54-6a1417ce43b9b\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"55\" data-row=\"trow-54-6a1417ce43b9b\" aria-expanded=\"false\"><span class=\"av-cn\">D\u00e9viation arm\u00e9e<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-54-6a1417ce43b9b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"54\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"55\" hidden><div class=\"av-desc-header\"><strong>D\u00e9viation arm\u00e9e<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">D\u00e9viation arm\u00e9e<br \/>\nArme: Sabre court, Sabre long, Dague<br \/>\nLe combattant d\u00e9vie l&#039;attaque de son adversaire.<br \/>\nSur un degr\u00e9 de parade sup\u00e9rieur, le combattant peut annuler la totalit\u00e9 des d\u00e9g\u00e2ts d&#039;une attaque physique.<br \/>\nUne fois d\u00e9vi\u00e9, le combattant peut infliger une contre-attaque simple<br \/>\nNe fonctionne que sur les frappes physiques au corps \u00e0 corps.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-49-6a1417ce43bba\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"49\" data-row=\"trow-49-6a1417ce43bba\" aria-expanded=\"false\"><span class=\"av-cn\">Eclat<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-49-6a1417ce43bba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"49\" hidden><div class=\"av-desc-header\"><strong>Eclat<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Eclat<br \/>\nArme: Dague, \u00c9p\u00e9e courte, \u00e9p\u00e9e longue, Sabre court, Sabre long<br \/>\nLe combattant frappe en direction des yeux de son adversaire, l&#039;aveuglant temporairement<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nSi l&#039;armure de la cible est touch\u00e9e et sur un jet de constitution de degr\u00e9 inf\u00e9rieur, elle subit un malus de -[Niveau] en perception pendant deux tours<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-56-6a1417ce43bcb\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"56\" data-row=\"trow-56-6a1417ce43bcb\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"57\" data-row=\"trow-56-6a1417ce43bcb\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-56-6a1417ce43bcb\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"56\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, Parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"57\" hidden><div class=\"av-desc-header\"><strong>Feinte d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte d&#039;acier<br \/>\nArme: \u00c9p\u00e9e courte, dague, rapi\u00e8re, \u00e9p\u00e9e longue, espadon, sabre court, sabre long, grand sabre, parapluie<br \/>\nLe combattant feinte un coup afin de pi\u00e9ger son adversaire et le frapper.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-105-6a1417ce43bef\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"105\" data-row=\"trow-105-6a1417ce43bef\" aria-expanded=\"false\"><span class=\"av-cn\">Passe muraille<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-105-6a1417ce43bef\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"105\" hidden><div class=\"av-desc-header\"><strong>Passe muraille<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Passe muraille<br \/>\nArme: \u00c9p\u00e9e longue, Espadon, Sabre court, Sabre long<br \/>\nLe combattant d\u00e9stabilise son adversaire avant de le frapper d&#039;un coup.<br \/>\nLe combattant d\u00e9finit au lancement s&#039;il veut infliger un malus \u00e0 la parade ou \u00e0 l&#039;esquive.<br \/>\nLe permier coup ne fait pas de d\u00e9g\u00e2ts, sur une esquive r\u00e2t\u00e9e ou un jet de r\u00e9sistance de degr\u00e9 inf\u00e9rieur, la cible ne peut plus parer ou esquiver le second coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-146-6a1417ce43c00\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"146\" data-row=\"trow-146-6a1417ce43c00\" aria-expanded=\"false\"><span class=\"av-cn\">Sayu-Tsuki<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"147\" data-row=\"trow-146-6a1417ce43c00\" aria-expanded=\"false\"><span class=\"av-cn\">Sayu-Tsuki<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-146-6a1417ce43c00\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"146\" hidden><div class=\"av-desc-header\"><strong>Sayu-Tsuki<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Sayu-Tsuki<br \/>\nArme: Sabre-long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant ass\u00e8ne un estoc puissant apr\u00e8s un court instant de concentration<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"147\" hidden><div class=\"av-desc-header\"><strong>Sayu-Tsuki<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Sayu-Tsuki<br \/>\nArme: Sabre-long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant ass\u00e8ne un estoc puissant apr\u00e8s un court instant de concentration<br \/>\nCe coup inflige: Arme+3+[Niveau] d\u00e9g\u00e2ts, d\u00e9g\u00e2ts per\u00e7ant obligatoire.<br \/>\nCe coup peut percer les armures moyennes (+1 perce-armure)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-108-6a1417ce43c1b\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"108\" data-row=\"trow-108-6a1417ce43c1b\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"109\" data-row=\"trow-108-6a1417ce43c1b\" aria-expanded=\"false\"><span class=\"av-cn\">Enchainement tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-108-6a1417ce43c1b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"108\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de deux coups tranchants.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"109\" hidden><div class=\"av-desc-header\"><strong>Enchainement tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Enchainement tranchant<br \/>\nArme: Sabre court, Sabre long, Grand Sabre<br \/>\nLe combattant inflige une s\u00e9rie de trois coups tranchants.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-150-6a1417ce43c36\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"150\" data-row=\"trow-150-6a1417ce43c36\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Iaijutsu<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"151\" data-row=\"trow-150-6a1417ce43c36\" aria-expanded=\"false\"><span class=\"av-cn\">Posture - Iaijutsu<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-150-6a1417ce43c36\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"150\" hidden><div class=\"av-desc-header\"><strong>Posture - Iaijutsu<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture - Iaijutsu<br \/>\nArme: Sabre long, tenu \u00e0 deux mains<br \/>\nLe combattant rengaine son arme et entre dans une posture d&#039;expectative. Si un adversaire l&#039;attaque, le combattant tente de l&#039;interrompre en frappant le premier.<br \/>\nLorsqu&#039;un ennemi attaque le combattant, ce dernier peut tenter de frapper en premier d&#039;un coup simple. Si son degr\u00e9 d&#039;attaque est sup\u00e9rieur \u00e0 l&#039;attaque ennemie, l&#039;attaque de l&#039;ennemi est interrompue et il subit un coup dont il ne peut pas se d\u00e9fendre.<br \/>\nLe coup inflige les d\u00e9g\u00e2ts normaux de l&#039;arme, tranchant uniquement<br \/>\nIl n&#039;est pas possible d&#039;avoir une autre posture durant cette technique.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"151\" hidden><div class=\"av-desc-header\"><strong>Posture - Iaijutsu<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Posture - Iaijutsu<br \/>\nArme: Sabre long, tenu \u00e0 deux mains<br \/>\nLe combattant rengaine son arme et entre dans une posture d&#039;expectative. Si un adversaire l&#039;attaque, le combattant tente de l&#039;interrompre en frappant le premier.<br \/>\nLorsqu&#039;un ennemi attaque le combattant, ce dernier peut tenter de frapper en premier d&#039;un coup simple. Si son degr\u00e9 d&#039;attaque est sup\u00e9rieur \u00e0 l&#039;attaque ennemie, l&#039;attaque de l&#039;ennemi est interrompue et il subit un coup dont il ne peut pas se d\u00e9fendre.<br \/>\nLe coup inflige Arme+3+[Niveau] d\u00e9g\u00e2ts, tranchant uniquement<br \/>\nIl n&#039;est pas possible d&#039;avoir une autre posture durant cette technique.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-110-6a1417ce43c58\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"110\" data-row=\"trow-110-6a1417ce43c58\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du tigre<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-110-6a1417ce43c58\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"110\" hidden><div class=\"av-desc-header\"><strong>Posture du tigre<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Posture du tigre<br \/>\nArme: Sabre court, Sabre long, Grand sabre<br \/>\nLe combattant prend une posture agressive lui permettant d&#039;exploiter au mieux le maniement de son arme, au prix d&#039;une d\u00e9fense moins solide.<br \/>\nTant que la posture est active, le combattant \u00e0 un bonus au maniement offensif de [2*niveau] mais un malus de 50% sur ses parades(Jets pour r\u00e9ussir les parades divis\u00e9s par 2).<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-152-6a1417ce43c69\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"152\" data-row=\"trow-152-6a1417ce43c69\" aria-expanded=\"false\"><span class=\"av-cn\">Go-no-sen<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-152-6a1417ce43c69\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"152\" hidden><div class=\"av-desc-header\"><strong>Go-no-sen<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Go-no-sen<br \/>\nArme: Sabre long, tenu \u00e0 deux mains, grand sabre<br \/>\nLe combattant prend un instant pour observer son adversaire. Apr\u00e8s 1 tour sans l&#039;attaquer, le combattant peut lui infliger une frappe qui exploite les failles de sa d\u00e9fense.<br \/>\nL&#039;adversaire \u00e0 un malus de -50% (Arrondi \u00e0 l&#039;inf\u00e9rieur) pour se d\u00e9fendre (parade et esquive, magique comme physique)<br \/>\nSubir un contr\u00f4le de foule avant de lancer le coup interrompt la technique<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><div class=\"av-technique-panel\" id=\"av-alltech-6a1417ce3a391-panel-Vouge\" hidden><div class=\"ambervale-grimoire\" id=\"techniques-Vouge-6a1417ce43f0e\"><div class=\"ambervale-grimoire-header\"><h2 class=\"ambervale-grimoire-title\">Techniques \u2014 Vouge<\/h2><span class=\"ambervale-grimoire-count\">26 techniques<\/span><\/div><div class=\"av-level-filters\" data-grimoire=\"techniques-Vouge-6a1417ce43f0e\"><span class=\"av-filter-label\">Filtrer :<\/span><button class=\"av-level-btn is-active\" data-level=\"all\">Tous<\/button><button class=\"av-level-btn\" data-level=\"1\">Niv.1<\/button><button class=\"av-level-btn\" data-level=\"2\">Niv.2<\/button><button class=\"av-level-btn\" data-level=\"3\">Niv.3<\/button><button class=\"av-level-btn\" data-level=\"4\">Niv.4<\/button><\/div><div class=\"av-table-wrap\"><table class=\"av-grimoire-table\"><thead><tr><th class=\"av-th\" data-col=\"1\">Niveau 1<\/th><th class=\"av-th\" data-col=\"2\">Niveau 2<\/th><th class=\"av-th\" data-col=\"3\">Niveau 3<\/th><th class=\"av-th\" data-col=\"4\">Niveau 4<\/th><\/tr><\/thead><tbody><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-47-6a1417ce43f15\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"47\" data-row=\"trow-47-6a1417ce43f15\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"48\" data-row=\"trow-47-6a1417ce43f15\" aria-expanded=\"false\"><span class=\"av-cn\">Contournement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-47-6a1417ce43f15\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"47\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Dague, Sabre court<br \/>\nUn coup permettant au combattant de contourner la d\u00e9fense de l&#039;adversaire<br \/>\nCe coup inflige un malus de -[2x niveau] \u00e0 la parade de l&#039;adversaire<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"48\" hidden><div class=\"av-desc-header\"><strong>Contournement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Contournement<br \/>\nArme: Vouge, Pique, Lance<br \/>\nLe combattant change la direction de son coup au dernier moment, rendant la d\u00e9fense adversaire plus complexe.<br \/>\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\nL&#039;adversaire a un malus de 50% sur sa parade OU esquive (le lanceur choisit au pr\u00e9alable)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-162-6a1417ce43f49\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"162\" data-row=\"trow-162-6a1417ce43f49\" aria-expanded=\"false\"><span class=\"av-cn\">Coup de hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-162-6a1417ce43f49\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"162\" hidden><div class=\"av-desc-header\"><strong>Coup de hampe<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Coup de hampe<br \/>\r\nArme: Pique, Hache d&#039;armes, Grande hache, Grande masse, Lance, Vouge, Faux<br \/>\r\nUn coup inflige: Arme+[Niveau] contondants<br \/>\r\nL&#039;adversaire doit esquiver ou r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre repouss\u00e9 de 2 cases.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-45-6a1417ce43f5b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"45\" data-row=\"trow-45-6a1417ce43f5b\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"46\" data-row=\"trow-45-6a1417ce43f5b\" aria-expanded=\"false\"><span class=\"av-cn\">Entaille sanglante<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-45-6a1417ce43f5b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"45\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe Combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"46\" hidden><div class=\"av-desc-header\"><strong>Entaille sanglante<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Entaille sanglante<br \/>\r\nArme: Toutes les armes tranchantes<br \/>\r\nLe combattant envoie une frappe puissante qui vise les points vitaux de son adversaire.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nCette frappe a un effet de saignement sur l&#039;adversaire.<br \/>\r\nLe saignement inflig\u00e9 est doubl\u00e9 (un saignement l\u00e9ger devient 2 saignements l\u00e9gers) sur un jet de constitution de la cible de degr\u00e9 inf\u00e9rieur.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-163-6a1417ce43f7b\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"163\" data-row=\"trow-163-6a1417ce43f7b\" aria-expanded=\"false\"><span class=\"av-cn\">Posture du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-163-6a1417ce43f7b\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"163\" hidden><div class=\"av-desc-header\"><strong>Posture du lancier<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Posture du lancier<br \/>\nArme: Pique, lance, vouge<br \/>\nUne posture d\u00e9fensive avec une garde pr\u00e8s du corps.<br \/>\nTant que la posture est active, le lancier \u00e0 un bonus de +[Niveau] au maniement sur les jets d\u00e9fensifs (parade et esquive)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-194-6a1417ce43f8a\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"194\" data-row=\"trow-194-6a1417ce43f8a\" aria-expanded=\"false\"><span class=\"av-cn\">Repr\u00e9sailles<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"195\" data-row=\"trow-194-6a1417ce43f8a\" aria-expanded=\"false\"><span class=\"av-cn\">Repr\u00e9sailles<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-194-6a1417ce43f8a\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"194\" hidden><div class=\"av-desc-header\"><strong>Repr\u00e9sailles<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Repr\u00e9sailles<br \/>\nArme: Vouge<br \/>\nUne attaque en revers qui suit une attaque r\u00e2t\u00e9e.<br \/>\nSi l&#039;adversaire esquive ou pare totalement le premier coup, il est possible d&#039;en envoyer un second (Jet n\u00e9cessaire).<br \/>\nSi le coup touche l&#039;armure, la technique compte comme ayant \u00e9t\u00e9 uilis\u00e9e quand-m\u00eame.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"195\" hidden><div class=\"av-desc-header\"><strong>Repr\u00e9sailles<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Repr\u00e9sailles<br \/>\nArme: Vouge<br \/>\nUne attaque en revers qui suit une attaque r\u00e2t\u00e9e.<br \/>\nLe premier coup \u00e0 un bonus de +[Niveau] d\u00e9g\u00e2ts suppl\u00e9mentaires<br \/>\nSi l&#039;adversaire esquive ou pare totalement le premier coup, il est possible d&#039;en envoyer un second (Sans refaire de jet).<br \/>\nSi le coup touche l&#039;armure, la technique compte comme ayant \u00e9t\u00e9 uilis\u00e9e quand-m\u00eame.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1\" data-row=\"trow-165-6a1417ce43fa9\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"165\" data-row=\"trow-165-6a1417ce43fa9\" aria-expanded=\"false\"><span class=\"av-cn\">Revers rapide<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-165-6a1417ce43fa9\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"165\" hidden><div class=\"av-desc-header\"><strong>Revers rapide<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Revers rapide<br \/>\nArme: Pique, Lance, Vouge<br \/>\nUn revers rapide de la hampe de l&#039;arme visant directement la t\u00eate de l&#039;adversaire.<br \/>\nL&#039;adversaire doit esquiver ou faire une parade de degr\u00e9 sup\u00e9rieur (pas un jet de r\u00e9sistance), sinon il subit [Niveau] d\u00e9g\u00e2ts bruts.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts normaux.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"1,3\" data-row=\"trow-76-6a1417ce43fba\"><td class=\"av-level-cell\" data-col=\"1\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"76\" data-row=\"trow-76-6a1417ce43fba\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"2\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"78\" data-row=\"trow-76-6a1417ce43fba\" aria-expanded=\"false\"><span class=\"av-cn\">Tournoiement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-76-6a1417ce43fba\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"76\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.1<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"78\" hidden><div class=\"av-desc-header\"><strong>Tournoiement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Tournoiement<br \/>\nArme: Pique, Lance<br \/>\nLe lancier utilise la l\u00e9g\u00e8ret\u00e9 de sa lance pour l&#039;accompagner et le couvrir dans une esquive avant d&#039;ouvrir une occasion de contre-attaque.<br \/>\nBonus de +[Niveau] pour esquiver<br \/>\nS&#039;utilise pendant le tour de d\u00e9fense, valable pour une seule esquive, l&#039;esquive suivante \u00e0 le malus d&#039;esquive cons\u00e9cutive<br \/>\nSur un degr\u00e9 d&#039;esquive sup\u00e9rieur \u00e0 l&#039;attaque adverse, le lancier peut ass\u00e9ner une contre-attaque (jet \u00e0 r\u00e9ussir).<br \/>\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-170-6a1417ce43fde\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"170\" data-row=\"trow-170-6a1417ce43fde\" aria-expanded=\"false\"><span class=\"av-cn\">Balayette du lancier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"171\" data-row=\"trow-170-6a1417ce43fde\" aria-expanded=\"false\"><span class=\"av-cn\">Plant\u00e9 de drapeau<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-170-6a1417ce43fde\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"170\" hidden><div class=\"av-desc-header\"><strong>Balayette du lancier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Balayette du lancier<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier balaye les jambes de son adversaire avec son arme pour le faire chuter.<br \/>\nCe coup n&#039;inflige pas de d\u00e9g\u00e2ts.<br \/>\nL&#039;adversaire doit esquiver ou r\u00e9ussir un degr\u00e9 de r\u00e9sistance sup\u00e9rieur \u00e0 l&#039;attaque pour ne pas \u00eatre mis au sol.<br \/>\nAu niveau 4, si le lancier r\u00e9ussit une balayette avec un degr\u00e9 10 au plus, il peut enchainer sur un plant\u00e9 de drapeau.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"171\" hidden><div class=\"av-desc-header\"><strong>Plant\u00e9 de drapeau<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Plant\u00e9 de drapeau<br \/>\r\nArme: Pique, Lance, Vouge<br \/>\r\nLe lancier empale un adversaire au sol \u00e0 l&#039;aide de sa lance.<br \/>\r\nNe fonctionne que sur un adversaire au sol, arme per\u00e7ante obligatoire.<br \/>\r\nBonus au perce-armure de +2<br \/>\r\nLe lancier peut abandonner sa lance dans l&#039;adversaire pour le maintenir au sol, la cible doit alors r\u00e9ussir un degr\u00e9 10 en force \u00e0 son tour pour se d\u00e9gager.<br \/>\r\nUtiliser cette technique sans avoir fait balayette du lancier avant permet d&#039;infliger les d\u00e9g\u00e2ts maximums.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-148-6a1417ce43fff\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"148\" data-row=\"trow-148-6a1417ce43fff\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"149\" data-row=\"trow-148-6a1417ce43fff\" aria-expanded=\"false\"><span class=\"av-cn\">Cercle d&#039;acier<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-148-6a1417ce43fff\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"148\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"149\" hidden><div class=\"av-desc-header\"><strong>Cercle d&#039;acier<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Cercle d&#039;acier<br \/>\r\nArme: Toute arme tranchante prise \u00e0 deux mains<br \/>\r\nLe combattant frappe en arc de cercle devant lui.<br \/>\r\nCe coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nFrappe en zone, si un ennemi arr\u00eate tous les d\u00e9g\u00e2ts (parade et armure), les adversaires restants ne prennent pas le coup.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-159-6a1417ce4401f\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"159\" data-row=\"trow-159-6a1417ce4401f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"160\" data-row=\"trow-159-6a1417ce4401f\" aria-expanded=\"false\"><span class=\"av-cn\">Charge d\u00e9vastatrice<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-159-6a1417ce4401f\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"159\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes prises \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige un perce-armure suppl\u00e9mentaire.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus de +[Niveau] d\u00e9g\u00e2ts (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[2*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"160\" hidden><div class=\"av-desc-header\"><strong>Charge d\u00e9vastatrice<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Charge d\u00e9vastatrice<br \/>\r\nArme: Toutes les armes \u00e0 deux mains<br \/>\r\nLe combattant charge vers un ennemi et lui as\u00e8ne un puissant coup.<br \/>\r\nEn fonction du type de d\u00e9g\u00e2ts choisis, le coup poss\u00e8de un bonus diff\u00e9rent, ces effets ne s&#039;appliquent que si la charge est en ligne droite et sur au moins 5m.<br \/>\r\nPer\u00e7ant: Le coup inflige deux perce-armures suppl\u00e9mentaires.<br \/>\r\nTranchant: \u00c0 l&#039;arriv\u00e9e, l&#039;attaque a un bonus suppl\u00e9mentaire de +[2*Niveau] (En plus des bonus d\u00e9j\u00e0 pr\u00e9sents)<br \/>\r\nContondant: La cible \u00e0 l&#039;arriv\u00e9e a un malus de parade de -[3*Niveau]<br \/>\r\nSi le jet d&#039;attaque est r\u00e9ussi, le sprint est garanti. Fait perdre sa posture au combattant au d\u00e9but de la charge (Les effets ne s&#039;appliquent donc pas)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,4\" data-row=\"trow-167-6a1417ce44043\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"167\" data-row=\"trow-167-6a1417ce44043\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><span class=\"av-arrow-cell\">\u2192<\/span><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"168\" data-row=\"trow-167-6a1417ce44043\" aria-expanded=\"false\"><span class=\"av-cn\">Feinte longue<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-167-6a1417ce44043\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"167\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"168\" hidden><div class=\"av-desc-header\"><strong>Feinte longue<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Feinte longue<br \/>\r\nArme: Lance, pique, vouge, hache d&#039;arme<br \/>\r\nLe combattant feinte un coup de hampe avant d&#039;enchainer sur un coup rapide.<br \/>\r\nCe coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<br \/>\r\nL&#039;adversaire doit r\u00e9ussir un jet de perception avec un malus de 50%, s&#039;il r\u00e9ussit, l&#039;attaque \u00e9choue, sinon, il ne peut pas se d\u00e9fendre<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2\" data-row=\"trow-169-6a1417ce4406c\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"169\" data-row=\"trow-169-6a1417ce4406c\" aria-expanded=\"false\"><span class=\"av-cn\">Position de phalange<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-169-6a1417ce4406c\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"169\" hidden><div class=\"av-desc-header\"><strong>Position de phalange<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Position de phalange<br \/>\nArme: Pique, Lance, Vouge<br \/>\nLe lancier se place dans une position de garde longue, lui permettant de profiter pleinement de son avantage d&#039;allonge.<br \/>\nTant que le combattant reste dans cette posture, il peut faire une attaque d&#039;opportunit\u00e9 sur tout adversaire qui rentre dans sa port\u00e9e d&#039;attaque (de face).<br \/>\nCes attaques ne comptent pas dans la limite d&#039;une attaque d&#039;opportunit\u00e9 par tour.<br \/>\nElles peuvent \u00eatre faites sur des ennemis ayant la m\u00eame port\u00e9e d&#039;attaque.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"2,3\" data-row=\"trow-184-6a1417ce4407e\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"184\" data-row=\"trow-184-6a1417ce4407e\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"185\" data-row=\"trow-184-6a1417ce4407e\" aria-expanded=\"false\"><span class=\"av-cn\">Repositionnement<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-184-6a1417ce4407e\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"184\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.2<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"185\" hidden><div class=\"av-desc-header\"><strong>Repositionnement<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Repositionnement<br \/>\nArme: Vouge, Faux, Parapluie<br \/>\nLe combattant frappe d&#039;un coup rapide avant de se repositionner dans une position d\u00e9fensive.<br \/>\nLe combattant peut utiliser ses cases de d\u00e9placement restantes apr\u00e8s ce coup.<br \/>\nPermet au combattant de quitter la port\u00e9e d&#039;attaque de sa cible sans subir d&#039;attaque d&#039;opportunit\u00e9. Un autre ennemi \u00e0 port\u00e9e peut cependant en faire une si vous quittez sa port\u00e9e.<br \/>\nJusqu&#039;\u00e0 son prochain tour, le combattant \u00e0 un bonus de 1+[Niveau] pour ses jets d\u00e9fensifs (esquive et parade)<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3,4\" data-row=\"trow-95-6a1417ce440a2\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"95\" data-row=\"trow-95-6a1417ce440a2\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"96\" data-row=\"trow-95-6a1417ce440a2\" aria-expanded=\"false\"><span class=\"av-cn\">Coup double<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-95-6a1417ce440a2\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"95\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><div class=\"av-desc-content\" data-spell-id=\"96\" hidden><div class=\"av-desc-header\"><strong>Coup double<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Coup double<br \/>\r\nArme: \u00c9p\u00e9e courte, \u00c9p\u00e9e longue, Espadon, Hache d&#039;arme, Vouge, Faux<br \/>\r\nLe combattant frappe \u00e0 deux reprises<br \/>\r\nLancer les deux coup ne n\u00e9cessite qu&#039;un jet pour r\u00e9ussir. (deux jets de d\u00e9g\u00e2ts par contre)<br \/>\r\nChaque coup inflige: Arme+2+[Niveau] d\u00e9g\u00e2ts<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"3\" data-row=\"trow-178-6a1417ce440c4\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"178\" data-row=\"trow-178-6a1417ce440c4\" aria-expanded=\"false\"><span class=\"av-cn\">Revers de la hampe<\/span><\/button><\/td><td class=\"av-level-cell\" data-col=\"4\"><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-178-6a1417ce440c4\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"178\" hidden><div class=\"av-desc-header\"><strong>Revers de la hampe<\/strong><span class=\"av-desc-meta\">Niv.3<\/span><\/div><div class=\"av-desc-body\">Revers de la hampe<br \/>\r\nArme: Hallebarde, Grande hache, Pique, Lance, Vouge, B\u00e2ton<br \/>\r\nLe combattant bloque le coup de son adversaire, puis riposte d&#039;un revers de la hampe de son arme<br \/>\r\nSi tous les d\u00e9g\u00e2ts sont bloqu\u00e9s, le combattant inflige une riposte qui peut \u00e9tourdir l&#039;adversaire.<br \/>\r\nLa riposte inflige Arme+[Niveau] d\u00e9g\u00e2ts contondants<br \/>\r\nSi l&#039;attaque touche son armure, la cible doit r\u00e9ussir un jet de constitution de degr\u00e9 sup\u00e9rieur pour ne pas \u00eatre \u00e9tourdie.<br \/>\r\nL&#039;arme doit \u00eatre prise \u00e0 deux mains.<\/div><\/div><\/td><\/tr><tr class=\"av-family-row\" data-levels=\"4\" data-row=\"trow-196-6a1417ce440db\"><td class=\"av-level-cell\" data-col=\"1\"><\/td><td class=\"av-level-cell\" data-col=\"2\"><\/td><td class=\"av-level-cell\" data-col=\"3\"><\/td><td class=\"av-level-cell\" data-col=\"4\"><button class=\"av-cell-btn\" type=\"button\" data-spell-id=\"196\" data-row=\"trow-196-6a1417ce440db\" aria-expanded=\"false\"><span class=\"av-cn\">Ouragan tranchant<\/span><\/button><\/td><\/tr><tr class=\"av-desc-row\" id=\"trow-196-6a1417ce440db\" hidden><td colspan=\"4\"><div class=\"av-desc-content\" data-spell-id=\"196\" hidden><div class=\"av-desc-header\"><strong>Ouragan tranchant<\/strong><span class=\"av-desc-meta\">Niv.4<\/span><\/div><div class=\"av-desc-body\">Ouragan tranchant<br \/>\nArme: Vouge, Faux<br \/>\nLe combattant envoie une s\u00e9rie de coups rapides<br \/>\nCoups tranchants uniquement<br \/>\nS\u00e9rie de 3 coups simples, chaque coup n\u00e9cessite un jet de d\u00e9g\u00e2ts, mais un seul jet de dext\u00e9rit\u00e9\/force permet de r\u00e9ussir les 3 attaques.<\/div><\/div><\/td><\/tr><\/tbody><\/table><\/div><\/div><\/div><\/div><script>(function(){var wrap=document.getElementById(\"av-alltech-6a1417ce3a391\");if(!wrap)return;wrap.querySelectorAll(\".av-weapon-btn\").forEach(function(btn){btn.addEventListener(\"click\",function(){wrap.querySelectorAll(\".av-weapon-btn\").forEach(function(b){b.classList.remove(\"is-active\");});wrap.querySelectorAll(\".av-technique-panel\").forEach(function(p){p.hidden=true;p.classList.remove(\"is-active\");});this.classList.add(\"is-active\");var t=document.getElementById(this.getAttribute(\"data-target\"));if(t){t.hidden=false;t.classList.add(\"is-active\");}});});})();<\/script><\/div><\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>TechniquesCette page recense les techniques de combat disponibles.<\/p>\n","protected":false},"author":1314,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.1 - 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